Getting Started

Introduction

Nerves defines a new way to build embedded systems using Elixir. It is specifically designed for embedded systems, not desktop or server systems. You can think of Nerves as containing three parts:

Platform - a customized, minimal Buildroot-derived Linux that boots directly to the BEAM VM.

Framework - ready-to-go library of Elixir modules to get you up and running quickly.

Tooling - powerful command-line tools to manage builds, update firmware, configure devices, and more.

Taken together, the Nerves platform, framework, and tooling provide a highly specialized environment for using Elixir to build advanced embedded devices.

Common terms

In the following guides, support channels, and forums, you may hear the following terms being used.

TermDefinition
hostThe computer on which you are editing source code, compiling, and assembling firmware
targetThe platform for which your firmware is built (for example, Raspberry Pi, Raspberry Pi 2, or Beaglebone Black)
toolchainThe tools required to build code for the target, such as compilers, linkers, binutils, and C runtime
systemA lean Buildroot-based Linux distribution that has been customized and cross-compiled for a particular target
assembleThe process of combining system, application, and configuration into a firmware bundle
firmware bundleA single file that contains an assembled version of everything needed to burn firmware
firmware imageBuilt from a firmware bundle and contains the partition table, partitions, bootloader, etc.

Creating a new Nerves app

Before you start using Nerves, it is important that you take a minute to read the Installation Guide. It will help you get your machine configured for running Nerves.

Let's create a new project. The nerves.new project generator can be called from anywhere and can take either an absolute path or a relative path.

NOTE: If you've used Nerves in the past, you may have noticed that you no longer need to specify a --target option when creating a new project. Since Nerves Bootstrap 0.3.0, the default target is host unless you specify a different target in your environment. This allows for more seamless interaction with tools on your host without cross-compilers getting in the way until you're ready to build firmware for a particular target.

mix nerves.new hello_nerves

Nerves will generate the required files and directory structure for your application. If you chose not to fetch dependencies during project generation, you will need to do that yourself.

As described by the project generator, the next step is to change to the project directory, choose a target, and fetch the target-specific dependencies. Visit the Targets Page for more information on what target name to use for each of the boards that Nerves supports.

The target is chosen using a shell environment variable, so if you use the export command, it will remain in effect as long as you leave that window open. Alternatively, you can prefix each command with the environment variable. We find that it's easiest to have two shell windows open: one remaining defaulted to the host target and one with the desired MIX_TARGET variable set. This allows you quick access to use host-based tooling in the former and deploy updated firmware from the latter, all without having to modify the MIX_TARGET variable in your shell.

cd hello_nerves
export MIX_TARGET=rpi3
mix deps.get

OR

cd hello_nerves
MIX_TARGET=rpi3 mix deps.get

Building and deploying firmware

Once the dependencies are fetched, you can build a Nerves Firmware (a bundle that contains a minimal Linux platform and your application, packaged as an OTP release). The first time you ask any dependencies or your application to compile, Nerves will fetch the System and Toolchain from one of our cache mirrors. These artifacts are cached locally in ~/.nerves/artifacts so they can be shared across projects.

Create the firmware bundle

You can create the firmware bundle with the following command:

mix firmware # -OR- # MIX_TARGET=rpi3 mix firmware

This will result in a hello_nerves.fw firmware bundle file. To create a bootable SD card, use the following command:

mix firmware.burn # -OR- # MIX_TARGET=rpi3 mix firmware.burn

This command will attempt to automatically discover the SD card inserted in your host. This may fail to correctly detect your SD card, for example, if you have more than one SD card inserted or you have disk images mounted. If this happens, you can specify the intended device by passing the -d <device> argument to the command.

# For example:
mix firmware.burn -d /dev/rdisk3

NOTE: You can also use -d <filename> to specify an output file that is a raw image of the SD card. This binary image can be burned to an SD card using fwup, dd, Win32DiskImager, or some other image copying utility.

The mix firmware.burn task uses the fwup tool internally; any extra arguments passed to it will be forwarded along to fwup. For example, if you are sure there is only one SD card inserted, you can also add the -y flag to skip the confirmation that it is the correct device.

mix firmware.burn -y # -OR- # MIX_TARGET=rpi3 mix firmware.burn -y

You can read about the other supported options in the fwup documentation.

Now that you have your SD card burned, you can insert it into your device and boot it up. For Raspberry Pi, be sure to connect it to an HDMI display and USB keyboard so you can see it boot to the IEx console.

Connecting to your Nerves target

You can connect to an RPi0, RPi3A, and BBB with just a USB cable. These Nerves targets can operate in Linux USB gadget mode, which means a network connection can be made with a USB cable between your host and target. The USB cable provides both power and network connectivity. This is a very convenient way to work with your target device.

The RPi3B/B+ does not have USB gadget mode capability, but you can make a network connection using either wired or wireless Ethernet.

Attach a USB cable to the RPi0 / RPi0W / RPi0WH

Connect a USB cable between your host and the RPi0 USB port closest to the middle of the board that is labeled "USB". This USB port, via the USB cable, will provide both power to the board and a virtual Ethernet network connection.

If you don't see any activity lights blinking on the board after plugging in your USB cable, something's not working right. So then, rather power up your RPi0 using a dedicated power supply, and use your USB cable only for communication.

Test the connection

Once the target is powered up, test the connection from your host:

ping nerves.local

Note: If this does not work it may be because your USB cable only has power lines. You need a cable with both power and data lines, so try a different USB cable.

Note: nerves.local is an mDNS address. These examples were done with a Mac host, which has mDNS enabled by default. Linux and Windows hosts may have to enable mDNS networking.

Make the network connection

To make a connection via the USB gadget mode virtual Ethernet interface:

ssh nerves.local

You should find yourself at the iex(hello_nerves@nerves.local)1> prompt. Enter the following command:

h Toolshed

This displays the help for the Toolshed package, which contains many useful commands. Go ahead and try them out to explore your target's runtime environment.

To end your ssh connection type exit, or you can use the ssh command <enter>~.

Wireless and wired Ethernet connections

The config/config.exs generated in a new Nerves project will setup connections for USB and Ethernet by default. Instructions on further configuring them, or to configure wireless connections, please refer to Configure networking or VintageNet documentation.

Alternate connection methods

There are a couple alternate connection methods:

Gadget-mode virtual serial connection

USB gadget mode also supplies a virtual serial connection. Use it with any terminal emulator like screen or picocom:

screen /dev/usb* 115200     # replace "usb*" with the name of your host's USB port

You should be at an iex(1)> prompt. If not, try pressing Enter a few times.

USB to TTL serial cable

In addition to the wired and wireless connection method described above, targets without USB gadget mode can be accessed via a serial connection with a TTL cable. The TTL cable is connected between the host USB port and a couple of header pins on the target. We've had good luck with this cable and the site also contains a tutorial on how to use it.

You will also need to modify your Nerves configuration as described in the Using a USB Serial Console FAQ topic.

Nerves examples

To get up and running quickly, you can check out our collection of example projects. Be sure to set your MIX_TARGET environment variable appropriately for the target hardware you have. Visit the Targets Page for more information on what target name to use for the boards that Nerves supports.

The nerves_examples repository contains several example projects to get you started. The simplest example is Blinky, known as the "Hello World" of hardware because all it does is blink an LED indefinitely. If you are ever curious about project structuring or can't get something running, check out Blinky and run it on your target to confirm that it works in the simplest case.

git clone https://github.com/nerves-project/nerves_examples
export MIX_TARGET=rpi3
cd nerves_examples/blinky
mix do deps.get, firmware, firmware.burn