aws-elixir v0.4.0 AWS.GameLift
Amazon GameLift Service
Amazon GameLift is a managed service for developers who need a scalable, dedicated server solution for their multiplayer games. Amazon GameLift provides tools to acquire computing resources and deploy game servers, scale game server capacity to meed player demand, and track in-depth metrics on player usage and server performance.
The Amazon GameLift service API includes important functionality to:
- Find game sessions and match players to games – Retrieve information on available game sessions; create new game sessions; send player requests to join a game session.
- Configure and manage game server resources – Manage builds, fleets, queues, and aliases; set autoscaling policies; retrieve logs and metrics.
- [Amazon GameLift Developer Guide](http://docs.aws.amazon.com/gamelift/latest/developerguide/) – Learn more about Amazon GameLift features and how to use them.
- [Lumberyard and Amazon GameLift Tutorials](https://gamedev.amazon.com/forums/tutorials) – Get started fast with walkthroughs and sample projects.
- [GameDev Blog](http://aws.amazon.com/blogs/gamedev/) – Stay up to date with new features and techniques.
- [GameDev Forums](https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html) – Connect with the GameDev community.
- [Amazon GameLift Document History](http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html) – See changes to the Amazon GameLift service, SDKs, and documentation, as well as links to release notes.
- **Discover existing game sessions**
- `SearchGameSessions` – Get all available game sessions or search for game sessions that match a set of criteria.
- **Start a new game session**
- Game session placement – Use a queue to process new game session
requests and create game sessions on fleets designated for the queue.
- `StartGameSessionPlacement` – Request a new game session placement and add one or more players to it.
- `DescribeGameSessionPlacement` – Get details on a placement request, including status.
- `StopGameSessionPlacement` – Cancel a placement request.
- `CreateGameSession` – Start a new game session on a specific fleet.
- Game session placement – Use a queue to process new game session
requests and create game sessions on fleets designated for the queue.
- **Manage game session objects**
- `DescribeGameSessionDetails` – Retrieve metadata and protection policies associated with one or more game sessions, including length of time active and current player count.
- `UpdateGameSession` – Change game session settings, such as maximum player count and join policy.
- `GetGameSessionLogUrl` – Get the location of saved logs for a game session.
- **Manage player sessions objects**
- `CreatePlayerSession` – Send a request for a player to join a game session.
- `CreatePlayerSessions` – Send a request for multiple players to join a game session.
- `DescribePlayerSessions` – Get details on player activity, including status, playing time, and player data.
- **Manage game builds**
- `CreateBuild` – Create a new build by uploading files stored in an Amazon S3 bucket. (To create a build stored at a local file location, use the AWS CLI command `upload-build`.)
- `ListBuilds` – Get a list of all builds uploaded to a Amazon GameLift region.
- `DescribeBuild` – Retrieve information associated with a build.
- `UpdateBuild` – Change build metadata, including build name and version.
- `DeleteBuild` – Remove a build from Amazon GameLift.
- **Manage fleets**
- `CreateFleet` – Configure and activate a new fleet to run a build's game servers.
- `DeleteFleet` – Terminate a fleet that is no longer running game servers or hosting players.
- View / update fleet configurations.
- `ListFleets` – Get a list of all fleet IDs in a Amazon GameLift region (all statuses).
- `DescribeFleetAttributes` / `UpdateFleetAttributes` – View or change a fleet's metadata and settings for game session protection and resource creation limits.
- `DescribeFleetPortSettings` / `UpdateFleetPortSettings` – View or change the inbound permissions (IP address and port setting ranges) allowed for a fleet.
- `DescribeRuntimeConfiguration` / `UpdateRuntimeConfiguration` – View or change what server processes (and how many) to run on each instance in a fleet.
- `DescribeInstances` – Get information on each instance in a fleet, including instance ID, IP address, and status.
- **Control fleet capacity**
- `DescribeEC2InstanceLimits` – Retrieve maximum number of instances allowed for the current AWS account and the current usage level.
- `DescribeFleetCapacity` / `UpdateFleetCapacity` – Retrieve the capacity settings and the current number of instances in a fleet; adjust fleet capacity settings to scale up or down.
- Autoscale – Manage autoscaling rules and apply them to a fleet.
- `PutScalingPolicy` – Create a new autoscaling policy, or update an existing one.
- `DescribeScalingPolicies` – Retrieve an existing autoscaling policy.
- `DeleteScalingPolicy` – Delete an autoscaling policy and stop it from affecting a fleet's capacity.
- **Access fleet activity statistics**
- `DescribeFleetUtilization` – Get current data on the number of server processes, game sessions, and players currently active on a fleet.
- `DescribeFleetEvents` – Get a fleet's logged events for a specified time span.
- `DescribeGameSessions` – Retrieve metadata associated with one or more game sessions, including length of time active and current player count.
- **Remotely access an instance**
- `GetInstanceAccess` – Request access credentials needed to remotely connect to a specified instance on a fleet.
- **Manage fleet aliases**
- `CreateAlias` – Define a new alias and optionally assign it to a fleet.
- `ListAliases` – Get all fleet aliases defined in a Amazon GameLift region.
- `DescribeAlias` – Retrieve information on an existing alias.
- `UpdateAlias` – Change settings for a alias, such as redirecting it from one fleet to another.
- `DeleteAlias` – Remove an alias from the region.
- `ResolveAlias` – Get the fleet ID that a specified alias points to.
- **Manage game session queues**
- `CreateGameSessionQueue` – Create a queue for processing requests for new game sessions.
- `DescribeGameSessionQueues` – Get data on all game session queues defined in a Amazon GameLift region.
- `UpdateGameSessionQueue` – Change the configuration of a game session queue.
- `DeleteGameSessionQueue` – Remove a game session queue from the region.
Summary
Functions
Creates an alias and sets a target fleet. A fleet alias can be used in
place of a fleet ID, such as when calling CreateGameSession
from a game
client or game service or adding destinations to a game session queue. By
changing an alias’s target fleet, you can switch your players to the new
fleet without changing any other component. In production, this feature is
particularly useful to redirect your player base seamlessly to the latest
game server update
Creates a new Amazon GameLift build from a set of game server binary files
stored in an Amazon Simple Storage Service (Amazon S3) location. When using
this API call, you must create a .zip
file containing all of the build
files and store it in an Amazon S3 bucket under your AWS account. For help
on packaging your build files and creating a build, see Uploading Your
Game to Amazon
GameLift
Creates a new fleet to run your game servers. A fleet is a set of Amazon
Elastic Compute Cloud (Amazon EC2) instances, each of which can run
multiple server processes to host game sessions. You configure a fleet to
create instances with certain hardware specifications (see Amazon EC2
Instance Types for more
information), and deploy a specified game build to each instance. A newly
created fleet passes through several statuses; once it reaches the ACTIVE
status, it can begin hosting game sessions
Creates a multiplayer game session for players. This action creates a game
session record and assigns an available server process in the specified
fleet to host the game session. A fleet must have an ACTIVE
status before
a game session can be created in it
Establishes a new queue for processing requests for new game sessions. A
queue identifies where new game sessions can be hosted—by specifying a
list of fleet destinations—and how long a request can remain in the queue
waiting to be placed before timing out. Requests for new game sessions are
added to a queue by calling StartGameSessionPlacement
and referencing the
queue name
Adds a player to a game session and creates a player session record. Before
a player can be added, a game session must have an ACTIVE
status, have a
creation policy of ALLOW_ALL
, and have an open player slot. To add a
group of players to a game session, use CreatePlayerSessions
Adds a group of players to a game session. This action is useful with a
team matching feature. Before players can be added, a game session must
have an ACTIVE
status, have a creation policy of ALLOW_ALL
, and have an
open player slot. To add a single player to a game session, use
CreatePlayerSession
Deletes a fleet alias. This action removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted
Deletes a build. This action permanently deletes the build record and any uploaded build files
Deletes everything related to a fleet. Before deleting a fleet, you must
set the fleet’s desired capacity to zero. See UpdateFleetCapacity
Deletes a game session queue. This action means that any
StartGameSessionPlacement
requests that reference this queue will fail.
To delete a queue, specify the queue name
Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with
Retrieves properties for a fleet alias. This operation returns all alias
metadata and settings. To get just the fleet ID an alias is currently
pointing to, use ResolveAlias
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned
Retrieves the following information for the specified EC2 instance type
Retrieves fleet properties, including metadata, status, and configuration,
for one or more fleets. You can request attributes for all fleets, or
specify a list of one or more fleet IDs. When requesting multiple fleets,
use the pagination parameters to retrieve results as a set of sequential
pages. If successful, a FleetAttributes
object is returned for each
requested fleet ID. When specifying a list of fleet IDs, attribute objects
are returned only for fleets that currently exist
Retrieves the current status of fleet capacity for one or more fleets. This
information includes the number of instances that have been requested for
the fleet and the number currently active. You can request capacity for all
fleets, or specify a list of one or more fleet IDs. When requesting
multiple fleets, use the pagination parameters to retrieve results as a set
of sequential pages. If successful, a FleetCapacity
object is returned
for each requested fleet ID. When specifying a list of fleet IDs, attribute
objects are returned only for fleets that currently exist
Retrieves entries from the specified fleet’s event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned
Retrieves the inbound connection permissions for a fleet. Connection
permissions include a range of IP addresses and port settings that incoming
traffic can use to access server processes in the fleet. To get a fleet’s
inbound connection permissions, specify a fleet ID. If successful, a
collection of IpPermission
objects is returned for the requested fleet
ID. If the requested fleet has been deleted, the result set is empty
Retrieves utilization statistics for one or more fleets. You can request
utilization data for all fleets, or specify a list of one or more fleet
IDs. When requesting multiple fleets, use the pagination parameters to
retrieve results as a set of sequential pages. If successful, a
FleetUtilization
object is returned for each requested fleet ID. When
specifying a list of fleet IDs, utilization objects are returned only for
fleets that currently exist
Retrieves properties, including the protection policy in force, for one or
more game sessions. This action can be used in several ways: (1) provide a
GameSessionId
to request details for a specific game session; (2) provide
either a FleetId
or an AliasId
to request properties for all game
sessions running on a fleet
Retrieves properties and current status of a game session placement
request. To get game session placement details, specify the placement ID.
If successful, a GameSessionPlacement
object is returned
Retrieves the properties for one or more game session queues. When
requesting multiple queues, use the pagination parameters to retrieve
results as a set of sequential pages. If successful, a GameSessionQueue
object is returned for each requested queue. When specifying a list of
queues, objects are returned only for queues that currently exist in the
region
Retrieves a set of one or more game sessions. Request a specific game
session or request all game sessions on a fleet. Alternatively, use
SearchGameSessions
to request a set of active game sessions that are
filtered by certain criteria. To retrieve protection policy settings for
game sessions, use DescribeGameSessionDetails
Retrieves information about a fleet’s instances, including instance IDs. Use this action to get details on all instances in the fleet or get details on one specific instance
Retrieves properties for one or more player sessions. This action can be
used in several ways: (1) provide a PlayerSessionId
parameter to request
properties for a specific player session; (2) provide a GameSessionId
parameter to request properties for all player sessions in the specified
game session; (3) provide a PlayerId
parameter to request properties for
all player sessions of a specified player
Retrieves the current runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift how to launch server processes on instances in the fleet
Retrieves all scaling policies applied to a fleet
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time
Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages
Retrieves build records for all builds associated with the AWS account in
use. You can limit results to builds that are in a specific status by using
the Status
parameter. Use the pagination parameters to retrieve results
in a set of sequential pages
Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages
Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet’s capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously
This API call is not currently in use. Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3
Retrieves the fleet ID that a specified alias is currently pointing to
Retrieves a set of game sessions that match a set of search criteria and
sorts them in a specified order. Currently a game session search is limited
to a single fleet. Search results include only game sessions that are in
ACTIVE
status. If you need to retrieve game sessions with a status other
than active, use DescribeGameSessions
. If you need to retrieve the
protection policy for each game session, use DescribeGameSessionDetails
Places a request for a new game session in a queue (see
CreateGameSessionQueue
). When processing a placement request, Amazon
GameLift attempts to create a new game session on one of the fleets
associated with the queue. If no resources are available, Amazon GameLift
tries again with another and so on until resources are found or the
placement request times out. A game session placement request can also
request player sessions. When a new game session is successfully created,
Amazon GameLift creates a player session for each player included in the
request
Cancels a game session placement that is in Pending status. To stop a placement, provide the placement ID values. If successful, the placement is moved to Cancelled status
Updates properties for a fleet alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned
Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned
Updates capacity settings for a fleet. Use this action to specify the
number of EC2 instances (hosts) that you want this fleet to contain. Before
calling this action, you may want to call DescribeEC2InstanceLimits
to
get the maximum capacity based on the fleet’s EC2 instance type
Updates port settings for a fleet. To update settings, specify the fleet ID
to be updated and list the permissions you want to update. List the
permissions you want to add in InboundPermissionAuthorizations
, and
permissions you want to remove in InboundPermissionRevocations
.
Permissions to be removed must match existing fleet permissions. If
successful, the fleet ID for the updated fleet is returned
Updates game session properties. This includes the session name, maximum
player count, protection policy, which controls whether or not an active
game session can be terminated during a scale-down event, and the player
session creation policy, which controls whether or not new players can join
the session. To update a game session, specify the game session ID and the
values you want to change. If successful, an updated GameSession
object
is returned
Updates settings for a game session queue, which determines how new game session requests in the queue are processed. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations
Updates the current runtime configuration for the specified fleet, which
tells Amazon GameLift how to launch server processes on instances in the
fleet. You can update a fleet’s runtime configuration at any time after the
fleet is created; it does not need to be in an ACTIVE
status
Functions
Creates an alias and sets a target fleet. A fleet alias can be used in
place of a fleet ID, such as when calling CreateGameSession
from a game
client or game service or adding destinations to a game session queue. By
changing an alias’s target fleet, you can switch your players to the new
fleet without changing any other component. In production, this feature is
particularly useful to redirect your player base seamlessly to the latest
game server update.
Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.
To create a fleet alias, specify an alias name, routing strategy, and
optional description. If successful, a new alias record is returned,
including an alias ID, which you can reference when creating a game
session. To reassign the alias to another fleet ID, call UpdateAlias
.
Creates a new Amazon GameLift build from a set of game server binary files
stored in an Amazon Simple Storage Service (Amazon S3) location. When using
this API call, you must create a .zip
file containing all of the build
files and store it in an Amazon S3 bucket under your AWS account. For help
on packaging your build files and creating a build, see Uploading Your
Game to Amazon
GameLift.
storage location and operating system of your game build. You also have the
option of specifying a build name and version. If successful, this action
creates a new build record with an unique build ID and in INITIALIZED
status. Use the API call DescribeBuild
to check the status of your build.
A build must be in READY
status before it can be used to create fleets to
host your game.
Creates a new fleet to run your game servers. A fleet is a set of Amazon
Elastic Compute Cloud (Amazon EC2) instances, each of which can run
multiple server processes to host game sessions. You configure a fleet to
create instances with certain hardware specifications (see Amazon EC2
Instance Types for more
information), and deploy a specified game build to each instance. A newly
created fleet passes through several statuses; once it reaches the ACTIVE
status, it can begin hosting game sessions.
To create a new fleet, provide a fleet name, an EC2 instance type, and a build ID of the game build to deploy. You can also configure the new fleet with the following settings: (1) a runtime configuration describing what server processes to run on each instance in the fleet (required to create fleet), (2) access permissions for inbound traffic, (3) fleet-wide game session protection, and (4) the location of default log files for Amazon GameLift to upload and store.
If the CreateFleet call is successful, Amazon GameLift performs the following tasks:
- Creates a fleet record and sets the status to `NEW` (followed by other statuses as the fleet is activated).
- Sets the fleet's capacity to 1 "desired", which causes Amazon GameLift to start one new EC2 instance.
- Starts launching server processes on the instance. If the fleet is configured to run multiple server processes per instance, Amazon GameLift staggers each launch by a few seconds.
- Begins writing events to the fleet event log, which can be accessed in the Amazon GameLift console.
- Sets the fleet's status to `ACTIVE` once one server process in the fleet is ready to host a game session.
- `UpdateFleetAttributes` -- Update fleet metadata, including name and description.
- `UpdateFleetCapacity` -- Increase or decrease the number of instances you want the fleet to maintain.
- `UpdateFleetPortSettings` -- Change the IP address and port ranges that allow access to incoming traffic.
- `UpdateRuntimeConfiguration` -- Change how server processes are launched in the fleet, including launch path, launch parameters, and the number of concurrent processes.
- `PutScalingPolicy` -- Create or update rules that are used to set the fleet's capacity (autoscaling).
Creates a multiplayer game session for players. This action creates a game
session record and assigns an available server process in the specified
fleet to host the game session. A fleet must have an ACTIVE
status before
a game session can be created in it.
To create a game session, specify either fleet ID or alias ID, and indicate
a maximum number of players to allow in the game session. You can also
provide a name and game-specific properties for this game session. If
successful, a GameSession
object is returned containing session
properties, including an IP address. By default, newly created game
sessions allow new players to join. Use UpdateGameSession
to change the
game session’s player session creation policy.
When creating a game session on a fleet with a resource limit creation policy, the request should include a creator ID. If none is provided, Amazon GameLift does not evaluate the fleet’s resource limit creation policy.
Establishes a new queue for processing requests for new game sessions. A
queue identifies where new game sessions can be hosted—by specifying a
list of fleet destinations—and how long a request can remain in the queue
waiting to be placed before timing out. Requests for new game sessions are
added to a queue by calling StartGameSessionPlacement
and referencing the
queue name.
When processing a request for a game session, Amazon GameLift tries each destination in order until it finds one with available resources to host the new game session. A queue’s default order is determined by how destinations are listed. This default order can be overridden in a game session placement request.
To create a new queue, provide a name, timeout value, and a list of destinations. If successful, a new queue object is returned.
Adds a player to a game session and creates a player session record. Before
a player can be added, a game session must have an ACTIVE
status, have a
creation policy of ALLOW_ALL
, and have an open player slot. To add a
group of players to a game session, use CreatePlayerSessions
.
To create a player session, specify a game session ID, player ID, and
optionally a string of player data. If successful, the player is added to
the game session and a new PlayerSession
object is returned. Player
sessions cannot be updated.
Adds a group of players to a game session. This action is useful with a
team matching feature. Before players can be added, a game session must
have an ACTIVE
status, have a creation policy of ALLOW_ALL
, and have an
open player slot. To add a single player to a game session, use
CreatePlayerSession
.
To create player sessions, specify a game session ID, a list of player IDs,
and optionally a set of player data strings. If successful, the players are
added to the game session and a set of new PlayerSession
objects is
returned. Player sessions cannot be updated.
Deletes a fleet alias. This action removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
Deletes a build. This action permanently deletes the build record and any uploaded build files.
To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
Deletes everything related to a fleet. Before deleting a fleet, you must
set the fleet’s desired capacity to zero. See UpdateFleetCapacity
.
This action removes the fleet’s resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
Deletes a game session queue. This action means that any
StartGameSessionPlacement
requests that reference this queue will fail.
To delete a queue, specify the queue name.
Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
Retrieves properties for a fleet alias. This operation returns all alias
metadata and settings. To get just the fleet ID an alias is currently
pointing to, use ResolveAlias
.
To get alias properties, specify the alias ID. If successful, an Alias
object is returned.
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
Retrieves the following information for the specified EC2 instance type:
- maximum number of instances allowed per AWS account (service limit)
- current usage level for the AWS account
Retrieves fleet properties, including metadata, status, and configuration,
for one or more fleets. You can request attributes for all fleets, or
specify a list of one or more fleet IDs. When requesting multiple fleets,
use the pagination parameters to retrieve results as a set of sequential
pages. If successful, a FleetAttributes
object is returned for each
requested fleet ID. When specifying a list of fleet IDs, attribute objects
are returned only for fleets that currently exist.
Retrieves the current status of fleet capacity for one or more fleets. This
information includes the number of instances that have been requested for
the fleet and the number currently active. You can request capacity for all
fleets, or specify a list of one or more fleet IDs. When requesting
multiple fleets, use the pagination parameters to retrieve results as a set
of sequential pages. If successful, a FleetCapacity
object is returned
for each requested fleet ID. When specifying a list of fleet IDs, attribute
objects are returned only for fleets that currently exist.
Retrieves entries from the specified fleet’s event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
Retrieves the inbound connection permissions for a fleet. Connection
permissions include a range of IP addresses and port settings that incoming
traffic can use to access server processes in the fleet. To get a fleet’s
inbound connection permissions, specify a fleet ID. If successful, a
collection of IpPermission
objects is returned for the requested fleet
ID. If the requested fleet has been deleted, the result set is empty.
Retrieves utilization statistics for one or more fleets. You can request
utilization data for all fleets, or specify a list of one or more fleet
IDs. When requesting multiple fleets, use the pagination parameters to
retrieve results as a set of sequential pages. If successful, a
FleetUtilization
object is returned for each requested fleet ID. When
specifying a list of fleet IDs, utilization objects are returned only for
fleets that currently exist.
Retrieves properties, including the protection policy in force, for one or
more game sessions. This action can be used in several ways: (1) provide a
GameSessionId
to request details for a specific game session; (2) provide
either a FleetId
or an AliasId
to request properties for all game
sessions running on a fleet.
To get game session record(s), specify just one of the following: game
session ID, fleet ID, or alias ID. You can filter this request by game
session status. Use the pagination parameters to retrieve results as a set
of sequential pages. If successful, a GameSessionDetail
object is
returned for each session matching the request.
Retrieves properties and current status of a game session placement
request. To get game session placement details, specify the placement ID.
If successful, a GameSessionPlacement
object is returned.
Retrieves the properties for one or more game session queues. When
requesting multiple queues, use the pagination parameters to retrieve
results as a set of sequential pages. If successful, a GameSessionQueue
object is returned for each requested queue. When specifying a list of
queues, objects are returned only for queues that currently exist in the
region.
Retrieves a set of one or more game sessions. Request a specific game
session or request all game sessions on a fleet. Alternatively, use
SearchGameSessions
to request a set of active game sessions that are
filtered by certain criteria. To retrieve protection policy settings for
game sessions, use DescribeGameSessionDetails
.
To get game sessions, specify one of the following: game session ID, fleet
ID, or alias ID. You can filter this request by game session status. Use
the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession
object is returned for each game session
matching the request.
Retrieves information about a fleet’s instances, including instance IDs. Use this action to get details on all instances in the fleet or get details on one specific instance.
To get a specific instance, specify fleet ID and instance ID. To get all
instances in a fleet, specify a fleet ID only. Use the pagination
parameters to retrieve results as a set of sequential pages. If successful,
an Instance
object is returned for each result.
Retrieves properties for one or more player sessions. This action can be
used in several ways: (1) provide a PlayerSessionId
parameter to request
properties for a specific player session; (2) provide a GameSessionId
parameter to request properties for all player sessions in the specified
game session; (3) provide a PlayerId
parameter to request properties for
all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player
session ID, a game session ID, or a player ID. You can filter this request
by player session status. Use the pagination parameters to retrieve results
as a set of sequential pages. If successful, a PlayerSession
object is
returned for each session matching the request.
Retrieves the current runtime configuration for the specified fleet. The runtime configuration tells Amazon GameLift how to launch server processes on instances in the fleet.
Retrieves all scaling policies applied to a fleet.
To get a fleet’s scaling policies, specify the fleet ID. You can filter
this request by policy status, such as to retrieve only active scaling
policies. Use the pagination parameters to retrieve results as a set of
sequential pages. If successful, set of ScalingPolicy
objects is returned
for the fleet.
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time.
Access requires credentials that match the operating system of the
instance. For a Windows instance, Amazon GameLift returns a user name and
password as strings for use with a Windows Remote Desktop client. For a
Linux instance, Amazon GameLift returns a user name and RSA private key,
also as strings, for use with an SSH client. The private key must be saved
in the proper format to a .pem
file before using. If you’re making this
request using the AWS CLI, saving the secret can be handled as part of the
GetInstanceAccess request. (See the example later in this topic). For more
information on remote access, see Remotely Accessing an
Instance.
To request access to a specific instance, specify the IDs of the instance
and the fleet it belongs to. If successful, an InstanceAccess
object is
returned containing the instance’s IP address and a set of credentials.
Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Retrieves build records for all builds associated with the AWS account in
use. You can limit results to builds that are in a specific status by using
the Status
parameter. Use the pagination parameters to retrieve results
in a set of sequential pages.
Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.
Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet’s capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.
A scaling policy rule statement has the following structure:
If [MetricName]
is [ComparisonOperator]
[Threshold]
for
[EvaluationPeriods]
minutes, then [ScalingAdjustmentType]
to/by
[ScalingAdjustment]
.
For example, this policy: “If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances” could be implemented as the following rule statement:
If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].
To create or update a scaling policy, specify a unique combination of name
and fleet ID, and set the rule values. All parameters for this action are
required. If successful, the policy name is returned. Scaling policies
cannot be suspended or made inactive. To stop enforcing a scaling policy,
call DeleteScalingPolicy
.
This API call is not currently in use. Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.
Retrieves the fleet ID that a specified alias is currently pointing to.
Retrieves a set of game sessions that match a set of search criteria and
sorts them in a specified order. Currently a game session search is limited
to a single fleet. Search results include only game sessions that are in
ACTIVE
status. If you need to retrieve game sessions with a status other
than active, use DescribeGameSessions
. If you need to retrieve the
protection policy for each game session, use DescribeGameSessionDetails
.
You can search or sort by the following game session attributes:
- **gameSessionId** -- ID value assigned to a game session. This unique value is returned in a `GameSession` object when a new game session is created.
- **gameSessionName** -- Name assigned to a game session. This value is set when requesting a new game session with `CreateGameSession` or updating with `UpdateGameSession`. Game session names do not need to be unique to a game session.
- **creationTimeMillis** -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
- **playerSessionCount** -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
- **maximumSessions** -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with `CreateGameSession` or updating with `UpdateGameSession`.
- **hasAvailablePlayerSessions** -- Boolean value indicating whether or not a game session has reached its maximum number of players. When searching with this attribute, the search value must be `true` or `false`. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Places a request for a new game session in a queue (see
CreateGameSessionQueue
). When processing a placement request, Amazon
GameLift attempts to create a new game session on one of the fleets
associated with the queue. If no resources are available, Amazon GameLift
tries again with another and so on until resources are found or the
placement request times out. A game session placement request can also
request player sessions. When a new game session is successfully created,
Amazon GameLift creates a player session for each player included in the
request.
When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue’s destinations are listed in preference order. Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each region’s average lag for all players and reorders to get the best game play across all players.
To place a new game session request, specify the queue name and a set of
game session properties and settings. Also provide a unique ID (such as a
UUID) for the placement. You’ll use this ID to track the status of the
placement request. Optionally, provide a set of IDs and player data for
each player you want to join to the new game session. To optimize game play
for the players, also provide latency data for all players. If successful,
a new game session placement is created. To track the status of a placement
request, call DescribeGameSessionPlacement
and check the request’s
status. If the status is Fulfilled, a new game session has been created and
a game session ARN and region are referenced. If the placement request
times out, you have the option of resubmitting the request or retrying it
with a different queue.
Cancels a game session placement that is in Pending status. To stop a placement, provide the placement ID values. If successful, the placement is moved to Cancelled status.
Updates properties for a fleet alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
Updates capacity settings for a fleet. Use this action to specify the
number of EC2 instances (hosts) that you want this fleet to contain. Before
calling this action, you may want to call DescribeEC2InstanceLimits
to
get the maximum capacity based on the fleet’s EC2 instance type.
If you’re using autoscaling (see PutScalingPolicy
), you may want to
specify a minimum and/or maximum capacity. If you don’t provide these,
autoscaling can set capacity anywhere between zero and the service
limits.
To update fleet capacity, specify the fleet ID and the number of instances
you want the fleet to host. If successful, Amazon GameLift starts or
terminates instances so that the fleet’s active instance count matches the
desired instance count. You can view a fleet’s current capacity information
by calling DescribeFleetCapacity
. If the desired instance count is higher
than the instance type’s limit, the “Limit Exceeded” exception occurs.
Updates port settings for a fleet. To update settings, specify the fleet ID
to be updated and list the permissions you want to update. List the
permissions you want to add in InboundPermissionAuthorizations
, and
permissions you want to remove in InboundPermissionRevocations
.
Permissions to be removed must match existing fleet permissions. If
successful, the fleet ID for the updated fleet is returned.
Updates game session properties. This includes the session name, maximum
player count, protection policy, which controls whether or not an active
game session can be terminated during a scale-down event, and the player
session creation policy, which controls whether or not new players can join
the session. To update a game session, specify the game session ID and the
values you want to change. If successful, an updated GameSession
object
is returned.
Updates settings for a game session queue, which determines how new game session requests in the queue are processed. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
Updates the current runtime configuration for the specified fleet, which
tells Amazon GameLift how to launch server processes on instances in the
fleet. You can update a fleet’s runtime configuration at any time after the
fleet is created; it does not need to be in an ACTIVE
status.
To update runtime configuration, specify the fleet ID and provide a
RuntimeConfiguration
object with the updated collection of server process
configurations.
Each instance in a Amazon GameLift fleet checks regularly for an updated runtime configuration and changes how it launches server processes to comply with the latest version. Existing server processes are not affected by the update; they continue to run until they end, while Amazon GameLift simply adds new server processes to fit the current runtime configuration. As a result, the runtime configuration changes are applied gradually as existing processes shut down and new processes are launched in Amazon GameLift’s normal process recycling activity.