google_api_games v0.0.1 GoogleApi.Games.V1.Model.Room View Source
This is a JSON template for a room resource object.
Attributes
- applicationId (String): The ID of the application being played. Defaults to:
null. - autoMatchingCriteria (RoomAutoMatchingCriteria): Criteria for auto-matching players into this room. Defaults to:
null. - autoMatchingStatus (RoomAutoMatchStatus): Auto-matching status for this room. Not set if the room is not currently in the auto-matching queue. Defaults to:
null. - creationDetails (RoomModification): Details about the room creation. Defaults to:
null. - description (String): This short description is generated by our servers and worded relative to the player requesting the room. It is intended to be displayed when the room is shown in a list (that is, an invitation to a room.) Defaults to:
null. - inviterId (String): The ID of the participant that invited the user to the room. Not set if the user was not invited to the room. Defaults to:
null. - kind (String): Uniquely identifies the type of this resource. Value is always the fixed string games#room. Defaults to:
null. - lastUpdateDetails (RoomModification): Details about the last update to the room. Defaults to:
null. - participants (List[RoomParticipant]): The participants involved in the room, along with their statuses. Includes participants who have left or declined invitations. Defaults to:
null. - roomId (String): Globally unique ID for a room. Defaults to:
null. - roomStatusVersion (Integer): The version of the room status: an increasing counter, used by the client to ignore out-of-order updates to room status. Defaults to:
null. - status (String): The status of the room. Possible values are: - "ROOM_INVITING" - One or more players have been invited and not responded. - "ROOM_AUTO_MATCHING" - One or more slots need to be filled by auto-matching. - "ROOM_CONNECTING" - Players have joined and are connecting to each other (either before or after auto-matching). - "ROOM_ACTIVE" - All players have joined and connected to each other. - "ROOM_DELETED" - The room should no longer be shown on the client. Returned in sync calls when a player joins a room (as a tombstone), or for rooms where all joined participants have left. Defaults to:
null. - variant (Integer): The variant / mode of the application being played; can be any integer value, or left blank. Defaults to:
null.