Islands Engine v0.2.0 Islands.Engine.Game.Tally View Source
Link to this section Summary
Link to this section Types
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t()
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t()
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t() :: %Islands.Engine.Game.Tally{
board: Islands.Engine.Board.t(),
game_state: Islands.Engine.Game.State.game_state(),
guesses: Islands.Engine.Guesses.t(),
player1_state: Islands.Engine.Game.State.player_state(),
player2_state: Islands.Engine.Game.State.player_state(),
request: Islands.Engine.Game.Server.request(),
response: Islands.Engine.Game.Server.response()
}
t() :: %Islands.Engine.Game.Tally{ board: Islands.Engine.Board.t(), game_state: Islands.Engine.Game.State.game_state(), guesses: Islands.Engine.Guesses.t(), player1_state: Islands.Engine.Game.State.player_state(), player2_state: Islands.Engine.Game.State.player_state(), request: Islands.Engine.Game.Server.request(), response: Islands.Engine.Game.Server.response() }
Link to this section Functions
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new(game, player_id)
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new(game, player_id)
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new(Islands.Engine.Game.t(), Islands.Engine.Game.player_id()) ::
t() | {:error, atom()}
new(Islands.Engine.Game.t(), Islands.Engine.Game.player_id()) :: t() | {:error, atom()}