Islands.Guesses (Islands Guesses v0.1.37)
View SourceA guesses struct and functions for the Game of Islands.
The guesses struct contains the fields hits and misses representing the
guesses of an opponent in the Game of Islands.
Based on the book Functional Web Development by Lance Halvorsen.
Summary
Functions
Adds a hit guess to the :hits set or a miss guess to the :misses set.
Returns a map assigning to :squares the list of square numbers
from the guesses's hits.
Returns a map assigning to :squares the list of square numbers
from the guesses's misses.
Creates a new guesses struct.
Types
@type t() :: %Islands.Guesses{ hits: Islands.Island.coords(), misses: Islands.Island.coords() }
A guesses struct for the Game of Islands
@type type() :: :hit | :miss
Type of guess
Functions
@spec add(t(), type(), Islands.Coord.t()) :: t() | {:error, atom()}
Adds a hit guess to the :hits set or a miss guess to the :misses set.
@spec hit_squares(t()) :: %{squares: [Islands.Coord.square()]}
Returns a map assigning to :squares the list of square numbers
from the guesses's hits.
@spec miss_squares(t()) :: %{squares: [Islands.Coord.square()]}
Returns a map assigning to :squares the list of square numbers
from the guesses's misses.
@spec new() :: t()
Creates a new guesses struct.
Examples
iex> Islands.Guesses.new()
%Islands.Guesses{
hits: MapSet.new(),
misses: MapSet.new()
}