Nostrum.Consumer behaviour (Nostrum v0.4.6) View Source

Consumer process for gateway event handling.

Consuming Gateway Events

To handle events, Nostrum uses a GenStage implementation.

Nostrum defines the producer and producer_consumer in the GenStage design. To consume the events you must create at least one consumer process. It is generally recommended that you spawn a consumer per core. To find this number you can use System.schedulers_online/0.

Nostrum uses a ConsumerSupervisor to dispatch events, meaning your handlers will each be ran in their own seperate task.

Example

An example consumer can be found here.

Link to this section Summary

Functions

Starts a consumer process.

Callbacks

Callback used to handle events.

Link to this section Types

Specs

channel_create() ::
  {:CHANNEL_CREATE, Nostrum.Struct.Channel.t(), Nostrum.Struct.WSState.t()}

Specs

channel_delete() ::
  {:CHANNEL_DELETE, Nostrum.Struct.Channel.t(), Nostrum.Struct.WSState.t()}

Specs

channel_pins_ack() :: {:CHANNEL_PINS_ACK, map(), Nostrum.Struct.WSState.t()}

Specs

channel_pins_update() ::
  {:CHANNEL_PINS_UPDATE, map(), Nostrum.Struct.WSState.t()}

Specs

channel_update() ::
  {:CHANNEL_UPDATE,
   {old_channel :: Nostrum.Struct.Channel.t() | nil,
    new_channel :: Nostrum.Struct.Channel.t()}, Nostrum.Struct.WSState.t()}

Dispatched when a channel is updated.

old_channel will be nil when the pre-update channel could not be fetched from the cache.

Specs

Specs

guild_available() ::
  {:GUILD_AVAILABLE, new_guild :: Nostrum.Struct.Guild.t(),
   Nostrum.Struct.WSState.t()}

Specs

guild_ban_add() ::
  {:GUILD_BAN_ADD, {guild_id :: integer(), Nostrum.Struct.User.t()},
   Nostrum.Struct.WSState.t()}

Specs

guild_ban_remove() ::
  {:GUILD_BAN_REMOVE, {guild_id :: integer(), Nostrum.Struct.User.t()},
   Nostrum.Struct.WSState.t()}

Specs

guild_create() ::
  {:GUILD_CREATE, new_guild :: Nostrum.Struct.Guild.t(),
   Nostrum.Struct.WSState.t()}

Specs

guild_delete() ::
  {:GUILD_DELETE,
   {old_guild :: Nostrum.Struct.Guild.t(), unavailable :: boolean()},
   Nostrum.Struct.WSState.t()}

Specs

guild_emojis_update() ::
  {:GUILD_EMOJIS_UPDATE,
   {guild_id :: integer(), old_emojis :: [Nostrum.Struct.Emoji.t()],
    new_emojis :: [Nostrum.Struct.Emoji.t()]}, Nostrum.Struct.WSState.t()}
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guild_integrations_update()

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Specs

guild_integrations_update() ::
  {:GUILD_INTEGERATIONS_UPDATE, map(), Nostrum.Struct.WSState.t()}

Specs

guild_member_add() ::
  {:GUILD_MEMBER_ADD,
   {guild_id :: integer(), new_member :: Nostrum.Struct.Guild.Member.t()},
   Nostrum.Struct.WSState.t()}

Specs

guild_member_remove() ::
  {:GUILD_MEMBER_REMOVE,
   {guild_id :: integer(), old_member :: Nostrum.Struct.Guild.Member.t()},
   Nostrum.Struct.WSState.t()}

Specs

guild_member_update() ::
  {:GUILD_MEMBER_UPDATE,
   {guild_id :: integer(), old_member :: Nostrum.Struct.Guild.Member.t() | nil,
    new_member :: Nostrum.Struct.Guild.Member.t()}, Nostrum.Struct.WSState.t()}

Dispatched when a guild member is updated.

old_member will be nil when the pre-update member could not be fetched from the cache.

Specs

guild_members_chunk() ::
  {:GUILD_MEMBERS_CHUNK, map(), Nostrum.Struct.WSState.t()}

Specs

guild_role_create() ::
  {:GUILD_ROLE_CREATE,
   {guild_id :: integer(), new_role :: Nostrum.Struct.Guild.Role.t()},
   Nostrum.Struct.WSState.t()}

Specs

guild_role_delete() ::
  {:GUILD_ROLE_DELETE,
   {guild_id :: integer(), old_role :: Nostrum.Struct.Guild.Role.t()},
   Nostrum.Struct.WSState.t()}

Specs

guild_role_update() ::
  {:GUILD_ROLE_UPDATE,
   {guild_id :: integer(), old_role :: Nostrum.Struct.Guild.Role.t() | nil,
    new_role :: Nostrum.Struct.Guild.Role.t()}, Nostrum.Struct.WSState.t()}

Dispatched when a role on a guild is updated.

old_role will be nil when the pre-update role could not be fetched from the cache.

Specs

guild_unavailable() ::
  {:GUILD_UNAVAILABLE,
   unavailable_guild :: Nostrum.Struct.Guild.UnavailableGuild.t(),
   Nostrum.Struct.WSState.t()}

Specs

guild_update() ::
  {:GUILD_UPDATE,
   {old_guild :: Nostrum.Struct.Guild.t(),
    new_guild :: Nostrum.Struct.Guild.t()}, Nostrum.Struct.WSState.t()}

Specs

message_ack() :: {:MESSAGE_ACK, map(), Nostrum.Struct.WSState.t()}

Specs

message_create() ::
  {:MESSAGE_CREATE, message :: Nostrum.Struct.Message.t(),
   Nostrum.Struct.WSState.t()}

Specs

message_delete() ::
  {:MESSAGE_DELETE, Nostrum.Struct.Event.MessageDelete.t(),
   Nostrum.Struct.WSState.t()}

Specs

message_delete_bulk() ::
  {:MESSAGE_DELETE_BULK, Nostrum.Struct.Event.MessageDeleteBulk.t(),
   Nostrum.Struct.WSState.t()}
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message_reaction_add()

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Specs

message_reaction_add() ::
  {:MESSAGE_REACTION_ADD, map(), Nostrum.Struct.WSState.t()}
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message_reaction_remove()

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Specs

message_reaction_remove() ::
  {:MESSAGE_REACTION_REMOVE, map(), Nostrum.Struct.WSState.t()}
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message_reaction_remove_all()

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Specs

message_reaction_remove_all() ::
  {:MESSAGE_REACTION_REMOVE_ALL, map(), Nostrum.Struct.WSState.t()}
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message_reaction_remove_emoji()

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Specs

message_reaction_remove_emoji() ::
  {:MESSAGE_REACTION_REMOVE_EMOJI, map(), Nostrum.Struct.WSState.t()}

Specs

message_update() ::
  {:MESSAGE_UPDATE, updated_message :: Nostrum.Struct.Message.t(),
   Nostrum.Struct.WSState.t()}

Specs

option() ::
  {:registry, atom()}
  | {:name, Supervisor.name()}
  | {:max_restarts, non_neg_integer()}
  | {:max_seconds, non_neg_integer()}
  | {:subscribe_to, [GenStage.stage() | {GenStage.stage(), keyword()}]}

General process options.

The subscribe_to option should only be set if you want to use your own producer or producer consumer.

Specs

options() :: [option()] | []

Specs

presence_update() ::
  {:PRESENCE_UPDATE,
   {guild_id :: integer(), old_presence :: map() | nil, new_presence :: map()},
   Nostrum.Struct.WSState.t()}

Dispatched when a user's presence is updated.

old_presence will be nil when the pre-update presence could not be fetched from the cache.

Specs

ready() :: {:READY, map(), Nostrum.Struct.WSState.t()}

Specs

resumed() :: {:RESUMED, map(), Nostrum.Struct.WSState.t()}

Specs

typing_start() :: {:TYPING_START, map(), Nostrum.Struct.WSState.t()}
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user_settings_update()

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Specs

user_settings_update() :: no_return()

Specs

user_update() ::
  {:USER_UPDATE,
   {old_user :: Nostrum.Struct.User.t() | nil,
    new_user :: Nostrum.Struct.User.t()}, Nostrum.Struct.WSState.t()}

Dispatched when a user is updated.

old_user will be nil when the pre-update user could not be fetched from the cache.

Specs

voice_server_update() ::
  {:VOICE_SERVER_UPDATE, map(), Nostrum.Struct.WSState.t()}
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voice_speaking_update()

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Specs

voice_speaking_update() ::
  {:VOICE_SPEAKING_UPDATE, Nostrum.Struct.Event.SpeakingUpdate.t(),
   Nostrum.Struct.WSState.t()}

Specs

voice_state_update() :: {:VOICE_STATE_UPDATE, map(), Nostrum.Struct.WSState.t()}

Specs

webhooks_update() :: {:WEBHOOKS_UPDATE, map(), Nostrum.Struct.WSState.t()}

Link to this section Functions

Link to this function

start_link(mod, opts \\ [])

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Specs

start_link(module(), options()) :: Supervisor.on_start()

Starts a consumer process.

mod is the name of the module where you define your event callbacks, which should probably be the current module which you can get with __MODULE__.

opts is a list of general process options. See Nostrum.Consumer.options/0 for more info.

Link to this section Callbacks

Specs

handle_event(event()) :: any()

Callback used to handle events.

Event

event is a tuple describing the event. The tuple will include information in the following format:

{event_name, {event_payload(s)}, WSState.t}

For example, a message create will look like this

{:MESSAGE_CREATE, {Nostrum.Struct.Message.t}, WSState.t}

In some cases there will be multiple payloads when something is updated, so as to include the new and the old versions. In the event of there being two payloads, the old payload will always be first, followed by the new payload.

{:USER_UPDATE, {old_user :: Nostrum.Struct.User.t, new_user :: Nostrum.Struct.User.t}, WSState.t()}

For a full listing of events, please see Nostrum.Consumer.event/0.