Cinder.Update (Cinder v0.9.0)
View SourceEfficient in-memory updates for Cinder collection data.
This module provides functions to update individual items in a collection's data without triggering a full database re-query. This is useful for applying small changes received via PubSub (e.g., status changes, counter increments) where re-fetching all 25+ items would be wasteful.
Usage
# Update a single item by ID
def handle_info({:user_status_changed, user_id, new_status}, socket) do
{:noreply, update_item(socket, "users-table", user_id, fn user ->
%{user | status: new_status}
end)}
end
# Update multiple items with the same function
def handle_info({:users_activated, user_ids}, socket) do
{:noreply, update_items(socket, "users-table", user_ids, fn user ->
%{user | active: true}
end)}
end
# Only update if the item is currently visible (no-op otherwise)
def handle_info({:user_updated, user_id, changes}, socket) do
{:noreply, update_if_visible(socket, "users-table", user_id, fn user ->
Map.merge(user, changes)
end)}
endCaveats
- These functions modify in-memory data only. Computed fields, aggregates, and calculations that come from the database will NOT be recalculated.
- For changes that affect derived data, use
refresh_table/2instead. - If the item is not found in the current data, the update is silently ignored.
- The
update_if_visiblefunctions check visibility within the component itself.
Summary
Functions
Updates an item only if it's currently visible in the collection.
Updates a single item in a collection by its ID.
Updates multiple items in a collection by their IDs.
Updates multiple items only if any are currently visible.
Functions
Updates an item only if it's currently visible in the collection.
This combines the efficiency of update_item/4 with visibility checking.
The component itself checks if the item exists in its current data before
applying the update. If the item is not visible, the update function is never
called, enabling lazy loading patterns.
You can pass either an ID or a raw item (struct/map with the ID field). When passing a raw item, that item is passed to your update function instead of the existing table data - useful for lazy loading scenarios where you want to transform incoming PubSub data.
Safe to call when you're unsure if the item is currently displayed.
Parameters
socket- The LiveView socketcollection_id- The ID of the collection (string)id_or_item- The ID of the item to update, or a raw item (map/struct with ID field)update_fn- A function that receives the item and returns the updated item
Returns
The socket (unchanged, but update message has been sent to component).
Examples
# Simple update - pass ID, receive existing item from table
def handle_info({:user_typing, user_id}, socket) do
{:noreply, update_if_visible(socket, "users-table", user_id, fn user ->
%{user | typing: true}
end)}
end
# Lazy loading - pass raw item, receive it back for transformation
def handle_info({:user_updated, raw_user}, socket) do
{:noreply, update_if_visible(socket, "users-table", raw_user, fn raw ->
{:ok, loaded} = Ash.load(raw, [:profile, :settings])
loaded
end)}
end
Updates a single item in a collection by its ID.
Applies the given function to the item matching the ID. If no item matches, the data remains unchanged.
Parameters
socket- The LiveView socketcollection_id- The ID of the collection (string)id- The ID of the item to updateupdate_fn- A function that receives the item and returns the updated item
Returns
The socket (unchanged, but update message has been sent).
Examples
# Update user's online status
update_item(socket, "users-table", user_id, fn user ->
%{user | online: true}
end)
# Increment a counter
update_item(socket, "posts-table", post_id, fn post ->
%{post | view_count: post.view_count + 1}
end)
Updates multiple items in a collection by their IDs.
Applies the given function to all items whose IDs are in the provided list. Items not in the list are left unchanged.
Parameters
socket- The LiveView socketcollection_id- The ID of the collection (string)ids- List of IDs of items to updateupdate_fn- A function that receives each item and returns the updated item
Returns
The socket (unchanged, but update message has been sent).
Examples
# Mark multiple users as active
update_items(socket, "users-table", user_ids, fn user ->
%{user | active: true}
end)
# Apply discount to selected products
update_items(socket, "products-table", product_ids, fn product ->
%{product | price: product.price * 0.9}
end)
Updates multiple items only if any are currently visible.
Like update_if_visible/4 but for multiple IDs. Only items that are both
in the provided list AND currently visible will be updated. The component
itself determines which items are visible by checking its current data.
The update function is called ONCE with ALL visible items, enabling efficient batch operations. If no items are visible, the function is never called.
Also accepts a single struct for convenience - it will be wrapped in a list.
Parameters
socket- The LiveView socketcollection_id- The ID of the collection (string)ids_or_items- List of IDs, list of raw items, or a single structupdate_fn- A function that receives a list of visible items and returns either a list of updated items or a map of%{id => updated_item}
Returns
The socket (unchanged, but update message has been sent to component).
Examples
# Simple batch update
def handle_info({:users_went_offline, user_ids}, socket) do
{:noreply, update_items_if_visible(socket, "users-table", user_ids, fn users ->
Enum.map(users, &%{&1 | online: false})
end)}
end
# Lazy batch loading - only loads visible items
def handle_info(%{payload: %{data: data}}, socket) do
items = List.wrap(data)
ids = Enum.map(items, & &1.id)
raw_by_id = Map.new(items, &{&1.id, &1})
{:noreply, update_items_if_visible(socket, "table", ids, fn visible_items ->
to_load = Enum.map(visible_items, &raw_by_id[&1.id])
{:ok, loaded} = Ash.load(to_load, [:relations], opts)
loaded
end)}
end