Scenic.Primitive.Triangle (Scenic v0.11.0-beta.0) View Source
Draw a triangle on the screen.
Data
{point_a, point_b, point_c}
The data for a line is a tuple containing three points.
point_a
- position to start drawing frompoint_b
- position to draw topoint_c
- position to draw to
Styles
This primitive recognizes the following styles
hidden
- show or hide the primitivefill
- fill in the area of the primitivestroke
- stroke the outline of the primitive. In this case, only the curvy part.join
- control how segments are joined.miter_limit
- control how segments are joined.
Usage
You should add/modify primitives via the helper functions in
Scenic.Primitives
graph
|> triangle(
{{10, 0}, {20, 40}, 0, 20}},
stroke: {1, :yellow}
)
Link to this section Summary
Functions
Returns the centroid of the triangle. This is used as the default pin when applying rotate or scale transforms.
Compile the data for this primitive into a mini script. This can be combined with others to generate a larger script and is called when a graph is compiled.
Returns a list of styles recognized by this primitive.
Link to this section Types
Specs
styles_t() :: [ :hidden | :scissor | :fill | :stroke_width | :stroke_fill | :join | :miter_limit ]
Specs
Link to this section Functions
Returns the centroid of the triangle. This is used as the default pin when applying rotate or scale transforms.
Specs
compile(primitive :: Scenic.Primitive.t(), styles :: Scenic.Primitive.Style.t()) :: Scenic.Script.t()
Compile the data for this primitive into a mini script. This can be combined with others to generate a larger script and is called when a graph is compiled.
Specs
valid_styles() :: styles_t()
Returns a list of styles recognized by this primitive.