Islands.Guesses (Islands Guesses v0.1.22) View Source

A guesses struct and functions for the Game of Islands.

The guesses struct contains the fields hits and misses representing the guesses of an opponent in the Game of Islands.

Based on the book Functional Web Development by Lance Halvorsen.

Link to this section Summary

Functions

Adds a hit guess to the :hits set or a miss guess to the :misses set.

Returns a map assigning to :squares the list of square numbers for the guesses's hits.

Returns a map assigning to :squares the list of square numbers for the guesses's misses.

Creates a new guesses struct.

Link to this section Types

Specs

t() :: %Islands.Guesses{
  hits: Islands.Island.coords(),
  misses: Islands.Island.coords()
}

Specs

type() :: :hit | :miss

Link to this section Functions

Link to this function

add(guesses, type, guess)

View Source

Specs

add(t(), type(), Islands.Coord.t()) :: t() | {:error, atom()}

Adds a hit guess to the :hits set or a miss guess to the :misses set.

Specs

hit_squares(t()) :: %{squares: [Islands.Coord.square()]}

Returns a map assigning to :squares the list of square numbers for the guesses's hits.

Specs

miss_squares(t()) :: %{squares: [Islands.Coord.square()]}

Returns a map assigning to :squares the list of square numbers for the guesses's misses.

Specs

new() :: t()

Creates a new guesses struct.

Examples

iex> Islands.Guesses.new()
%Islands.Guesses{
  hits: MapSet.new(),
  misses: MapSet.new()
}