ExCollision.TMX.WorldBuilder
(ExCollision v1.1.0)
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Builds collision world from TMX map: adds static AABBs from tile layer
and objectgroup. Provides unified interface via Collidable protocol for objects.
Summary
Functions
Creates dynamic body (Body) at MapObject position — for spawning player/entity from TMX point. MapObject must have width and height (rectangle). Options: :velocity, :data.
Creates world and fills it with static collisions from TMX map.
Functions
@spec body_from_map_object(ExCollision.TMX.MapObject.t(), term(), keyword()) :: ExCollision.World.Body.t() | nil
Creates dynamic body (Body) at MapObject position — for spawning player/entity from TMX point. MapObject must have width and height (rectangle). Options: :velocity, :data.
@spec from_tmx( ExCollision.TMX.Map.t(), keyword() ) :: ExCollision.World.t()
Creates world and fills it with static collisions from TMX map.
Options:
:collision_layer— name of tile layer for collisions (e.g. "Walls"). Default: first layer named "Walls" or first tile layer.:collision_object_groups— list of objectgroup names for collisions (e.g. ["Collision"]). Default: all objectgroups.:tile_width,:tile_height— tile size in pixels (from map if not set).