SimpleAgent
SimpleAgent is a simplification/abstraction layer around the base Elixir Agent module.
Often times, Agents are used to store a simple value, such as an atom or an integer. This is used as a flag
or a count which multiple processes can access/update. In these cases, the full Agent module is used with
boilerplate closure code that is repetative, adds noise to the code, and can be eliminated. For example,
to create an agent, update the value, then retrieve that value, you would run:
{:ok, agent} = Agent.start_link(fn -> nil end)
Agent.update(agent, fn _ -> :some_value end)
value = Agent.get(agent, fn val -> val end)
SimpleAgent boils these calls down to a more readable:
agent = SimpleAgent.start!
SimpleAgent.update! agent, :some_value
value = SimpleAgent.get! agent
For Integer manipulation, SimpleAgent takes this code:
{:ok, agent} = Agent.start_link(fn -> 0 end)
IO.puts Agent.get_and_update(fn val -> {val + 1, val + 1} end)
IO.puts Agent.get_and_update(fn val -> {val - 1, val - 1} end)
IO.puts Agent.get_and_update(fn val -> {val + 1, val + 1} end)
IO.puts Agent.get_and_update(fn val -> {val + 1, val + 1} end)
and boils it down to the more readable:
agent = SimpleAgent.start! 0
IO.puts SimpleAgent.increment! agent
IO.puts SimpleAgent.decrement! agent
IO.puts SimpleAgent.increment! agent
IO.puts SimpleAgent.increment! agent
SimpleAgent is very useful in testing. For example:
test "foo calls bar 3 times" do
bar_call_agent = SimpleAgent.start! 0
:meck.new(Bar)
:meck.expect(Bar, :bar, fn -> SimpleAgent.increment!(bar_call_agent) end)
Foo.foo()
assert SimpleAgent.get?(bar_call_agent) == 3
end
Why only simple types?
When a complex state such as a map or a dict is in use, the correct way to manipulate the complex state is in
the Agent server via a closure. This prevents the entire state from being copied from the Agent Server to the
Client (see the Agent docs for more information on this). For states with these complex types, you should use
the full Agent module. SimpleAgent is for those cases where the “entire state” is a single simple value.
Features:
- Simple types and updates reduce chances of errors, so all calls raise exceptions instead of requiring boilerplate
pattern matching, and
start!/2is available instead of start_link No closures are required.
get!/1uses &(&1)update!/2takes the value instead of a function and uses fn _ -> value end
nil support
start!/2defaults the initial value to nil when not specifiednil?/1checks for the nil stateclear/1sets the nil state
increment!/2anddecrement!/2allow for simple manipulation of integer states.