Remote inspection and interaction helpers for connected Mob apps.
All functions accept a node atom and operate on the running screen via
Erlang distribution. Connect first with mix mob.connect, then use these
from IEx or from an agent via :rpc.call/4.
Quick reference
node = :"my_app_ios@127.0.0.1"
# Inspection
Mob.Test.screen(node) #=> MyApp.HomeScreen
Mob.Test.assigns(node) #=> %{count: 3, ...}
Mob.Test.tree(node) #=> %{type: :column, ...}
Mob.Test.find(node, "Save") #=> [{[0, 2], %{...}}]
Mob.Test.inspect(node) #=> %{screen: ..., assigns: ..., tree: ...}
# Interaction
Mob.Test.tap(node, :increment) # tap a button by tag
Mob.Test.back(node) # system back gesture
Mob.Test.pop(node) # pop to previous screen (synchronous)
Mob.Test.navigate(node, MyApp.DetailScreen, %{id: 42})
Mob.Test.pop_to(node, MyApp.HomeScreen)
Mob.Test.pop_to_root(node)
# Lists
Mob.Test.select(node, :my_list, 0) # select first row
# Device API simulation
Mob.Test.send_message(node, {:permission, :camera, :granted})
Mob.Test.send_message(node, {:camera, :photo, %{path: "/tmp/photo.jpg", width: 1920, height: 1080}})
Mob.Test.send_message(node, {:location, %{lat: 43.65, lon: -79.38, accuracy: 10.0, altitude: 80.0}})
Mob.Test.send_message(node, {:notification, %{id: "n1", title: "Hi", body: "Hey", data: %{}, source: :push}})Tap vs send_message
tap/2 is for UI interactions that go through handle_event/3 via the native
tap registry. send_message/2 delivers any term directly to handle_info/2.
Use send_message/2 to simulate async results from device APIs (camera, location,
notifications, etc.) without having to trigger the actual hardware.
Synchronous vs fire-and-forget
Navigation functions (pop, navigate, pop_to, pop_to_root) are synchronous —
they block until the navigation and re-render complete. This makes them safe to
follow immediately with screen/1 or assigns/1 to verify the result.
back/1 and send_message/2 are fire-and-forget (they send a message to the
screen process and return immediately). Use :sys.get_state/1 as a sync point
if you need to wait before reading state:
Mob.Test.send_message(node, {:permission, :camera, :granted})
:rpc.call(node, :sys, :get_state, [:mob_screen]) # flush mailbox
Mob.Test.assigns(node)
Summary
Functions
Return the current screen's assigns map.
Simulate the system back gesture (Android hardware back / iOS edge-pan).
Find all nodes in the current tree whose text contains substring.
Returns a list of {path, node} tuples where path is a list of
indices from the root.
Return a map with :screen, :assigns, :nav_history, and :tree
(the raw render tree from calling render/1 on the current screen).
Locate an element by visible label text or accessibility ID (tag atom name). Returns the element's screen frame.
Push a new screen onto the navigation stack. Synchronous.
Pop the current screen and return to the previous one. Synchronous.
Pop the stack until dest is at the top. Synchronous.
Pop all screens back to the root of the current stack. Synchronous.
Replace the entire navigation stack with a new root screen. Synchronous.
Return the current screen module.
Select a row in a :list component by index.
Send an arbitrary message to the screen's handle_info/2. Fire-and-forget.
Send a tap event to the current screen by tag atom.
Locate an element and tap it via the simulator's native UI mechanism.
Return the current rendered tree (calls render/1 on the live assigns).
Functions
Return the current screen's assigns map.
@spec back(node()) :: :ok
Simulate the system back gesture (Android hardware back / iOS edge-pan).
Fire-and-forget. The framework pops the navigation stack; if already at the
root, it exits the app. Prefer pop/1 when you need to know that navigation
has finished before reading state.
Find all nodes in the current tree whose text contains substring.
Returns a list of {path, node} tuples where path is a list of
indices from the root.
Mob.Test.find(node, "Device APIs")
#=> [{[0, 1, 8], %{"type" => "button", "props" => %{"text" => "Device APIs →", ...}}}]
Return a map with :screen, :assigns, :nav_history, and :tree
(the raw render tree from calling render/1 on the current screen).
Locate an element by visible label text or accessibility ID (tag atom name). Returns the element's screen frame.
Requires idb (iOS) to be installed.
Mob.Test.locate(:save)
#=> {:ok, %{x: 0.0, y: 412.0, width: 402.0, height: 44.0}}
Mob.Test.locate("Save")
#=> {:ok, %{x: 0.0, y: 412.0, width: 402.0, height: 44.0}}
@spec pop(node()) :: :ok
Pop the current screen and return to the previous one. Synchronous.
Returns :ok once the navigation and re-render are complete, so it is safe
to call screen/1 or assigns/1 immediately after.
No-op (returns :ok) if already at the root of the stack.
Pop the stack until dest is at the top. Synchronous.
dest is a screen module or registered name atom. No-op if not in history.
@spec pop_to_root(node()) :: :ok
Pop all screens back to the root of the current stack. Synchronous.
Replace the entire navigation stack with a new root screen. Synchronous.
Use this to simulate auth transitions (e.g. login → home with no back button).
Return the current screen module.
@spec select(node(), atom(), non_neg_integer()) :: :ok
Select a row in a :list component by index.
list_id must match the :id prop on the type: :list node. index is
zero-based. Delivers {:select, list_id, index} to handle_info/2.
Fire-and-forget.
Mob.Test.select(node, :my_list, 0) # first row
Send an arbitrary message to the screen's handle_info/2. Fire-and-forget.
Use this to simulate results from device APIs without triggering real hardware:
# Permissions
Mob.Test.send_message(node, {:permission, :camera, :granted})
Mob.Test.send_message(node, {:permission, :notifications, :denied})
# Camera
Mob.Test.send_message(node, {:camera, :photo, %{path: "/tmp/photo.jpg", width: 1920, height: 1080}})
Mob.Test.send_message(node, {:camera, :cancelled})
# Location
Mob.Test.send_message(node, {:location, %{lat: 43.6532, lon: -79.3832, accuracy: 10.0, altitude: 80.0}})
Mob.Test.send_message(node, {:location, :error, :denied})
# Photos / Files
Mob.Test.send_message(node, {:photos, :picked, [%{path: "/tmp/photo.jpg", width: 800, height: 600}]})
Mob.Test.send_message(node, {:files, :picked, [%{path: "/tmp/doc.pdf", name: "doc.pdf", size: 4096}]})
# Audio / Motion / Scanner
Mob.Test.send_message(node, {:audio, :recorded, %{path: "/tmp/audio.aac", duration: 12}})
Mob.Test.send_message(node, {:motion, %{ax: 0.1, ay: 9.8, az: 0.0, gx: 0.0, gy: 0.0, gz: 0.0}})
Mob.Test.send_message(node, {:scan, :result, %{type: :qr, value: "https://example.com"}})
# Notifications
Mob.Test.send_message(node, {:notification, %{id: "n1", title: "Hi", body: "Hello", data: %{}, source: :push}})
Mob.Test.send_message(node, {:push_token, :ios, "abc123def456"})
# Biometric
Mob.Test.send_message(node, {:biometric, :success})
Mob.Test.send_message(node, {:biometric, :failure, :user_cancel})
# Custom
Mob.Test.send_message(node, {:my_event, %{key: "value"}})
Send a tap event to the current screen by tag atom.
The tag comes from on_tap: {self(), :tag_atom} in the screen's render/1.
Check the screen's render function to find available tags.
Fire-and-forget — does not wait for the screen to finish processing.
Mob.Test.tap(node, :save)
Mob.Test.tap(node, :open_detail)
Locate an element and tap it via the simulator's native UI mechanism.
Requires idb (iOS) to be installed. Exercises the full native gesture path
rather than sending a BEAM message — useful for testing gesture recognizers
or verifying that the native layer wired up the tap handler correctly.
Prefer tap/2 for testing Elixir logic; use tap_native/1 when you need
the native path.
Mob.Test.tap_native("Save") # by visible text
Mob.Test.tap_native(:save) # by accessibility_id (= tag atom name)
Return the current rendered tree (calls render/1 on the live assigns).