Maxine.State (Maxine v0.2.6)

The "state" part of "state machine." These are the structs we actually pass around, call events on, and transform in the course of normal use.

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Link to this section Types


t() :: %Maxine.State{
  data: %Maxine.Data{app: term(), options: term(), tmp: term()},
  machine: %Maxine.Machine{
    callbacks: term(),
    groups: term(),
    initial: term(),
    transitions: term()
  name: Maxine.Machine.state_name(),
  previous: Maxine.Machine.state_name()