View Source Cldr.Math (cldr_utils v2.24.1)
Math helper functions for number formatting.
Link to this section Summary
Functions
Returns the adjusted modulus of x and y.
Returns a tuple representing a number in a normalized form with
the mantissa in the range 0 < m < 10 and a base 10 exponent.
Returns a tuple representing a number in a normalized form with
the mantissa in the range 0 < m < 10 and a base 10 exponent.
Returns the default number of rounding digits.
Returns the default rounding mode for rounding operations.
Returns the adjusted remainder and dividend of two integers.
Returns the remainder and dividend of two integers.
Return the log10 of a number.
Return the natural log of a number.
Calculates the modulo of a number (integer, float or Decimal).
Raises a number to a integer power.
Calculate the nth root of a number.
Round a number to an arbitrary precision using one of several rounding algorithms.
Rounds a number to a specified number of significant digits.
Calculates the square root of a Decimal number using Newton's method.
Convert a Decimal to a float
Check if a number is within a range.
Link to this section Types
@type rounding() ::
  :down | :half_up | :half_even | :ceiling | :floor | :half_down | :up
      Link to this section Functions
@spec amod(number_or_decimal(), number_or_decimal()) :: number_or_decimal()
Returns the adjusted modulus of x and y.
@spec coef_exponent(number_or_decimal()) :: {number_or_decimal(), integer()}
Returns a tuple representing a number in a normalized form with
the mantissa in the range 0 < m < 10 and a base 10 exponent.
- numberis an integer, float or Decimal
  
  examples
  
  Examples
Cldr.Math.coef_exponent(Decimal.new(1.23004))
{Decimal.new("1.23004"), 0}
Cldr.Math.coef_exponent(Decimal.new(465))
{Decimal.new("4.65"), 2}
Cldr.Math.coef_exponent(Decimal.new(-46.543))
{Decimal.new("-4.6543"), 1}@spec coef_exponent_digits(number_or_decimal()) :: {Cldr.Digits.t(), integer()}
Returns a tuple representing a number in a normalized form with
the mantissa in the range 0 < m < 10 and a base 10 exponent.
The mantissa is represented as tuple of the form Digits.t.
- numberis an integer, float or Decimal
  
  examples
  
  Examples
Cldr.Math.coef_exponent_digits(Decimal.new(1.23004))
{{[1, 2, 3, 0], 1, 1}, 0}
Cldr.Math.coef_exponent_digits(Decimal.new(465))
{{[4, 6, 5], 1, 1}, -1}
Cldr.Math.coef_exponent_digits(Decimal.new(-46.543))
{{[4, 6, 5, 4], 1, -1}, 1}@spec default_rounding() :: integer()
Returns the default number of rounding digits.
@spec default_rounding_mode() :: atom()
Returns the default rounding mode for rounding operations.
Returns the adjusted remainder and dividend of two integers.
This version will return the divisor if the remainder would otherwise be zero.
Returns the remainder and dividend of two integers.
@spec log10(number_or_decimal()) :: number_or_decimal()
Return the log10 of a number.
- numberis an integer, a float or a Decimal- For integer and float it calls the BIF - :math.log10/1function.
- For - Decimal,- log10is is rolled by hand using the identify- log10(x) = ln(x) / ln(10)
 
  
  examples
  
  Examples
iex> Cldr.Math.log10(100)
2.0
iex> Cldr.Math.log10(123)
2.089905111439398
iex> Cldr.Math.log10(Decimal.new(9000))
Decimal.new("3.953767554157656512064441441")Return the natural log of a number.
- numberis an integer, a float or a Decimal
- For integer and float it calls the BIF - :math.log10/1function.
- For Decimal the log is rolled by hand. 
  
  examples
  
  Examples
iex> Cldr.Math.log(123)
4.812184355372417
iex> Cldr.Math.log(Decimal.new(9000))
Decimal.new("9.103886231350952380952380952")@spec mod(number_or_decimal(), number_or_decimal()) :: number_or_decimal()
Calculates the modulo of a number (integer, float or Decimal).
Note that this function uses floored division whereas the builtin rem
function uses truncated division. See Decimal.rem/2 if you want a
truncated division function for Decimals that will return the same value as
the BIF rem/2 but in Decimal form.
See Wikipedia for an explanation of the difference.
  
  examples
  
  Examples
iex> Cldr.Math.mod(1234.0, 5)
4.0
iex> Cldr.Math.mod(Decimal.new("1234.456"), 5)
Decimal.new("4.456")
iex> Cldr.Math.mod(Decimal.new("123.456"), Decimal.new("3.4"))
Decimal.new("1.056")
iex> Cldr.Math.mod Decimal.new("123.456"), 3.4
Decimal.new("1.056")@spec power(number_or_decimal(), number_or_decimal()) :: number_or_decimal()
Raises a number to a integer power.
Raises a number to a power using the the binary method. There is one
exception for Decimal numbers that raise 10 to some power. In this case the
power is calculated by shifting the Decimal exponent which is quite efficient.
For further reading see this article
This function works only with integer exponents!
  
  examples
  
  Examples
iex> Cldr.Math.power(10, 2)
100
iex> Cldr.Math.power(10, 3)
1000
iex> Cldr.Math.power(10, 4)
10000
iex> Cldr.Math.power(2, 10)
1024Calculate the nth root of a number.
- numberis an integer or a Decimal
- nthis a positive integer
  
  examples
  
  Examples
iex> Cldr.Math.root Decimal.new(8), 3
Decimal.new("2.0")
iex> Cldr.Math.root Decimal.new(16), 4
Decimal.new("2.0")
iex> Cldr.Math.root Decimal.new(27), 3
Decimal.new("3.0")Round a number to an arbitrary precision using one of several rounding algorithms.
Rounding algorithms are based on the definitions given in IEEE 754, but also include 2 additional options (effectively the complementary versions):
  
  arguments
  
  Arguments
- numberis a- float,- integeror- Decimal
- placesis an integer number of places to round to
- modeis the rounding mode to be applied. The default is- :half_even
  
  rounding-algorithms
  
  Rounding algorithms
Directed roundings:
- :down- Round towards 0 (truncate), eg 10.9 rounds to 10.0
- :up- Round away from 0, eg 10.1 rounds to 11.0. (Non IEEE algorithm)
- :ceiling- Round toward +∞ - Also known as rounding up or ceiling
- :floor- Round toward -∞ - Also known as rounding down or floor
Round to nearest:
- :half_even- Round to nearest value, but in a tiebreak, round towards the nearest value with an even (zero) least significant bit, which occurs 50% of the time. This is the default for IEEE binary floating-point and the recommended value for decimal.
- :half_up- Round to nearest value, but in a tiebreak, round away from 0. This is the default algorithm for Erlang's Kernel.round/2
- :half_down- Round to nearest value, but in a tiebreak, round towards 0 (Non IEEE algorithm)
  
  notes
  
  Notes
- When the - numberis a- Decimal, the results are identical to- Decimal.round/3(delegates to- Decimalin these cases)
- When the - numberis a- float,- placesis- 0and- modeis- :half_upthen the result is the same as- Kernel.trunc/1
- The results of rounding for - floatsmay not return the same result as- Float.round/2.- Float.round/2operates on the binary representation. This implementation operates on a decimal representation.
@spec round_significant(number_or_decimal(), integer()) :: number_or_decimal()
Rounds a number to a specified number of significant digits.
This is not the same as rounding fractional digits which is performed
by Decimal.round/2 and Float.round
- numberis a float, integer or Decimal
- nis the number of significant digits to which the- numbershould be rounded
  
  examples
  
  Examples
iex> Cldr.Math.round_significant(3.14159, 3)
3.14
iex> Cldr.Math.round_significant(10.3554, 1)
10.0
iex> Cldr.Math.round_significant(0.00035, 1)
0.0004
iex> Cldr.Math.round_significant(Decimal.from_float(3.342742283480345e27), 7)
Decimal.new("3.342742E+27")
  
  notes-about-precision
  
  Notes about precision
Since floats cannot accurately represent all decimal numbers, so rounding to significant digits for a float cannot always return the expected results. For example:
=> Cldr.Math.round_significant(3.342742283480345e27, 7)
Expected result:  3.342742e27
Actual result: 3.3427420000000003e27Use of Decimal numbers avoids this issue:
=> Cldr.Math.round_significant(Decimal.from_float(3.342742283480345e27), 7)
Expected result:  #Decimal<3.342742E+27>
Actual result: #Decimal<3.342742E+27>
  
  more-on-significant-digits
  
  More on significant digits
- 3.14159 has six significant digits (all the numbers give you useful information) 
- 1000 has one significant digit (only the 1 is interesting; you don't know anything for sure about the hundreds, tens, or units places; the zeroes may just be placeholders; they may have rounded something off to get this value) 
- 1000.0 has five significant digits (the ".0" tells us something interesting about the presumed accuracy of the measurement being made: that the measurement is accurate to the tenths place, but that there happen to be zero tenths) 
- 0.00035 has two significant digits (only the 3 and 5 tell us something; the other zeroes are placeholders, only providing information about relative size) 
- 0.000350 has three significant digits (that last zero tells us that the measurement was made accurate to that last digit, which just happened to have a value of zero) 
- 1006 has four significant digits (the 1 and 6 are interesting, and we have to count the zeroes, because they're between the two interesting numbers) 
- 560 has two significant digits (the last zero is just a placeholder) 
- 560.0 has four significant digits (the zero in the tenths place means that the measurement was made accurate to the tenths place, and that there just happen to be zero tenths; the 5 and 6 give useful information, and the other zero is between significant digits, and must therefore also be counted) 
Many thanks to Stackoverflow
Calculates the square root of a Decimal number using Newton's method.
- numberis an integer, float or Decimal. For integer and float,- sqrtis delegated to the erlang- :mathmodule.
We convert the Decimal to a float and take its
:math.sqrt only to get an initial estimate.
The means typically we are only two iterations from
a solution so the slight hack improves performance
without sacrificing precision.
  
  examples
  
  Examples
iex> Cldr.Math.sqrt(Decimal.new(9))
Decimal.new("3.0")
iex> Cldr.Math.sqrt(Decimal.new("9.869"))
Decimal.new("3.141496458696078173887197038")Convert a Decimal to a float
- decimalmust be a Decimal
This is very likely to lose precision - lots of numbers won't make the round trip conversion. Use with care. Actually, better not to use it at all.
Check if a number is within a range.
- numberis either an integer or a float.
When an integer, the comparison is made using the standard Elixir in
operator.
When number is a float the comparison is made using the >= and <=
operators on the range endpoints. Note the comparison for a float is only for
floats that have no fractional part. If a float has a fractional part then
within returns false.
Since this function is only provided to support plural rules, the float comparison is only useful if the float has no fractional part.
  
  examples
  
  Examples
iex> Cldr.Math.within(2.0, 1..3)
true
iex> Cldr.Math.within(2.1, 1..3)
false