GenStateMachine behaviour (gen_state_machine v3.0.0) View Source

A behaviour module for implementing a state machine.

The advantage of using this module is that it will have a standard set of interface functions and include functionality for tracing and error reporting. It will also fit into a supervision tree.

Example

The GenStateMachine behaviour abstracts the state machine. Developers are only required to implement the callbacks and functionality they are interested in.

Let's start with a code example and then explore the available callbacks. Imagine we want a GenStateMachine that works like a switch, allowing us to turn it on and off, as well as see how many times the switch has been turned on:

defmodule Switch do
  use GenStateMachine

  # Callbacks

  def handle_event(:cast, :flip, :off, data) do
    {:next_state, :on, data + 1}
  end

  def handle_event(:cast, :flip, :on, data) do
    {:next_state, :off, data}
  end

  def handle_event({:call, from}, :get_count, state, data) do
    {:next_state, state, data, [{:reply, from, data}]}
  end
end

# Start the server
{:ok, pid} = GenStateMachine.start_link(Switch, {:off, 0})

# This is the client
GenStateMachine.cast(pid, :flip)
#=> :ok

GenStateMachine.call(pid, :get_count)
#=> 1

We start our Switch by calling start_link/3, passing the module with the server implementation and its initial argument, a tuple where the first element is the initial state and the second is the initial data. We can primarily interact with the state machine by sending two types of messages. call messages expect a reply from the server (and are therefore synchronous) while cast messages do not.

Every time you do a call/3 or a cast/2, the message will be handled by handle_event/4.

We can also use the :state_functions callback mode instead of the default, which is :handle_event_function:

defmodule Switch do
  use GenStateMachine, callback_mode: :state_functions

  def off(:cast, :flip, data) do
    {:next_state, :on, data + 1}
  end
  def off({:call, from}, :get_count, data) do
    {:keep_state_and_data, [{:reply, from, data}]}
  end

  def on(:cast, :flip, data) do
    {:next_state, :off, data}
  end
  def on({:call, from}, :get_count, data) do
    {:keep_state_and_data, [{:reply, from, data}]}
  end
end

# Start the server
{:ok, pid} = GenStateMachine.start_link(Switch, {:off, 0})

# This is the client
GenStateMachine.cast(pid, :flip)
#=> :ok

GenStateMachine.call(pid, :get_count)
#=> 1

Again, we start our Switch by calling start_link/3, passing the module with the server implementation and its initial argument, and interacting with it via call and cast.

However, in :state_functions callback mode, every time you do a call/3 or a cast/2, the message will be handled by the state_name/3 function which is named the same as the current state.

Callbacks

In the default :handle_event_function callback mode, there are 4 callbacks required to be implemented. By adding use GenStateMachine to your module, Elixir will automatically define all 4 callbacks for you, leaving it up to you to implement the ones you want to customize.

In the :state_functions callback mode, there are 3 callbacks required to be implemented. By adding use GenStateMachine, callback_mode: :state_functions to your module, Elixir will automatically define all 3 callbacks for you, leaving it up to you to implement the ones you want to customize, as well as state_name/3 functions named the same as the states you wish to support.

It is important to note that the default implementation of the code_change/4 callback results in an :undefined error. This is because code_change/4 is related to the quite difficult topic of hot upgrades, and if you need it, you should really be implementing it yourself. In normal use this callback will not be invoked.

State Enter Callbacks

If you wish, you can register to receive callbacks when you enter a state by adding :state_enter to your callback_mode:

defmodule Switch do
  use GenStateMachine, callback_mode: [:handle_event_function, :state_enter]

  def handle_event(:enter, _event, state, data) do
    {:next_state, state, %{data | enters: data.enters + 1}}
  end

  def handle_event(:cast, :flip, :off, data) do
    {:next_state, :on, %{data | flips: data.flips + 1}}
  end

  def handle_event(:cast, :flip, :on, data) do
    {:next_state, :off, data}
  end

  def handle_event({:call, from}, :get_count, _state, data) do
    {:keep_state_and_data, [{:reply, from, data}]}
  end
end

# Start the server
{:ok, pid} = GenStateMachine.start_link(Switch, {:off, %{enters: 0, flips: 0}})

# This is the client
GenStateMachine.cast(pid, :flip)
GenStateMachine.cast(pid, :flip)
#=> :ok

GenStateMachine.call(pid, :get_count)
#=> %{enters: 3, flips: 1}

See the Erlang documentation for more details.

Name Registration

Both start_link/3 and start/3 support registering the GenStateMachine under a given name on start via the :name option. Registered names are also automatically cleaned up on termination. The supported values are:

  • an atom - the GenStateMachine is registered locally with the given name using Process.register/2.

  • {:global, term}- the GenStateMachine is registered globally with the given term using the functions in the :global module.

  • {:via, module, term} - the GenStateMachine is registered with the given mechanism and name. The :via option expects a module that exports register_name/2, unregister_name/1, whereis_name/1 and send/2. One such example is the :global module which uses these functions for keeping the list of names of processes and their associated pid's that are available globally for a network of Erlang nodes.

For example, we could start and register our Switch server locally as follows:

# Start the server and register it locally with name MySwitch
{:ok, _} = GenStateMachine.start_link(Switch, {:off, 0}, name: MySwitch)

# Now messages can be sent directly to MySwitch
GenStateMachine.call(MySwitch, :get_count) #=> 0

Once the server is started, the remaining functions in this module (call/3, cast/2, and friends) will also accept an atom, or any :global or :via tuples. In general, the following formats are supported:

  • a pid
  • an atom if the server is locally registered
  • {atom, node} if the server is locally registered at another node
  • {:global, term} if the server is globally registered
  • {:via, module, name} if the server is registered through an alternative registry

Client / Server APIs

Although in the example above we have used GenStateMachine.start_link/3 and friends to directly start and communicate with the server, most of the time we don't call the GenStateMachine functions directly. Instead, we wrap the calls in new functions representing the public API of the server.

Here is a better implementation of our Switch module:

defmodule Switch do
  use GenStateMachine

  # Client

  def start_link() do
    GenStateMachine.start_link(Switch, {:off, 0})
  end

  def flip(pid) do
    GenStateMachine.cast(pid, :flip)
  end

  def get_count(pid) do
    GenStateMachine.call(pid, :get_count)
  end

  # Server (callbacks)

  def handle_event(:cast, :flip, :off, data) do
    {:next_state, :on, data + 1}
  end

  def handle_event(:cast, :flip, :on, data) do
    {:next_state, :off, data}
  end

  def handle_event({:call, from}, :get_count, state, data) do
    {:next_state, state, data, [{:reply, from, data}]}
  end

  def handle_event(event_type, event_content, state, data) do
    # Call the default implementation from GenStateMachine
    super(event_type, event_content, state, data)
  end
end

In practice, it is common to have both server and client functions in the same module. If the server and/or client implementations are growing complex, you may want to have them in different modules.

Receiving custom messages

The goal of a GenStateMachine is to abstract the "receive" loop for developers, automatically handling system messages, support code change, synchronous calls and more. Therefore, you should never call your own "receive" inside the GenStateMachine callbacks as doing so will cause the GenStateMachine to misbehave. If you want to receive custom messages, they will be delivered to the usual handler for your callback mode with event_type :info.

Learn more

If you wish to find out more about gen_statem, the documentation and links in Erlang can provide extra insight.

Link to this section Summary

Types

State transition actions.

The callback mode for the GenStateMachine.

The persistent data (similar to a GenServer's state) for the GenStateMachine.

The message content received as the result of an event.

The return type of an event handler function.

The source of the current event.

The return type when the server is started.

The type of allowed server names.

The term representing the current state.

The return type of a state enter function.

The atom representing the current state in :state_functions callback mode.

Functions

Makes a synchronous call to the server and waits for its reply.

Sends an asynchronous request to the server.

Sends replies to clients.

Replies to a client.

Starts a GenStateMachine process without links (outside of a supervision tree).

Starts a GenStateMachine process linked to the current process.

Stops the server with the given reason.

Callbacks

Invoked to change the state of the GenStateMachine when a different version of a module is loaded (hot code swapping) and the state and/or data's term structure should be changed.

Invoked in some cases to retrieve a formatted version of the GenStateMachine status.

Whenever a GenStateMachine in callback mode :handle_event_function (the default) receives a call, cast, or normal process messsage, this callback will be invoked.

Invoked when the server is started. start_link/3 (or start/3) will block until it returns.

Whenever a GenStateMachine in callback mode :state_functions receives a call, cast, or normal process message, a state function is called.

Invoked when the server is about to exit. It should do any cleanup required.

Link to this section Types

Specs

action() :: :gen_statem.action()

State transition actions.

They may be invoked by returning them from a state function or init/1.

If present in a list of actions, they are executed in order, and any that set transition options (postpone, hibernate, and timeout) override any previously provided options of the same type.

If the state changes, the queue of incoming events is reset to start with the oldest postponed.

All events added as a result of a :next_event action are inserted in the queue to be processed before all other events. An event of type :internal should be used when you want to reliably distinguish an event inserted this way from an external event.

See the Erlang documentation for the possible values.

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callback_mode_result()

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Specs

callback_mode_result() :: :gen_statem.callback_mode_result()

The callback mode for the GenStateMachine.

See the Example section above for more info.

Specs

data() :: term()

The persistent data (similar to a GenServer's state) for the GenStateMachine.

Specs

event_content() :: term()

The message content received as the result of an event.

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event_handler_result(state)

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Specs

event_handler_result(state) :: :gen_statem.event_handler_result(state)

The return type of an event handler function.

See the Erlang documentation for a complete reference.

Specs

event_type() :: :gen_statem.event_type()

The source of the current event.

{:call, from} will be received as a result of a call.

:cast will be received as a result of a cast.

:info will be received as a result of any regular process messages received.

:timeout or {:timeout, name} will be received as a result of a :timeout action.

:state_timeout will be received as a result of a :state_timeout action.

:internal will be received as a result of a :next_event action.

See the Erlang documentation for details.

Specs

on_start() :: :gen_statem.start_ret()

The return type when the server is started.

See the Erlang documentation for a complete reference.

Specs

server_ref() :: :gen_statem.server_ref()

The type of allowed server names.

See the Erlang documentation for a complete reference.

Specs

state() :: state_name() | term()

The term representing the current state.

In :handle_event_function callback mode, any term.

In :state_functions callback mode, an atom.

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state_enter_result(state)

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Specs

state_enter_result(state) :: :gen_statem.state_enter_result(state)

The return type of a state enter function.

See the Erlang documentation for a complete reference.

Specs

state_name() :: atom()

The atom representing the current state in :state_functions callback mode.

Link to this section Functions

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call(server, request, timeout \\ :infinity)

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Specs

call(server_ref(), term(), timeout()) :: term()

Makes a synchronous call to the server and waits for its reply.

The client sends the given request to the server and waits until a reply arrives or a timeout occurs. The appropriate state function will be called on the server to handle the request.

server can be any of the values described in the "Name registration" section of the documentation for this module.

Timeouts

timeout is an integer greater than zero which specifies how many milliseconds to wait for a reply, or the atom :infinity to wait indefinitely. The default value is :infinity. If no reply is received within the specified time, the function call fails and the caller exits.

If the caller catches an exit, to avoid getting a late reply in the caller's inbox, this function spawns a proxy process that does the call. A late reply gets delivered to the dead proxy process, and hence gets discarded. This is less efficient than using :infinity as a timeout.

Specs

cast(server_ref(), term()) :: :ok

Sends an asynchronous request to the server.

This function always returns :ok regardless of whether the destination server (or node) exists. Therefore it is unknown whether the destination server successfully handled the message.

The appropriate state function will be called on the server to handle the request.

Specs

Sends replies to clients.

Can be used to explicitly send replies to multiple clients.

This function always returns :ok.

See reply/2 for more information.

Specs

reply(:gen_statem.from(), term()) :: :ok

Replies to a client.

This function can be used to explicitly send a reply to a client that called call/3 when the reply cannot be specified in the return value of a state function.

client must be the from element of the event type accepted by state functions. reply is an arbitrary term which will be given back to the client as the return value of the call.

Note that reply/2 can be called from any process, not just the one that originally received the call (as long as that process communicated the from argument somehow).

This function always returns :ok.

Examples

def handle_event({:call, from}, :reply_in_one_second, state, data) do
  Process.send_after(self(), {:reply, from}, 1_000)
  :keep_state_and_data
end

def handle_event(:info, {:reply, from}, state, data) do
  GenStateMachine.reply(from, :one_second_has_passed)
end
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start(module, args, options \\ [])

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Specs

start(module(), any(), GenServer.options()) :: on_start()

Starts a GenStateMachine process without links (outside of a supervision tree).

See start_link/3 for more information.

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start_link(module, args, options \\ [])

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Specs

start_link(module(), any(), GenServer.options()) :: on_start()

Starts a GenStateMachine process linked to the current process.

This is often used to start the GenStateMachine as part of a supervision tree.

Once the server is started, the init/1 function of the given module is called with args as its arguments to initialize the server. To ensure a synchronized start-up procedure, this function does not return until init/1 has returned.

Note that a GenStateMachine started with start_link/3 is linked to the parent process and will exit in case of crashes from the parent. The GenStateMachine will also exit due to the :normal reasons in case it is configured to trap exits in the init/1 callback.

Options

  • :name - used for name registration as described in the "Name registration" section of the module documentation

  • :timeout - if present, the server is allowed to spend the given amount of milliseconds initializing or it will be terminated and the start function will return {:error, :timeout}

  • :debug - if present, the corresponding function in the :sys module is invoked

  • :spawn_opt - if present, its value is passed as options to the underlying process as in Process.spawn/4

Return values

If the server is successfully created and initialized, this function returns {:ok, pid}, where pid is the pid of the server. If a process with the specified server name already exists, this function returns {:error, {:already_started, pid}} with the pid of that process.

If the init/1 callback fails with reason, this function returns {:error, reason}. Otherwise, if it returns {:stop, reason} or :ignore, the process is terminated and this function returns {:error, reason} or :ignore, respectively.

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stop(server, reason \\ :normal, timeout \\ :infinity)

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Specs

stop(server_ref(), reason :: term(), timeout()) :: :ok

Stops the server with the given reason.

The terminate/2 callback of the given server will be invoked before exiting. This function returns :ok if the server terminates with the given reason; if it terminates with another reason, the call exits.

This function keeps OTP semantics regarding error reporting. If the reason is any other than :normal, :shutdown or {:shutdown, _}, an error report is logged.

Link to this section Callbacks

Link to this callback

code_change(old_vsn, state, data, extra)

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Specs

code_change(
  old_vsn :: term() | {:down, vsn :: term()},
  state(),
  data(),
  extra :: term()
) :: {:ok, state(), data()} | (reason :: term())

Invoked to change the state of the GenStateMachine when a different version of a module is loaded (hot code swapping) and the state and/or data's term structure should be changed.

old_vsn is the previous version of the module (defined by the @vsn attribute) when upgrading. When downgrading the previous version is wrapped in a 2-tuple with first element :down. state is the current state of the GenStateMachine, data is the current data, and extra is any extra data required to change the state.

Returning {:ok, new_state, new_data} changes the state to new_state, the data to new_data, and the code change is successful.

Returning reason fails the code change with reason reason and the state and data remains the same.

If code_change/4 raises the code change fails and the loop will continue with its previous state. Therefore this callback does not usually contain side effects.

This function can optionally throw a result to return it.

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format_status(reason, pdict_state_and_data)

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Specs

format_status(reason :: :normal | :terminate, pdict_state_and_data :: list()) ::
  term()

Invoked in some cases to retrieve a formatted version of the GenStateMachine status.

This callback can be useful to control the appearance of the status of the GenStateMachine. For example, it can be used to return a compact representation of the GenStateMachines's state/data to avoid having large terms printed.

pdict_state_and_data is a three-element list [pdict, state, data] where pdict is a list of {key, value} tuples representing the current process dictionary of the GenStateMachine, state is the current state of the GenStateMachine, and data is the current data.

This function can optionally throw a result to return it.

Link to this callback

handle_event(atom, old_state, state, data)

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Specs

handle_event(:enter, old_state :: state(), state(), data()) ::
  state_enter_result(state())
handle_event(event_type(), event_content(), state(), data()) ::
  event_handler_result(state())

Whenever a GenStateMachine in callback mode :handle_event_function (the default) receives a call, cast, or normal process messsage, this callback will be invoked.

This function can optionally throw a result to return it.

See the Erlang documentation for a complete reference.

Specs

init(args :: term()) :: :gen_statem.init_result(state())

Invoked when the server is started. start_link/3 (or start/3) will block until it returns.

args is the argument term (second argument) passed to start_link/3.

Returning {:ok, state, data} will cause start_link/3 to return {:ok, pid} and the process to enter its loop.

Returning {:ok, state, data, actions} is similar to {:ok, state} except the provided actions will be executed.

Returning :ignore will cause start_link/3 to return :ignore and the process will exit normally without entering the loop or calling terminate/2. If used when part of a supervision tree the parent supervisor will not fail to start nor immediately try to restart the GenStateMachine. The remainder of the supervision tree will be (re)started and so the GenStateMachine should not be required by other processes. It can be started later with Supervisor.restart_child/2 as the child specification is saved in the parent supervisor. The main use cases for this are:

  • The GenStateMachine is disabled by configuration but might be enabled later.
  • An error occurred and it will be handled by a different mechanism than the Supervisor. Likely this approach involves calling Supervisor.restart_child/2 after a delay to attempt a restart.

Returning {:stop, reason} will cause start_link/3 to return {:error, reason} and the process to exit with reason reason without entering the loop or calling terminate/2.

This function can optionally throw a result to return it.

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state_name(atom, old_state_name, data)

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Specs

state_name(:enter, old_state_name :: state_name(), data()) ::
  state_enter_result(state_name())
state_name(event_type(), event_content(), data()) ::
  event_handler_result(state_name())

Whenever a GenStateMachine in callback mode :state_functions receives a call, cast, or normal process message, a state function is called.

This spec exists to document the callback, but in actual use the name of the function is probably not going to be state_name. Instead, there will be at least one state function named after each state you wish to handle. See the Examples section above for more info.

These functions can optionally throw a result to return it.

See the Erlang documentation for a complete reference.

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terminate(reason, state, data)

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Specs

terminate(reason :: term(), state(), data()) :: any()

Invoked when the server is about to exit. It should do any cleanup required.

reason is exit reason, state is the current state, and data is the current data of the GenStateMachine. The return value is ignored.

terminate/2 is called if a callback (except init/1) returns a :stop tuple, raises, calls Kernel.exit/1 or returns an invalid value. It may also be called if the GenStateMachine traps exits using Process.flag/2 and the parent process sends an exit signal.

If part of a supervision tree a GenStateMachine's Supervisor will send an exit signal when shutting it down. The exit signal is based on the shutdown strategy in the child's specification. If it is :brutal_kill the GenStateMachine is killed and so terminate/2 is not called. However if it is a timeout the Supervisor will send the exit signal :shutdown and the GenStateMachine will have the duration of the timeout to call terminate/2

  • if the process is still alive after the timeout it is killed.

If the GenStateMachine receives an exit signal (that is not :normal) from any process when it is not trapping exits it will exit abruptly with the same reason and so not call terminate/2. Note that a process does NOT trap exits by default and an exit signal is sent when a linked process exits or its node is disconnected.

Therefore it is not guaranteed that terminate/2 is called when a GenStateMachine exits. For such reasons, we usually recommend important clean-up rules to happen in separated processes either by use of monitoring or by links themselves. For example if the GenStateMachine controls a port (e.g. :gen_tcp.socket) or File.io_device, they will be closed on receiving a GenStateMachine's exit signal and do not need to be closed in terminate/2.

If reason is not :normal, :shutdown nor {:shutdown, term} an error is logged.

This function can optionally throw a result, which is ignored.