Module bo_server

Behaviours: gen_server.

Data Types

state()

state() = #{}

Function Index

code_change/3
handle_call/3
handle_cast/2
handle_info/2
init/1
start_link/0
terminate/2
test/3

Function Details

code_change/3

code_change(OldVsn::term(), State::state(), Extra::term()) -> {ok, state()}

handle_call/3

handle_call(X1::stats, From::{pid(), term()}, State::state()) -> {reply, bo_players_repo:stats(), state()}

handle_cast/2

handle_cast(Msg::term(), State::state()) -> {noreply, state()}

handle_info/2

handle_info(X1::term(), State::state()) -> {noreply, state()}

init/1

init(X1::noargs) -> {ok, state()}

start_link/0

start_link() -> {ok, pid()}

terminate/2

terminate(Reason::term(), State::state()) -> ok

test/3

test(Caller::{pid(), term()}, Player::bo_players:player(), Solution::bo_task:solution()) -> ok


Generated by EDoc, Oct 14 2016, 07:51:41.