BEAM-on-device mobile framework for Elixir. OTP runs inside your iOS and Android apps — embedded directly in the app bundle, no server required. Screens are GenServers; the UI is rendered by Compose and SwiftUI via a thin NIF.

Hex.pm Docs

Status: Early development. Android emulator and iOS simulator confirmed working. Not yet ready for production use.

What it is

Your Elixir app (GenServers, OTP supervision, pattern matching, pipes)
          
     Mob.Screen  (GenServer  your logic lives here)
          
    Mob.Renderer  (component tree  JSON  NIF call)
          
Compose (Android)   SwiftUI (iOS)    native rendering, native gestures

You write Elixir. The native layer handles rendering. The BEAM node runs on the device — connect your dev machine to the running app over Erlang distribution, inspect state, and hot-push new bytecode without a restart.

Installation

Add to mix.exs:

def deps do
  [{:mob, "~> 0.2"}]
end

The mob_new package (separate) provides project generation, deployment tooling, and will import mob_dev which is a live dashboard. Install it as a Mix archive:

mix archive.install hex mob_new

A screen

defmodule MyApp.CounterScreen do
  use Mob.Screen

  def mount(_params, _session, socket) do
    {:ok, Mob.Socket.assign(socket, :count, 0)}
  end

  def render(assigns) do
    %{
      type: :column,
      props: %{padding: :space_md, gap: :space_md, background: :background},
      children: [
        %{type: :text,   props: %{text: "Count: #{assigns.count}", text_size: :xl, text_color: :on_background}, children: []},
        %{type: :button, props: %{text: "Increment", on_tap: {self(), :increment}}, children: []}
      ]
    }
  end

  def handle_event("tap", %{"tag" => "increment"}, socket) do
    {:noreply, Mob.Socket.assign(socket, :count, socket.assigns.count + 1)}
  end
end

App entry point

defmodule MyApp do
  use Mob.App, theme: Mob.Theme.Obsidian

  def navigation(_platform) do
    stack(:home, root: MyApp.CounterScreen)
  end

  def on_start do
    Mob.Screen.start_root(MyApp.CounterScreen)
    Mob.Dist.ensure_started(node: :"my_app@127.0.0.1", cookie: :secret)
  end
end
# Push a new screen
Mob.Socket.push_screen(socket, MyApp.DetailScreen, %{id: 42})

# Pop back
Mob.Socket.pop_screen(socket)

# Tab bar layout
tab_bar([
  stack(:home,    root: MyApp.HomeScreen,    title: "Home"),
  stack(:profile, root: MyApp.ProfileScreen, title: "Profile")
])

Theming

# Named theme
use Mob.App, theme: Mob.Theme.Obsidian

# Override individual tokens
use Mob.App, theme: {Mob.Theme.Obsidian, primary: :rose_500}

# From scratch
use Mob.App, theme: [primary: :emerald_500, background: :gray_950]

# Runtime switch (accessibility, user preference)
Mob.Theme.set(Mob.Theme.Citrus)

Built-in themes: Mob.Theme.Obsidian (dark violet), Mob.Theme.Citrus (warm charcoal + lime), Mob.Theme.Birch (warm parchment).

Device APIs

All async — call the function, handle the result in handle_info/2:

# Haptic feedback (synchronous — no handle_info needed)
Mob.Haptic.trigger(socket, :success)

# Camera
Mob.Camera.capture_photo(socket)
def handle_info({:camera, :photo, %{path: path}}, socket), do: ...

# Location
Mob.Location.start(socket, accuracy: :high)
def handle_info({:location, %{lat: lat, lon: lon}}, socket), do: ...

# Push notifications
Mob.Notify.register_push(socket)
def handle_info({:push_token, :ios, token}, socket), do: ...

Also: Mob.Clipboard, Mob.Share, Mob.Photos, Mob.Files, Mob.Audio, Mob.Motion, Mob.Biometric, Mob.Scanner, Mob.Permissions.

Live development

mix mob.connect          # tunnel + connect IEx to running device
nl(MyApp.SomeScreen)     # hot-push new bytecode, no restart

# In IEx:
Mob.Test.screen(:"my_app_ios@127.0.0.1")  #=> MyApp.CounterScreen
Mob.Test.assigns(:"my_app_ios@127.0.0.1") #=> %{count: 3, ...}
Mob.Test.tap(:"my_app_ios@127.0.0.1", :increment)

Testing

test "increments count" do
  {:ok, pid} = Mob.Screen.start_link(MyApp.CounterScreen, %{})
  :ok = Mob.Screen.dispatch(pid, "tap", %{"tag" => "increment"})
  assert Mob.Screen.get_socket(pid).assigns.count == 1
end
PackagePurpose
mob_devDev tooling: mix mob.new, mix mob.deploy, mix mob.connect, live dashboard
mob_pushServer-side push notifications (APNs + FCM)

Documentation

Full documentation at hexdocs.pm/mob, including:

License

MIT