glendix/react/svg
Values
pub fn animate(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn animate_motion(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
SVG animateMotion (모션 경로 애니메이션)
pub fn animate_transform(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn circle(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn clip_path(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn defs(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn desc(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn discard(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
SVG discard (조건부 요소 제거)
pub fn ellipse(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn fe_blend(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_color_matrix(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn fe_component_transfer(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn fe_composite(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn fe_convolve_matrix(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn fe_diffuse_lighting(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn fe_displacement_map(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_distant_light(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_drop_shadow(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_flood(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_func_a(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_func_b(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_func_g(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_func_r(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_gaussian_blur(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_image(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_merge(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn fe_merge_node(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_morphology(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_offset(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_point_light(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_specular_lighting(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn fe_spot_light(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn fe_tile(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn fe_turbulence(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn filter(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn foreign_object(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn g(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn image(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn line(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn linear_gradient(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn marker(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn mask(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn metadata(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
SVG metadata (메타데이터)
pub fn path(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn pattern(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn polygon(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn polyline(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn radial_gradient(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn rect(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn stop(
attrs: List(attribute.Attribute),
) -> react.ReactElement
pub fn svg(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn switch_(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
SVG switch (조건부 렌더링, switch → Gleam 예약어 회피)
pub fn symbol(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn text(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn text_path(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn title(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn tspan(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement
pub fn use_(
attrs: List(attribute.Attribute),
children: List(react.ReactElement),
) -> react.ReactElement