diced
Types
pub type Dice {
Basic(amount: Int, value: Int, modifiers: List(Modifier))
Fate(amount: Int, modifiers: List(Modifier))
Number(value: Int, modifiers: List(Modifier))
}
Constructors
-
Basic(amount: Int, value: Int, modifiers: List(Modifier))
A “normal” dice roll with an amount, value and a list of modifiers to apply
-
Fate(amount: Int, modifiers: List(Modifier))
A fate dice roll with an amount, and a list of modifiers to apply. Fate dice are dice with 3 results, all with an equal number of faces. Learn more
-
Number(value: Int, modifiers: List(Modifier))
A basic number and some modifiers that could be applied.
pub type DiceError {
InvalidAmount
InvalidString
InvalidValue
InvalidModifier
}
Constructors
-
InvalidAmount
-
InvalidString
-
InvalidValue
-
InvalidModifier
pub type Modifier {
KeepHighest(Int)
KeepLowest(Int)
DropHighest(Int)
DropLowest(Int)
Reroll(Int)
RecursiveReroll(Int)
Explode(Int)
Minimum(Int)
Maximum(Int)
}
Constructors
-
KeepHighest(Int)
-
KeepLowest(Int)
-
DropHighest(Int)
-
DropLowest(Int)
-
Reroll(Int)
-
RecursiveReroll(Int)
-
Explode(Int)
-
Minimum(Int)
-
Maximum(Int)