View Source API Reference Islands Engine v0.2.63

Modules

Models the Game of Islands.

A supervisor that starts game server processes dynamically.

Makes processes under the top supervisor fault-tolerant. If any crashes (or is killed), it is immediately restarted and the system remains undisturbed.

A server process that holds a game struct as its state. Times out after 30 minutes of inactivity.

Defines guards for the Islands Engine API.