paracusia v0.2.11 Paracusia.PlayerState

Provides access to the current state of MPD, without having to send messages over the socket.

All functions in this module have a counterpart in a submodule of Paracusia.MpdClient (but not vice versa). The difference is that functions from this module fetch their information from a local cache, while functions inside Paracusia.MpdClient communicate with the MPD server to fetch the required information.

Link to this section Summary

Functions

Similar to Paracusia.MpdClient.AudioOutputs.all/0, but always returns the outputs (instead of :error)

Returns a specification to start this module under a supervisor

Similar to Paracusia.MpdClient.Status.current_song/0, but returns nil if no song is available

Invoked when the server is started. start_link/3 or start/3 will block until it returns

Similar to Paracusia.MpdClient.Queue.songs_info/0, but always returns the queue (instead of :error)

Similar to Paracusia.MpdClient.Status.status/0, but always returns the status (instead of :error)

Link to this section Types

Link to this type

t()
t() :: %Paracusia.PlayerState{
  current_song: nil | map(),
  outputs: list(),
  queue: list(),
  status: Paracusia.PlayerState.Status.t()
}

Link to this section Functions

Link to this function

audio_outputs()

Similar to Paracusia.MpdClient.AudioOutputs.all/0, but always returns the outputs (instead of :error).

Link to this function

child_spec(init_arg)

Returns a specification to start this module under a supervisor.

See Supervisor.

Link to this function

current_song()
current_song() :: %{optional(String.t()) => String.t()} | nil

Similar to Paracusia.MpdClient.Status.current_song/0, but returns nil if no song is available.

Invoked when the server is started. start_link/3 or start/3 will block until it returns.

init_arg is the argument term (second argument) passed to start_link/3.

Returning {:ok, state} will cause start_link/3 to return {:ok, pid} and the process to enter its loop.

Returning {:ok, state, timeout} is similar to {:ok, state} except handle_info(:timeout, state) will be called after timeout milliseconds if no messages are received within the timeout.

Returning {:ok, state, :hibernate} is similar to {:ok, state} except the process is hibernated before entering the loop. See c:handle_call/3 for more information on hibernation.

Returning {:ok, state, {:continue, continue}} is similar to {:ok, state} except that immediately after entering the loop the c:handle_continue/2 callback will be invoked with the value continue as first argument.

Returning :ignore will cause start_link/3 to return :ignore and the process will exit normally without entering the loop or calling c:terminate/2. If used when part of a supervision tree the parent supervisor will not fail to start nor immediately try to restart the GenServer. The remainder of the supervision tree will be started and so the GenServer should not be required by other processes. It can be started later with Supervisor.restart_child/2 as the child specification is saved in the parent supervisor. The main use cases for this are:

  • The GenServer is disabled by configuration but might be enabled later.
  • An error occurred and it will be handled by a different mechanism than the Supervisor. Likely this approach involves calling Supervisor.restart_child/2 after a delay to attempt a restart.

Returning {:stop, reason} will cause start_link/3 to return {:error, reason} and the process to exit with reason reason without entering the loop or calling c:terminate/2.

Callback implementation for GenServer.init/1.

Link to this function

queue()
queue() :: %{optional(String.t()) => String.t()}

Similar to Paracusia.MpdClient.Queue.songs_info/0, but always returns the queue (instead of :error).

Link to this function

start_link(agent)

Similar to Paracusia.MpdClient.Status.status/0, but always returns the status (instead of :error).

Link to this function

unsubscribe(pid)