Delay
A dead simple data-structure for delaying side effects. Written in the excellent gleam ✨ language. Supporting both Erlang & Javascript targets
Basic Usage
import gleam/io
let d = delay_effect(fn() {
io.println("Hello")
Ok(1)
}) |> delay.map(fn(x) {
io.println("World")
Ok(x + 1)
})
let res = delay.run(d)
// Hello
// World
// res = Ok(2)
More info
The result of delay_effect
is really just a first class function with a nice API wrapper. It isn’t executed until put through one of run/1
, drain/1
or fallthrough/1
. And can be called as many times as you want.
let d = delay_effect(fn() {
io.println("Hello")
Error("bummer")
}) |> delay.map(fn(x) {
io.println("World")
Ok(x + 1)
})
let res = delay.run(d)
// Hello
// res = Error("bummer")
If one of the functions in the chain fails, the rest will short circuit and the error will be returned.
Effects can be retried as well via retry/3
// using the same effect `d` from above
let res = delay.retry(d, 3, 200) |> delay.run()
// Hello
// Hello
// Hello
// Hello
// res = Error("bummer")
FAQ
Doesn’t the concept of a delayed side effect kind of lose value in the world of actor model concurrency and zero shared memory?!
A little
Then why did you write this?
For fun
Is gleam ✨ actually excellent?
So far