Delay ⌚
A dead simple data-structure for delaying side effects ⌚! Written in the excellent gleam ✨ language. Supporting both Erlang & Javascript targets
Basic Usage
import gleam/io
let d = delay_effect(fn() {
io.println("Hello")
Ok(1)
}) |> delay.map(fn(x) {
io.println("World")
Ok(x + 1)
})
let res = delay.run(d)
// Hello
// World
// res = Ok(2)
More info
The result of delay_effect
is really just a first class function with a nice API wrapper. It isn’t executed until put through one of run/1
, drain/1
or fallthrough/1
. And can be called as many times as you want.
let d = delay_effect(fn() {
io.println("Hello")
Error("bummer")
}) |> delay.map(fn(x) {
io.println("World")
Ok(x + 1)
})
let res = delay.run(d)
// Hello
// res = Error("bummer")
If one of the functions in the chain fails, the rest will short circuit and the error will be returned.
Effects can be retried as well via retry/3
// using the same effect `d` from above
let res = delay.retry(d, 3, 200) |> delay.run()
// Hello
// Hello
// Hello
// Hello
// res = Error("bummer")
Usage within Javascript 🌸 directly
If you want to use this library from javascript alone, but aren’t ready to embrace gleam, you can install it from npm! You will need a copy of Gleam’s JS prelude as well. Docs can be found here
npm i delay-gleam
import { delay_effect, map, run } from "delay-gleam"
import { Ok, Error } from "./prelude.mjs"
d = delay_effect(() => new Error(console.log("123")))
d = map(d, (_) => new Ok(console.log("456")))
run(d)
// 123
FAQ
Doesn’t the concept of a delayed side effect kind of lose value in the world of actor model concurrency and zero shared memory?!
A little
Then why did you write this?
For fun
Is gleam ✨ actually excellent?
So far