Hangman.Engine.make_move
You're seeing just the function
make_move
, go back to Hangman.Engine module for more information.
Link to this function
make_move(game_name, guess)
Specs
make_move(Hangman.Game.name(), String.codepoint()) :: Hangman.Game.tally()
Lets a player suggest a guess letter.
Examples
iex> alias Hangman.Engine
iex> Engine.new_game("Ed")
iex> Engine.make_move("Ed", "a").game_state in [:good_guess, :bad_guess]
true