View Source Islands.Tally (Islands Tally v0.1.24)

Creates a tally struct for the Game of Islands. Also displays the summary of a Game of Islands.

The tally struct contains the fields game_state, player1_state, player2_state, request, response, board, board_score, guesses and guesses_score representing the characteristics of a tally in the Game of Islands.

Inspired by the book Functional Web Development by Lance Halvorsen.
Also inspired by the course Elixir for Programmers by Dave Thomas.

Link to this section Summary

Types

t()

A tally struct for the Game of Islands

Functions

Creates a tally struct for the specified player.

Displays the summary of a game for the specified player.

Link to this section Types

@type t() :: %Islands.Tally{
  board: Islands.Board.t(),
  board_score: Islands.Score.t(),
  game_state: Islands.State.game_state(),
  guesses: Islands.Guesses.t(),
  guesses_score: Islands.Score.t(),
  player1_state: Islands.State.player_state(),
  player2_state: Islands.State.player_state(),
  request: Islands.Request.t(),
  response: Islands.Response.t()
}

A tally struct for the Game of Islands

Link to this section Functions

@spec new(Islands.Game.t(), Islands.PlayerID.t()) :: t() | {:error, atom()}

Creates a tally struct for the specified player.

Link to this function

summary(tally, player_id, message \\ [])

View Source
@spec summary(t(), Islands.PlayerID.t(), IO.ANSI.Plus.ansilist()) :: :ok

Displays the summary of a game for the specified player.