legos/border

Types

pub type Shadow =
  @internal Shadow

Values

pub fn color(clr: @internal Color) -> @internal Attribute(a, b)
pub fn dashed() -> @internal Attribute(a, b)
pub fn dotted() -> @internal Attribute(a, b)
pub fn inner_shadow(
  almost_shade: @internal Shadow,
) -> @internal Attribute(a, b)
pub fn round_each(
  top_left: Int,
  top_right: Int,
  bottom_left: Int,
  bottom_right: Int,
) -> @internal Attribute(a, b)
pub fn rounded(radius: Int) -> @internal Attribute(a, b)
pub fn rounded_pct(radius: Int) -> @internal Attribute(a, b)
pub fn shadow(
  color color: @internal Color,
  offset offset: #(Int, Int),
  blur blur: Int,
  size size: Int,
) -> @internal Attribute(a, b)
pub fn solid() -> @internal Attribute(a, b)
pub fn width(v: Int) -> @internal Attribute(a, b)
pub fn width_each(
  bottom bottom: Int,
  left left: Int,
  right right: Int,
  top top: Int,
) -> @internal Attribute(a, b)
pub fn width_xy(x: Int, y: Int) -> @internal Attribute(a, b)
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