bigdecimal/rounding

Types

pub type RoundingMode {
  Ceiling
  Floor
  Down
  Up
  HalfDown
  HalfUp
  HalfEven
}

Constructors

  • Ceiling

    Round towards positive infinity

  • Floor

    Round towards negative infinity

  • Down

    Round towards zero

  • Up

    Round away from zero

  • HalfDown

    Round towards nearest neighbour. Round down if both neighbours are equidistant.

  • HalfUp

    Round towards nearest neighbour. Round up if both neighbours are equidistant.

  • HalfEven

    Round towards nearest neighbour. Round to the even one if both neighbours are equidistant.

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