# `Kino.JS`
[🔗](https://github.com/livebook-dev/kino/blob/v0.19.0/lib/kino/js.ex#L1)

Allows for defining custom JavaScript powered kinos.

## Example

Here's how we could define a minimal kino that embeds the given
HTML directly into the page.

    defmodule KinoDocs.HTML do
      use Kino.JS

      def new(html) do
        Kino.JS.new(__MODULE__, html)
      end

      asset "main.js" do
        """
        export function init(ctx, html) {
          ctx.root.innerHTML = html;
        }
        """
      end
    end

Let's break down the API.

To define a custom kino we need to create a new module. In this
case we go with `KinoDocs.HTML`.

We start by adding `use Kino.JS`, which makes our module
asset-aware. In particular, it allows us to use the `asset/2`
macro to define arbitrary files directly in the module source.

All kinos require a `main.js` file that defines a JavaScript
module and becomes the entrypoint on the client side. The
JavaScript module is expected to export the `init(ctx, data)`
function, where `ctx` is a special object (discussed in
detail later) and `data` is the kino data passed from the
Elixir side. In our example the `init` function accesses the
root element with `ctx.root` and overrides its content with
the given HTML string.

Finally, we define the `new(html)` function that creates kinos
with the given HTML. Underneath we call `Kino.JS.new/2`
specifying our module as the kino type and passing the data
(available in the JavaScript `init` function later). Again,
it's a convention for each kino module to define a `new`
function to provide uniform experience for the end user.

## Assets

We already saw how to define a JavaScript (or any other) file
using the `asset/2` macro, however in most cases it's preferable
to put assets in a dedicated directory to benefit from syntax
highlighting and other editor features. To do that, we just need
to specify where the corresponding directory is located:

    use Kino.JS, assets_path: "lib/assets/html"

The default entrypoint file is `main.js`, however you can override
it by setting the `:entrypoint` option. The entrypoint must be a
path relative to the assets path.

### Stylesheets

The `ctx.importCSS(url)` function allows us to load CSS from the given
URL into the page. The stylesheet can be an external resource, such as
a font from Google Fonts or a custom asset (as outlined above). Here's
an example of both:

    defmodule KinoDocs.HTML do
      use Kino.JS

      def new(html) do
        Kino.JS.new(__MODULE__, html)
      end

      asset "main.js" do
        """
        export function init(ctx, html) {
          ctx.importCSS("https://fonts.googleapis.com/css?family=Sofia")
          ctx.importCSS("main.css")

          ctx.root.innerHTML = html;
        }
        """
      end

      asset "main.css" do
        """
        body {
          font-family: "Sofia", sans-serif;
        }
        """
      end
    end

### URLs

When using multiple asset files, make sure to use relative URLs.
For example, when adding an image to the page, instead of:

    <img src="/images/cat.jpeg" />

Do:

    <img src="./images/cat.jpeg" />

This will correctly point to the `images/cat.jpeg` file in your
assets.

### Security

Note that all assets are assumed public and Livebook doesn't
enforce authentication when loading them. Therefore, never
include any sensitive credentials in the assets source, instead
pass them as arguments from your Elixir code.

## JavaScript API

In the example we briefly introduced the `ctx` (context) object
that is made available in the `init(ctx, data)` function. This
object encapsulates all of the Livebook-specific API that we can
call on the JavaScript side.

### Properties

  * `ctx.root` - the root element controlled by the kino

### Functions

  * `ctx.importCSS(url)` - loads CSS from the given URL into the
    page. Returns a `Promise` that resolves once the CSS is loaded

  * `ctx.importJS(url)` - loads JS from the given URL into the page
    using a regular `<script>` tag. Returns a `Promise` that resolves
    once the JS is loaded

  * `ctx.handleEvent(event, callback)` - registers an event
    handler. Once `event` is broadcasted, `callback` is executed
    with the event payload. This applies to `Kino.JS.Live` kinos

  * `ctx.pushEvent(event, payload)` - sends an event to the kino
    server, where it is handled with `c:Kino.JS.Live.handle_event/3`.
    This applies to `Kino.JS.Live` kinos

  * `ctx.handleSync(callback)` - registers a synchronization handler,
    it should flush any deferred UI changes to the server. This
    applies to `Kino.SmartCell` cells

  * `ctx.selectSecret(callback, preselectName)` - asks the user to
    select a Livebook secret. Suggests `preselectName` as the default
    choice. When the user selects a secret, `callback` is called
    with the secret name

## Dependencies

On the JavaScript side you are free to use any external packages and
bundling tooling, as long as you provide the `main.js` file with the
`init(ctx, data)` entrypoint. Kino itself defines a couple components
using `Kino.JS` and we use [esbuild](https://esbuild.github.io) to
bundle their assets, but it's entirely up to you.

For simple components that don't require additional dependencies,
it may be totally fine to write a single JS/CSS file without any
bundling. Theoretically, you could even import dependencies from a
CDN, however, we do recommend bundling dependencies with your assets
because: (a) occasionally content from CDNs may get blocked; (b) most
users run Livebook locally, so fetching assets from the local server
is actually faster than fetching from a CDN; (c) nowadays many packages
actually assume their end users use a bundler.

To give a concrete example, let's say we want to render a graph using
`mermaid`. We would define an NPM project at `assets/mermaid`, with
regular `package.json` and the following `main.js` file:

```javascript
import mermaid from "mermaid";

mermaid.initialize({ startOnLoad: false });

export function init(ctx, graph) {
  mermaid.render("graph1", graph, (svgSource, bindListeners) => {
    ctx.root.innerHTML = svgSource;
    bindListeners && bindListeners(ctx.root);
  });
}
```

Next, we would bundle the file into `lib/assets/mermaid/build/main.js`,
and reference in our Elixir module:

    defmodule KinoDocs.Mermaid do
      use Kino.JS

      use Kino.JS, assets_path: "lib/assets/mermaid/build"

      def new(graph) do
        Kino.JS.new(__MODULE__, graph)
      end
    end

With all that, we would use the component like so:

    KinoDocs.Mermaid.new("""
    graph TD;
      A-->B;
      A-->C;
      B-->D;
      C-->D;
    """)

> #### Directory structure {: .info}
>
> Note that we intentionally suggest keeping the NPM project in the
> `assets/` directory, but placing the bundle output in `lib/assets/`.
> This convention ensures that you do not include the assets source
> (including `node_modules/`) in the Hex package, but you do include
> the bundled assets. While it is possible to specify which directories
> are published to Hex, following the convention makes everything work
> as expected by default.

## Live kinos

So far we covered the API for defining static kinos, where the
JavaScript side only receives the initial data and there is no
further interaction with the Elixir side. To introduce such
interaction, see `Kino.JS.Live` as a next step in our discussion.

# `t`

```elixir
@opaque t()
```

# `asset`
*macro* 

Defines an asset file.

This serves as a convenience when prototyping or building simple
kinos, otherwise you most likely want to put assets in separate
files. See the [Assets](#module-assets) for more details.

## Examples

    asset "main.js" do
      """
      export function init(ctx, data) {
        ...
      }
      """
    end

    asset "main.css" do
      """
      .box {
        ...
      }
      """
    end

# `new`

```elixir
@spec new(module(), term(), keyword()) :: t()
```

Instantiates a static JavaScript kino defined by `module`.

The given `data` is passed directly to the JavaScript side during
initialization.

## Options

  * `:export` - a function called to export the given kino to Markdown.
    See the "Export" section below

## Export

The output can optionally be exported in notebook source by specifying
an `:export` function. The function receives the `data` as an argument
and should return a tuple `{info_string, payload}`. `info_string`
is used to annotate the Markdown code block where the output is
persisted. `payload` is the value persisted in the code block. The
value is automatically serialized to JSON, unless it is already a
string.

For example:

    data = "graph TD;A-->B;"
    Kino.JS.new(__MODULE__, data, export: fn data -> {"mermaid", data} end)

Would be rendered as the following Live Markdown:

````markdown
```mermaid
graph TD;A-->B;
```
````

> #### Export function {: .info}
>
> You should prefer to use the `data` argument for computing the
> export payload. However, if it cannot be inferred from `data`,
> you should just reference the original value. Do not put additional
> fields in `data`, just to use it for export, given those fields
> are sent to the client.

---

*Consult [api-reference.md](api-reference.md) for complete listing*
