google_api_games v0.0.1 GoogleApi.Games.V1.Model.RoomP2PStatus View Source

This is a JSON template for an update on the status of a peer in a room.

Attributes

  • connectionSetupLatencyMillis (Integer): The amount of time in milliseconds it took to establish connections with this peer. Defaults to: null.
  • error (String): The error code in event of a failure. Possible values are: - "P2P_FAILED" - The client failed to establish a P2P connection with the peer. - "PRESENCE_FAILED" - The client failed to register to receive P2P connections. - "RELAY_SERVER_FAILED" - The client received an error when trying to use the relay server to establish a P2P connection with the peer. Defaults to: null.
  • error_reason (String): More detailed diagnostic message returned in event of a failure. Defaults to: null.
  • kind (String): Uniquely identifies the type of this resource. Value is always the fixed string games#roomP2PStatus. Defaults to: null.
  • participantId (String): The ID of the participant. Defaults to: null.
  • status (String): The status of the peer in the room. Possible values are: - "CONNECTION_ESTABLISHED" - The client established a P2P connection with the peer. - "CONNECTION_FAILED" - The client failed to establish directed presence with the peer. Defaults to: null.
  • unreliableRoundtripLatencyMillis (Integer): The amount of time in milliseconds it took to send packets back and forth on the unreliable channel with this peer. Defaults to: null.