Islands Text Client v0.2.0 Islands.Text.Client View Source
Text client for the Game of Islands.
Inspired by the book Functional Web Development by Lance Halvorsen.Also inspired by the course Elixir for Programmers by Dave Thomas.
Link to this section Summary
Link to this section Functions
Link to this function
join(game_name, player2_name, options \\ []) View Source
Lets player2 join a game.
Player2 runs in a node with any short name (here client2
)...
cd islands_text_client
iex --sname client2 -S mix
Player2 (Eve
) joins game Eden
from her node like so:
Islands.Text.Client.join("Eden", "Eve")
Options
:mode
- (:manual
or:auto
) specifies whether player2 will play in manual or auto mode; defaults to:manual
.:pause
- (positive integer) specifies the duration in milliseconds of the pause between moves in auto mode (should be between 1 and 9,999); defaults to 1 millisecond.
Link to this function
start(game_name, player1_name, options \\ []) View Source
Lets player1 start a game.
App islands_engine
must run in node with short name islands
...
cd islands_engine
iex --sname islands -S mix
:observer.start() # optional
Player1 runs in a node with any short name (here client1
)...
cd islands_text_client
iex --sname client1 -S mix
Player1 (Adam
) starts a game (Eden
) from his node like so:
Islands.Text.Client.start("Eden", "Adam")
Options
:mode
- (:manual
or:auto
) specifies whether player1 will play in manual or auto mode; defaults to:manual
.:pause
- (positive integer) specifies the duration in milliseconds of the pause between moves in auto mode (should be between 1 and 9,999); defaults to 1 millisecond.