Scenic.Math.Matrix (Scenic v0.11.0-beta.0) View Source
A collection of functions to work with matrices.
All the matrix fucntions in this module work exclusively with the binary form of a matrix, which is a compact binary of 16 4-byte floats.
If you would like to convert back and forth from the more human friendly list version, then please use the functions in Scenic.Math.Matrix.Utils
Link to this section Summary
Functions
Add two matrices together.
Calculate the adjugate of a matrix
Build a matrix that represents a 2D rotation around a point.
Build a matrix that represents a 2D rotation around the origin.
Build a matrix that represents a scaling operation.
Build a matrix that represents a simple translation.
Test if two matrices are close in value to each other.
Calculate the determinant of a matrix
Divide a matrix by a scalar.
Get a single value out of a binary matrix.
Extract the 2D vector represented by the matrix.
The identity matrix
Inverte a matrix.
Multiply a list of matrices together.
Multiply a matrix by another matrix or a scalar.
Project a vector by a matrix.
Project a list of vectors by a matrix.
Put a single value into a binary matrix.
Multiply a matrix by a rotation.
Multiply a matrix by a scale factor.
Subtract one matrix from another.
Multiply a matrix by a translation.
Transpose a matrix
A matrix where all the values are 0
Link to this section Functions
Specs
add(matrix_a :: Scenic.Math.matrix(), matrix_b :: Scenic.Math.matrix()) :: Scenic.Math.matrix()
Add two matrices together.
This operation is implemented as a NIF for performance.
Parameters:
- matrix_a: The first matrix
- matrix_b: The second matrix
Returns: The resulting matrix
Specs
adjugate(matrix :: Scenic.Math.matrix()) :: Scenic.Math.matrix()
Calculate the adjugate of a matrix
This operation is implemented as a NIF for performance.
Parameters:
- matrix: A matrix
Returns: The resulting matrix
Specs
build_rotate_around(angle :: number(), pin :: Scenic.Math.point()) :: Scenic.Math.matrix()
Build a matrix that represents a 2D rotation around a point.
Parameters:
- angle: the amount to rotate, in radians
- pin: position to pin the rotation around
Returns: A binary matrix
Specs
build_rotation(angle :: number()) :: Scenic.Math.matrix()
Build a matrix that represents a 2D rotation around the origin.
Parameters:
- angle: the amount to rotate, in radians
Returns: A binary matrix
Specs
build_scale(scale :: number() | Scenic.Math.vector_2()) :: Scenic.Math.matrix()
Build a matrix that represents a scaling operation.
Parameters:
- scale: the amount to scale by. Can be either a number or a vector_2
Returns: A binary matrix
Specs
build_translation(vector_2 :: Scenic.Math.vector_2()) :: Scenic.Math.matrix()
Build a matrix that represents a simple translation.
Parameters:
- vector_2: the vector defining how much to translate
Returns: A binary matrix
Specs
close?( matrix_a :: Scenic.Math.matrix(), matrix_a :: Scenic.Math.matrix(), tolerance :: number() ) :: boolean()
Test if two matrices are close in value to each other.
Parameters:
- matrix_a: The first matrix
- matrix_b: The second matrix
- tolerance: Defines what close means. Defaults to: 0.000001
Returns: A boolean
Specs
determinant(matrix :: Scenic.Math.matrix()) :: Scenic.Math.matrix()
Calculate the determinant of a matrix
This operation is implemented as a NIF for performance.
Parameters:
- matrix: A matrix
Returns: The resulting matrix
Specs
div(matrix :: Scenic.Math.matrix(), divisor :: number()) :: Scenic.Math.matrix()
Divide a matrix by a scalar.
This operation is implemented as a NIF for performance.
Parameters:
- matrix: A matrix
- divisor: A number (scalar) to divide by
Returns: The resulting matrix
Specs
get(matrix :: Scenic.Math.matrix(), x :: number(), y :: number()) :: number()
Get a single value out of a binary matrix.
Parameters:
- matrix: The source matrix
- x: the column to pull the data from
- y: the row to pull the data from
Returns: A number
Specs
get_xy(matrix :: Scenic.Math.matrix()) :: Scenic.Math.vector_2()
Extract the 2D vector represented by the matrix.
Parameters:
- matrix: The source matrix
Returns: A vector_2
Specs
identity() :: Scenic.Math.matrix()
The identity matrix
Specs
invert(matrix :: Scenic.Math.matrix()) :: Scenic.Math.matrix()
Inverte a matrix.
This operation is implemented as a NIF for performance.
Parameters:
- matrix: A matrix
Returns: The resulting matrix
Specs
mul(matrix_list :: [Scenic.Math.matrix()]) :: Scenic.Math.matrix()
Multiply a list of matrices together.
This operation is implemented as a NIF for performance.
Parameters:
- matrix_list: A list of matrices
Returns: The resulting matrix
Specs
mul( matrix :: Scenic.Math.matrix(), multiplier :: number() | Scenic.Math.matrix() ) :: Scenic.Math.matrix()
Multiply a matrix by another matrix or a scalar.
This operation is implemented as a NIF for performance.
Parameters:
- matrix: A matrix
- multiplier: A number (scalar) or a matrix to multiply by
Returns: The resulting matrix
Specs
project_vector( matrix :: Scenic.Math.matrix(), vector_2 :: Scenic.Math.vector_2() ) :: Scenic.Math.vector_2()
project_vector( matrix :: Scenic.Math.matrix(), vector_list :: [Scenic.Math.vector_2()] ) :: [Scenic.Math.vector_2()]
Project a vector by a matrix.
This operation is implemented as a NIF for performance.
Parameters:
- matrix: A matrix
- vector: The vector to project
Returns: The projected vector
Project a list of vectors by a matrix.
This operation is implemented as a NIF for performance.
Parameters:
- matrix: A matrix
- vectors: The list of vectors to project
Returns: A list of projected vectors
Specs
put(matrix :: Scenic.Math.matrix(), x :: number(), y :: number(), v :: number()) :: Scenic.Math.matrix()
Put a single value into a binary matrix.
Parameters:
- matrix: The source matrix
- x: the column to pull the data from
- y: the row to pull the data from
- v: the value to put into the matrix. Must be a number.
Returns: A number
Specs
rotate(matrix :: Scenic.Math.matrix(), angle :: number() | nil) :: Scenic.Math.matrix()
Multiply a matrix by a rotation.
Parameters:
- matrix: The incoming source matrix
- angle: the amount to rotate, in radians or nil (which does nothing
Returns: A binary matrix
Specs
scale( matrix :: Scenic.Math.matrix(), scale :: number() | Scenic.Math.vector_2() | nil ) :: Scenic.Math.matrix()
Multiply a matrix by a scale factor.
Parameters:
- matrix: The incoming source matrix
- scale: the amount to scale by. Can be either a number, a vector, or nil (which does nothing)
Returns: A binary matrix
Specs
sub(matrix_a :: Scenic.Math.matrix(), matrix_b :: Scenic.Math.matrix()) :: Scenic.Math.matrix()
Subtract one matrix from another.
This operation is implemented as a NIF for performance.
Parameters:
- matrix_a: The first matrix
- matrix_b: The second matrix, which is subtracted from the first
Returns: The resulting matrix
Specs
translate( matrix :: Scenic.Math.matrix(), vector_2 :: Scenic.Math.vector_2() | nil ) :: Scenic.Math.matrix()
Multiply a matrix by a translation.
Parameters:
- matrix: The incoming source matrix
- vector_2: the vector to translate by or nil (which does nothing)
Returns: A binary matrix
Specs
transpose(matrix :: Scenic.Math.matrix()) :: Scenic.Math.matrix()
Transpose a matrix
This operation is implemented as a NIF for performance.
Parameters:
- matrix: A matrix
Returns: The resulting matrix
Specs
zero() :: Scenic.Math.matrix()
A matrix where all the values are 0