Etch - A Gleam TUI Backend Library
Etch is a powerful terminal user interface (TUI) backend library for Gleam, designed to help you build rich, interactive terminal applications with ease. It provides a comprehensive set of tools for managing terminal output, handling events, and styling text, with no third-party dependencies.
This project was inspired by crossterm.
Features
Terminal Control
- Raw Mode: Enter and exit raw mode for direct terminal control
- Alternative Screen: Switch between main and alternative screen buffers
- Window Management: Get and set terminal dimensions
- Screen Clearing: Clear the screen or specific portions with various options
- Line Wrapping: Enable or disable line wrapping
- Scrolling: Scroll the terminal content up or down
Cursor Management
- Positioning: Move cursor to specific positions or relative offsets
- Visibility: Show or hide the cursor
- Position Saving: Save and restore cursor positions
- Styling: Set cursor style (block, underscore, bar) with blinking options
Event Handling
- Keyboard Input: Capture and parse keyboard events with modifiers
- Mouse Support: Handle mouse events (clicks, drags, scrolls)
- Focus Management: Detect focus gain/loss events
- Window Resizing: Respond to terminal resize events
- Keyboard Enhancement: Support for progressive keyboard enhancement flags
Text Styling
- Colors: Full color support including:
- Standard colors (black, red, green, etc.)
- Bright variants
- 256 ANSI colors
- True RGB colors
- Attributes: Text styling with bold, dim, italic, underline, blinking, and inverse
- Style Management: Save and apply complex styles (foreground, background, attributes)
Command System
- Queue System: Batch and flush terminal commands efficiently
- Comprehensive Commands: Wide range of commands for all terminal operations
- Immediate Execution: Execute commands without queueing
Getting Started
Here’s a basic template to get you started with Etch:
import etch/command
import etch/terminal
import etch/style
import etch/stdout.{type Queue, execute, flush, queue}
pub fn main() {
// Use execute to execute `Commands`
execute([
command.EnterRaw,
command.EnterAlternateScreen,
command.HideCursor,
command.Clear(terminal.All)
])
// Queue `Commands`
let q = Queue([
command.SetForegroundColor(style.Red),
command.SetBackgroundColor(style.Black),
])
let text = "Styled text"
let q = queue(q, [command.Println(text)])
// Flush queued `Commands`
flush(q)
}
Examples
Check out the examples in the examples/ directory for more advanced usage:
hello_world.gleam: Basic text rendering and centeringevents.gleam: Comprehensive event handlingsnake.gleam: Simple game implementationstyles.gleam: Advanced text styling techniques
To run the use this command:
gleam run -m examples/{example_name}
Documentation
For detailed API documentation, see the documentation for the Etch package.
Building and Shipping Your App
See this awesome article: Packaging a Gleam app into a single executable. In short, there are multiple ways to build your app into a single executable:
JavaScript target
Bun
- Build your application:
gleam build - Compile it using bun
bun build --compile --outfile=bundle build/dev/javascript/<project_name>/<project_name>.mjs --footer="main();"
You will get an executable file in your project’s root directory.
Node and Deno
Refer to the article above for more information.
Erlang target
Gleescript
-
Add gleescript to your project:
gleam add --dev gleescript -
Build your application:
gleam build gleam run -m gleescript
You will get an executable file in your project’s root directory. Users must have Erlang installed in order to run your executable.
Burrito
- Create new mix project
mix new my_app
-
Add MixGleam to your project: See Installation
-
Add Burrito: See Quick start
-
Add etch
# in mix.exs
# ...
defp deps do
[
# ...
{:etch, "~> 1.2.0"},
# ...
]
end
# ...
- Build your application:
mix
You will get an executable file in build directory. Unlike gleescript, burrito does not require Erlang to be installed to run your application.
Contributing.
Feel free to open issues and make pull requests.
Authors
- Egor Kurtashkin — project owner and creator.
License
This project is licensed under MIT License. See LICENSE file for details.