View Source API Reference Islands Engine v0.2.63
Modules
Models the Game of Islands.
A supervisor that starts game server processes dynamically.
Makes processes under the top supervisor fault-tolerant. If any crashes (or is killed), it is immediately restarted and the system remains undisturbed.
A server process that holds a game struct as its state. Times out after 30 minutes of inactivity.
Defines guards for the Islands Engine API.