ExDiceRoller v1.0.0-rc.2 ExDiceRoller View Source

Converts strings into dice rolls and returns expected results. Ignores any spaces, including tabs and newlines, in the provided string. A roll can be invoked via ExDiceRoller.roll/2.

iex> ExDiceRoller.roll("2d6+3")
8

iex> ExDiceRoller.roll("(1d4)d(6*y)-(2/3+1dx)", [x: 2, y: 3])
11

iex> import ExDiceRoller.Sigil
iex> ExDiceRoller.roll(~a/1d2+z/, [z: ~a/1d2/, opts: [:explode]])
8

Rolls and invoked compiled functions can be supplied a number of options:

  • :cache: Performs a cache lookup, with a miss generating a compiled roll that is both cached and returned. ExDiceRoller.Cache.obtain/2 for more information.
  • :explode: Causes dice to explode. This means that if a die roll results in the highest possible value for a die (such as rolling a 20 on a d20), the die will be rerolled until the result is no longer the max possible. It then sums the total of all rolls and returns that value.
  • :keep: Retains each dice roll. For more information, see ExDiceRoller.Compilers.Roll.
  • :highest: compares and selects the highest value(s) from a set of expressions separated by the , operator
  • :lowest: compares and selects the lowest value(s) from a set of expressions separated by the , operator

Order of Precedence

The following table shows order of precendence, from highest to lowest, of the operators available to ExDiceRoller.

OperatorAssociativityCompiler
dleft-to-rightExDiceRoller.Compilers.Roll
+, -unaryNA (handled by the parser in dice_parser.yrl)
*, /, %, ^left-to-rightExDiceRoller.Compilers.Math
+, -left-to-rightExDiceRoller.Compilers.Math
,left-to-rightExDiceRoller.Compilers.Separator

Effects of Parentheses

As in math, parentheses can be used to create sub-expressions.

iex> ExDiceRoller.tokenize("1+3d4*1-2/-3") |> elem(1) |> ExDiceRoller.parse()
{:ok,
{{:operator, '-'},
  {{:operator, '+'}, 1,
  {{:operator, '*'}, {:roll, 3, 4}, 1}},
  {{:operator, '/'}, 2, -3}}}

iex> ExDiceRoller.tokenize("(1+3)d4*1-2/-3") |> elem(1) |> ExDiceRoller.parse()
{:ok,
{{:operator, '-'},
  {{:operator, '*'},
  {:roll, {{:operator, '+'}, 1, 3}, 4},
  1}, {{:operator, '/'}, 2, -3}}}

iex> ExDiceRoller.tokenize("1+3d(4*1)-2/-3") |> elem(1) |> ExDiceRoller.parse()
{:ok,
{{:operator, '-'},
  {{:operator, '+'}, 1,
  {:roll, 3, {{:operator, '*'}, 4, 1}}},
  {{:operator, '/'}, 2, -3}}}

iex> ExDiceRoller.tokenize("1+3d4*(1-2)/-3") |> elem(1) |> ExDiceRoller.parse()
{:ok,
{{:operator, '+'}, 1,
  {{:operator, '/'},
  {{:operator, '*'}, {:roll, 3, 4},
    {{:operator, '-'}, 1, 2}}, -3}}}

Compiled Rolls

Some systems utilize complex dice rolling equations. Repeatedly tokenizing, parsing, and interpreting complicated dice rolls strings can lead to a performance hit on an application. To ease the burden, developers can compile a dice roll string into an anonymous function. This anonymous function can be passed around as any other function and reused repeatedly without having to re-tokenize the string, nor re-interpret a parsed expression.

iex> {:ok, roll_fun} = ExDiceRoller.compile("2d6+3")
iex> ExDiceRoller.execute(roll_fun)
8
iex> ExDiceRoller.execute(roll_fun)
13
iex> ExDiceRoller.execute(roll_fun)
10

More information can be found in ExDiceRoller.Compiler.

Variables

Single-letter variables can be used when compiling dice rolls. However, values for those variables must be supplied upon invocation. Values can be any of the following:

  • numbers
  • expressions, such as “1d6+2”
  • compiled dice rolls
  • results of ~a sigil, as described in ExDiceRoller.Sigil
  • lists of any of the above

    iex> {:ok, fun} = ExDiceRoller.compile("2d4+x")
    iex> ExDiceRoller.execute(fun, x: 2)
    7
    iex> ExDiceRoller.execute(fun, x: "5d100")
    245
    iex> {:ok, fun_2} = ExDiceRoller.compile("3d8-2")
    iex> ExDiceRoller.execute(fun, x: fun_2)
    23
    iex> import ExDiceRoller.Sigil
    iex> ExDiceRoller.execute(fun, x: ~a/3d5+2d4/)
    22

More information can be found in ExDiceRoller.Compilers.Variable.

Caching

ExDiceRoller can cache and reuse dice rolls.

iex> ExDiceRoller.start_cache()
iex> ExDiceRoller.roll("8d6-(4d5)", opts: [cache: true])
20
iex> ExDiceRoller.roll("8d6-(4d5)", opts: [cache: true])
13
iex> ExDiceRoller.roll("1d3+x", [x: 4, cache: true])
6
iex> ExDiceRoller.roll("1d3+x", [x: 1, opts: [:cache, :explode]])
6

More details can be found in the documentation for ExDiceRoller.Cache.

Sigil Support

ExDiceRoller comes with its own sigil, ~a, that can be used to create compiled dice roll functions or roll them on the spot.

iex> import ExDiceRoller.Sigil
iex> fun = ~a/2d6+2/
iex> ExDiceRoller.roll(fun)
7
iex> ExDiceRoller.roll(~a|1d4+x/5|, [x: 43])
11
iex> ExDiceRoller.roll(~a/xdy/, [x: fun, y: ~a/12d4-15/])
111

More information can be found in ExDiceRoller.Sigil.

ExDiceRoller Examples

The following examples show a variety of types of rolls, and includes examples of basic and complex rolls, caching, sigil support, variables, and combinations of thereof.

iex> ExDiceRoller.roll("1d8")
1

iex> ExDiceRoller.roll("2d20 + 5")
34

iex> import ExDiceRoller.Sigil
iex> ExDiceRoller.roll(~a/2d8-2/)
3

iex> ExDiceRoller.roll("(1d4)d(6*5) - (2/3+1)")
18

iex> ExDiceRoller.roll("1+  2*3d 4")
15

iex> ExDiceRoller.roll("1dx+6-y", [x: 10, y: 5])
10

iex> import ExDiceRoller.Sigil
iex> ExDiceRoller.roll(~a/2+5dx/, x: ~a|3d(7/2)|)
19

iex> ExDiceRoller.roll("1d2", opts: [:explode])
1
iex> ExDiceRoller.roll("1d2", opts: [:explode])
7

iex> ExDiceRoller.start_cache()
iex> ExDiceRoller.roll("1d2+x", [x: 3, cache: true])
4
iex> ExDiceRoller.roll("1d2+x", [x: 3, cache: true, opts: :explode])
10

iex> import ExDiceRoller.Sigil
iex> ~a/1d2+3/r
4
iex> ~a/1d2+2/re
9

Link to this section Summary

Functions

Takes an ExDiceRoller.Parser.expression/0 from parse and calculates the result

Compiles a string or t:expression/0 into an anonymous function

Executes a function built by compile/1

Processes a given string as a dice roll and returns the final result. The final result is a rounded integer

Processes a given string as a dice roll and returns the calculated result. The result is a rounded integer

Starts the underlying roll function cache. See ExDiceRoller.Cache for more details

Link to this section Functions

Takes an ExDiceRoller.Parser.expression/0 from parse and calculates the result.

Compiles a string or t:expression/0 into an anonymous function.

iex> {:ok, roll_fun} = ExDiceRoller.compile("1d8+2d(5d3+4)/3")
iex> ExDiceRoller.execute(roll_fun)
5

If roll is not a string or expression compile/1 will return {:error, {:cannot_compile_roll, other}}.

Link to this function execute(compiled, args \\ []) View Source
execute(function(), Keyword.t()) :: integer() | [integer()]

Executes a function built by compile/1.

Link to this function roll(roll_string) View Source
roll(String.t()) :: integer() | [integer()]

Processes a given string as a dice roll and returns the final result. The final result is a rounded integer.

iex> ExDiceRoller.roll("1d6+15")
18

Note that using variables with this call will result in errors. If you need variables, use roll/3 instead.

Processes a given string as a dice roll and returns the calculated result. The result is a rounded integer.

Any variable values should be specified in vars. Options can be passed in opts.

Possible values for opts include:

  • :cache: Performs a cache lookup, with a miss generating a compiled roll that is both cached and returned. ExDiceRoller.Cache.obtain/2 for more information.
  • :explode: Causes dice to explode. This means that if a die roll results in the highest possible value for a die (such as rolling a 20 on a d20), the die will be rerolled until the result is no longer the max possible. It then sums the total of all rolls and returns that value.
  • :keep: Retains each dice roll. For more information, see ExDiceRoller.Compilers.Roll.
  • :highest: Selects the highest of all calculated values when using the , operator.
  • :lowest: Selects the lowest of all calculated values when using the , operator.

Examples

iex> ExDiceRoller.roll("1+x", [x: 1])
2

iex> ExDiceRoller.roll("1d6+15", [])
18

iex> ExDiceRoller.roll("1d8+x", [x: 5])
6

iex> ExDiceRoller.roll("1d3", opts: :explode)
5

iex> ExDiceRoller.start_cache(ExDiceRoller.Cache)
iex> ExDiceRoller.roll("(1d6)d4-3+y", [y: 3, cache: true])
10
iex> ExDiceRoller.roll("1d2+y", y: 1, cache: true, opts: [:explode])
2
iex> ExDiceRoller.roll("1d2+y", y: 2, cache: true, opts: [:explode])
11

iex> ExDiceRoller.roll("1,2", opts: [:highest])
2
iex> ExDiceRoller.roll("10,12,45,3,100", opts: [:lowest])
3
Link to this function start_cache(cache \\ ExDiceRoller.Cache) View Source
start_cache(atom() | none()) :: {:ok, any()}

Starts the underlying roll function cache. See ExDiceRoller.Cache for more details.

Helper function that calls ExDiceRoller.Tokenizer.tokenize/1.