View Source Islands.Engine.GameServer (Islands Engine v0.2.63)
A server process that holds a game struct as its state. Times out after 30 minutes of inactivity.
Summary
Functions
Returns a specification to start this module under a supervisor.
Callback implementation for GenServer.init/1
.
Takes a backup of game
and returns it.
Spawns a game server process to be registered via a game name.
Allows to register or look up a game server process via game_name
.
Functions
Returns a specification to start this module under a supervisor.
See Supervisor
.
@spec init( {Islands.Game.name(), Islands.Player.name(), Islands.Player.gender(), pid()} ) :: {:ok, Islands.Game.t(), timeout()}
Callback implementation for GenServer.init/1
.
@spec save(Islands.Game.t()) :: Islands.Game.t()
Takes a backup of game
and returns it.
@spec start_link( {Islands.Game.name(), Islands.Player.name(), Islands.Player.gender(), pid()} ) :: GenServer.on_start()
Spawns a game server process to be registered via a game name.
@spec via(Islands.Game.name()) :: {:global, tuple()}
Allows to register or look up a game server process via game_name
.