0.4.0
- Added the start of the Core.Text module, which includes Loading and Drawing modules.
- Added Core.FrameControl (doesn't work with our precompiled Raylib, though).
- Added Core.Misc; screenshots, open a URL and set config flags.
- Added Core.Random; RNG functions to make your players hate your guts for daring not to give them good numbers.
- Added Exray.Colors; a helper to stamp in the the predefined Raylib colours like RAYWHITE, RED, BLACK etc.
- Yet another specfile and typespec refactor.
0.3.0
- Refactored the Unifex spec.exs return values to be closer to
bang!
functions, where in the case of no returned value, it just returns :ok
; otherwise, it returns the value instead of an {:ok, value}
tuple. - Added the Screenspace functions from the Core module and continued to add type conversions within
type_converter.cpp
in c_src. - Went through and fully fleshed out the
@moduledoc
and @spec
attributes for the exposed modules for a better dev experience.
0.2.0
- Added the rShapes module, started work on documentation.
0.1.0
- Initial stuff. Window opening and things. I forgot, I'm writing the changelog at 0.3.0 :^)