SDK for GameServer hooks development. This package provides type specs, documentation, and IDE autocomplete for GameServer modules without requiring the full server.

Installation

Add game_server_sdk to your list of dependencies in mix.exs:

def deps do
  [
    {:game_server_sdk, "~> 0.1.0"}
  ]
end

Usage

This SDK provides stub modules that match the GameServer API:

Core Modules

Behaviour & Types

Implementing Hooks

Create your hooks module using use GameServer.Hooks to get default implementations for all callbacks, then override only the ones you need:

defmodule MyGame.Hooks do
  use GameServer.Hooks

  @impl true
  def after_user_register(user) do
    # Give new users starting coins
    GameServer.Accounts.update_user(user, %{
      metadata: Map.put(user.metadata || %{}, "coins", 100)
    })
  end

  @impl true
  def before_group_create(user, attrs) do
    # Check if user has enough coins to create a group
    coins = get_in(user.metadata, ["coins"]) || 0
    if coins >= 50, do: {:ok, attrs}, else: {:error, :not_enough_coins}
  end

  @impl true
  def before_lobby_join(user, lobby, opts) do
    # Check level requirements
    {:ok, {user, lobby, opts}}
  end

  # Custom RPC - callable from game clients
  def give_coins(amount, _opts) do
    caller = GameServer.Hooks.caller_user()
    coins = get_in(caller.metadata, ["coins"]) || 0
    GameServer.Accounts.update_user(caller, %{
      metadata: Map.put(caller.metadata, "coins", coins + amount)
    })
  end
end

Module APIs

The SDK modules provide the same API as the real GameServer:

# Get user by ID (returns nil if not found)
user = GameServer.Accounts.get_user(user_id)

# Update user metadata
{:ok, user} = GameServer.Accounts.update_user(user, %{metadata: %{level: 5}})

# Submit leaderboard score
{:ok, record} = GameServer.Leaderboards.submit_score(leaderboard_id, user_id, 1000)

# Get lobby members
members = GameServer.Lobbies.get_lobby_members(lobby)

Note

This SDK only provides type specifications and documentation for IDE support. The actual implementations run on the GameServer - these stubs will raise RuntimeError if called directly.