Hangman Text Client
v0.1.86

    API Reference Hangman Text Client v#0.1.86

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    Modules

    Hangman.Text.Client

    Text client for the Hangman Game.

    Hangman.Text.Client.Engine

    Starts a game locally or remotely

    Hangman.Text.Client.Message.CannotConnectToNode
    Hangman.Text.Client.Message.ConnectedToNode
    Hangman.Text.Client.Message.EngineNodeDown
    Hangman.Text.Client.Message.EngineNotStarted
    Hangman.Text.Client.Message.EnsureEngineStarted
    Hangman.Text.Client.Message.GameAlreadyStarted
    Hangman.Text.Client.Message.GameStarted
    Hangman.Text.Client.Mover

    Makes a move by guessing a letter.

    Hangman.Text.Client.Player

    Plays a game until it is won, lost or stopped.

    Hangman.Text.Client.Prompter

    Prompts a player for a move.

    Hangman.Text.Client.State

    Creates a state struct for the Hangman Game.

    Hangman.Text.Client.Summary

    Displays a summary of the game.

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