View Source Islands.Guesses (Islands Guesses v0.1.32)

A guesses struct and functions for the Game of Islands.

The guesses struct contains the fields hits and misses representing the guesses of an opponent in the Game of Islands.

Based on the book Functional Web Development by Lance Halvorsen.

Summary

Types

t()

A guesses struct for the Game of Islands

Type of guess

Functions

Adds a hit guess to the :hits set or a miss guess to the :misses set.

Returns a map assigning to :squares the list of square numbers from the guesses's hits.

Returns a map assigning to :squares the list of square numbers from the guesses's misses.

Creates a new guesses struct.

Types

@type t() :: %Islands.Guesses{
  hits: Islands.Island.coords(),
  misses: Islands.Island.coords()
}

A guesses struct for the Game of Islands

@type type() :: :hit | :miss

Type of guess

Functions

Link to this function

add(guesses, type, guess)

View Source
@spec add(t(), type(), Islands.Coord.t()) :: t() | {:error, atom()}

Adds a hit guess to the :hits set or a miss guess to the :misses set.

@spec hit_squares(t()) :: %{squares: [Islands.Coord.square()]}

Returns a map assigning to :squares the list of square numbers from the guesses's hits.

@spec miss_squares(t()) :: %{squares: [Islands.Coord.square()]}

Returns a map assigning to :squares the list of square numbers from the guesses's misses.

@spec new() :: t()

Creates a new guesses struct.

Examples

iex> Islands.Guesses.new()
%Islands.Guesses{
  hits: MapSet.new(),
  misses: MapSet.new()
}