transition
Types
Used to define what classes will be applied to your element through each stage of a transition.
pub type Classes {
Classes(
enter: #(String, String, String),
leave: #(String, String, String),
)
}
Constructors
-
Classes( enter: #(String, String, String), leave: #(String, String, String), )
pub type State {
Init
EnterInit
Enter
LeaveInit
Leave
}
Constructors
-
InitStarting state.
-
EnterInitFirst frame of
Entertransition. -
EnterEntertransition from after second frame until the end of transition. -
LeaveInitFirst frame of
Leavetransition. -
LeaveLeavetransition from after second frame until the end of transition.
Stores the complete information about a transition, it’s state and all the classes that will be applied.
pub type Transition {
Transition(state: State, classes: Classes)
}
Constructors
-
Transition(state: State, classes: Classes)
Functions
pub fn apply(classes: Classes, state: State) -> String
Use the supplied state to select the correct classes to display on the element.
pub fn end(state: Option(State)) -> State
Use the transitionend event to call this, it will update the state back to Init.
pub fn next(state: Option(State)) -> State
Move the state on from Init, e.g. EnterInit -> Enter, LeaveInit -> Leave.
pub fn start(msg: a) -> Effect(a)
Used to trigger the start of an animation. Msg will be dispatched on the next frame.
pub fn state_to_string(state: State) -> String
Convert the state to a string for debugging purposes.