lustre_websocket
Use websockets from your lustre
application!
Quick start
Add to your Gleam project:
gleam add lustre_websocket
Typical usage looks like
import lustre_websocket as ws
pub type Msg {
WsWrapper(ws.WebSocketEvent)
}
fn init {
#(Model(None), ws.init("/path", WsWrapper))
}
and then you pass init
as first argument to lustre.application
.
But you can create a socket at any time, esp. re-create it after it is closed by the server.
The events can be handled like this:
update(model, msg) {
case msg {
WsWrapper(InvalidUrl) -> panic
WsWrapper(OnOpen(socket)) -> #(Model(..model, ws: Some(socket)), ws.send(socket, "client-init"))
WsWrapper(OnTextMessage(msg)) -> todo
WsWrapper(OnBinaryMessage(msg)) -> todo as "either-or"
WsWrapper(OnClose(reason)) -> #(Model(..model, ws: None), effect.none())
}
}
which also demonstrates how you send a text message over the socket.
Caveat
This package cannot handle more than 1 socket on a server endpoint
TODO:
- support protocol choice, including one websocket per protocol per endpoint
- provide errors to the application, when I have a clue on what those might actually be
- prevent sending over closed sockets
- maybe auto-reopen sockets that were closed because of Normal