Rayex.Structs.RayCollision (Rayex v0.0.1) View Source
RayCollision
Link to this section Summary
Link to this section Types
Specs
t() :: %Rayex.Structs.RayCollision{
distance: float(),
hit: boolean(),
normal: Rayex.Structs.Vector3.t(),
point: Rayex.Structs.Vector3.t()
}