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The FSM boilerplate based on callbacks


bird-view

Bird View

Finitomata provides a boilerplate for FSM implementation, allowing to concentrate on the business logic rather than on the process management and transitions/events consistency tweaking.

It reads a description of the FSM from a string in PlantUML, Mermaid, or even custom format. Basically, it looks more or less like this

plantuml

PlantUML

[*] --> s1 : to_s1
s1 --> s2 : to_s2
s1 --> s3 : to_s3
s2 --> [*] : ok
s3 --> [*] : ok

mermaid

Mermaid

s1 --> |to_s2| s2
s1 --> |to_s3| s3

note

Note

mermaid does not allow to explicitly specify transitions (and hence event names) from the starting state and to the end state(s), these states names are implicitly set to :* and events to :__start__ and :__end__ respectively.

Finitomata validates the FSM is consistent, namely it has a single initial state, one or more final states, and no orphan states. If everything is OK, it generates a GenServer that could be used both alone, and with provided supervision tree. This GenServer requires to implement three callbacks

  • on_transition/4 — mandatory
  • on_failure/3 — optional
  • on_enter/2 — optional
  • on_exit/2 — optional
  • on_terminate/1 — optional
  • on_timer/2 — optional

All the callbacks do have a default implementation, that would perfectly handle transitions having a single to state and not requiring any additional business logic attached.

Upon start, it moves to the next to initial state and sits there awaiting for the transition request. Then it would call an on_transition/4 callback and move to the next state, or remain in the current one, according to the response.

Upon reaching a final state, it would terminate itself. The process keeps all the history of states it went through, and might have a payload in its state.

special-events

Special Events

If the event name is ended with a bang (e. g. idle --> |start!| started) and this event is the only one allowed from this state (there might be several transitions though,) it’d be considered as determined and FSM will be transitioned into the new state instantly.

If the event name is ended with a question mark (e. g. idle --> |start?| started,) the transition is considered as expected to fail; no on_failure/2 callback would be called on failure and no log warning will be printed.

fsm-tuning-and-configuration

FSM Tuning and Configuration

recurrent-callback

Recurrent Callback

If timer: non_neg_integer() option is passed to use Finitomata, then Finitomata.on_timer/2 callback will be executed recurrently. This might be helpful if FSM needs to update its state from the outside world on regular basis.

automatic-fsm-termination

Automatic FSM Termination

If auto_terminate: true() | state() | [state()] option is passed to use Finitomata, the special __end__ event to transition to the end state will be called automatically under the hood, if the current state is either listed explicitly, or if the value of the parameter is true.

ensuring-state-entry

Ensuring State Entry

If ensure_entry: true() | [state()] option is passed to use Finitomata, the transition attempt will be retried with {:continue, {:transition, {event(), event_payload()}}} message until succeeded. Neither on_failure/2 callback is called nor warning message is logged.

The payload would be updated to hold __retries__: pos_integer() key. If the payload was not a map, it will be converted to a map %{payload: payload}.

example

Example

Let’s define the FSM instance

defmodule MyFSM do
  @plantuml """
  [*] --> s1 : to_s1
  s1 --> s2 : to_s2
  s1 --> s3 : to_s3
  s2 --> [*] : ok
  s3 --> [*] : ok
  """

  use Finitomata, fsm: @plantuml, syntax: Finitomata.PlantUML
  ## or uncomment lines below for Mermaid syntax
  # @mermaid """
  # s1 --> |to_s2| s2
  # s1 --> |to_s3| s3
  # """
  # use Finitomata, fsm: @mermaid, syntax: Finitomata.Mermaid

  @impl Finitomata
  def on_transition(:s1, :to_s2, event_payload, state_payload),
    do: {:ok, :s2, state_payload}
end

Now we can play with it a bit.

children = [Finitomata.child_spec()]
Supervisor.start_link(children, strategy: :one_for_one)

Finitomata.start_fsm MyFSM, "My first FSM", %{foo: :bar}
Finitomata.transition "My first FSM", {:to_s2, nil}
Finitomata.state "My first FSM"                    
#⇒ %Finitomata.State{current: :s2, history: [:s1], payload: %{foo: :bar}}

Finitomata.allowed? "My first FSM", :* # state
#⇒ true
Finitomata.responds? "My first FSM", :to_s2 # event
#⇒ false

Finitomata.transition "My first FSM", {:ok, nil} # to final state
#⇒ [info]  [◉ ⇄] [state: %Finitomata.State{current: :s2, history: [:s1], payload: %{foo: :bar}}]

Finitomata.alive? "My first FSM"
#⇒ false

Typically, one would implement all the on_transition/4 handlers, pattern matching on the state/event.


installation

Installation

def deps do
  [
    {:finitomata, "~> 0.1"}
  ]
end

changelog

Changelog

  • 0.7.2 — [FIX] banged! transitions must not be determined
  • 0.6.3soft? events which do not call on_failure/2 and do not log errors
  • 0.6.2ensure_entry: option to retry a transition
  • 0.6.1 — code cleanup + auto_terminate: option to make :__end__ transition imminent
  • 0.6.0on_timer/2 and banged imminent transitions
  • 0.5.2state() type on generated FSMs
  • 0.5.1 — fixed specs [credits @egidijusz]
  • 0.5.0 — all callbacks but on_transition/4 are optional, accept impl_for: param to use Finitomata
  • 0.4.0 — allow anonymous FSM instances
  • 0.3.0en_entry/2 and on_exit/2 optional callbacks
  • 0.2.0Mermaid support

Documentation.