game
Types
pub type Game {
Game(
board: BoardBB,
turn: Color,
history: List(Move),
status: Option(Status),
ply: Int,
white_kingside_castle: CastleRights,
white_queenside_castle: CastleRights,
black_kingside_castle: CastleRights,
black_queenside_castle: CastleRights,
en_passant: Option(Position),
)
}
Constructors
-
Game( board: BoardBB, turn: Color, history: List(Move), status: Option(Status), ply: Int, white_kingside_castle: CastleRights, white_queenside_castle: CastleRights, black_kingside_castle: CastleRights, black_queenside_castle: CastleRights, en_passant: Option(Position), )
Functions
pub fn all_legal_moves(game: Game) -> List(Move)
pub fn apply_move(game: Game, move: Move) -> Game
pub fn apply_move_san_string(
game: Game,
move: String,
) -> Result(Game, String)
pub fn apply_move_uci(game: Game, move: String) -> Game
pub fn disable_status(game: Game) -> Game
pub fn from_fen_string(fen_string: String) -> Game
pub fn load_pgn(pgn: String) -> Result(Game, String)
pub fn new_game() -> Game
pub fn new_game_without_status() -> Game
pub fn print_board(game: Game) -> Nil
pub fn print_board_from_fen(fen: String) -> Nil
pub fn to_fen(game: Game) -> String
pub fn undo_move(game: Game) -> Game