pub fn color(clr: Color) -> Attribute(a, b)
pub fn dashed() -> Attribute(a, b)
pub fn dotted() -> Attribute(a, b)
pub fn inner_shadow(
almost_shade: Shadow,
) -> Attribute(a, b)
pub fn round_each(
top_left: Int,
top_right: Int,
bottom_left: Int,
bottom_right: Int,
) -> Attribute(a, b)
pub fn rounded(radius: Int) -> Attribute(a, b)
pub fn rounded_pct(radius: Int) -> Attribute(a, b)
pub fn shadow(
color color: Color,
offset offset: #(Int, Int),
blur blur: Int,
size size: Int,
) -> Attribute(a, b)
pub fn solid() -> Attribute(a, b)
pub fn width(v: Int) -> Attribute(a, b)
pub fn width_each(
bottom bottom: Int,
left left: Int,
right right: Int,
top top: Int,
) -> Attribute(a, b)
pub fn width_xy(x: Int, y: Int) -> Attribute(a, b)