View Source Changelog

0.4.0

  • Added the start of the Core.Text module, which includes Loading and Drawing modules.
  • Added Core.FrameControl (doesn't work with our precompiled Raylib, though).
  • Added Core.Misc; screenshots, open a URL and set config flags.
  • Added Core.Random; RNG functions to make your players hate your guts for daring not to give them good numbers.
  • Added Exray.Colors; a helper to stamp in the the predefined Raylib colours like RAYWHITE, RED, BLACK etc.
  • Yet another specfile and typespec refactor.

0.3.0

  • Refactored the Unifex spec.exs return values to be closer to bang! functions, where in the case of no returned value, it just returns :ok; otherwise, it returns the value instead of an {:ok, value} tuple.
  • Added the Screenspace functions from the Core module and continued to add type conversions within type_converter.cpp in c_src.
  • Went through and fully fleshed out the @moduledoc and @spec attributes for the exposed modules for a better dev experience.

0.2.0

  • Added the rShapes module, started work on documentation.

0.1.0

  • Initial stuff. Window opening and things. I forgot, I'm writing the changelog at 0.3.0 :^)