JavaScript interoperability
As seen earlier, you start by instantiating a single LiveSocket to enable LiveView client/server interaction, for example:
import {Socket} from "phoenix"
import LiveSocket from "phoenix_live_view"
let csrfToken = document.querySelector("meta[name='csrf-token']").getAttribute("content")
let liveSocket = new LiveSocket("/live", Socket, {params: {_csrf_token: csrfToken}})
liveSocket.connect()
All options are passed directly to the Phoenix.Socket
constructor,
except for the following LiveView specific options:
bindingPrefix
- the prefix to use for phoenix bindings. Defaults"phx-"
params
- theconnect_params
to pass to the view's mount callback. May be a literal object or closure returning an object. When a closure is provided, the function receives the view's phx-view name.hooks
– a reference to a user-defined hooks namespace, containing client callbacks for server/client interop. See the interop section below for details.
Debugging Client Events
To aid debugging on the client when troubleshooting issues, the enableDebug()
and disableDebug()
functions are exposed on the LiveSocket
JavaScript instance.
Calling enableDebug()
turns on debug logging which includes LiveView life-cycle and
payload events as they come and go from client to server. In practice, you can expose
your instance on window
for quick access in the browser's web console, for example:
// app.js
let liveSocket = new LiveSocket(...)
liveSocket.connect()
window.liveSocket = liveSocket
// in the browser's web console
>> liveSocket.enableDebug()
The debug state uses the browser's built-in sessionStorage
, so it will remain in effect
for as long as your browser session lasts.
Simulating Latency
Proper handling of latency is critical for good UX. LiveView's CSS loading states allow
the client to provide user feedback while awaiting a server response. In development,
near zero latency on localhost does not allow latency to be easily represented or tested,
so LiveView includes a latency simulator with the JavaScript client to ensure your
application provides a pleasant experience. Like the enableDebug()
function above,
the LiveSocket
instance includes enableLatencySim(milliseconds)
and disableLatencySim()
functions which apply throughout the current browser session. The enableLatencySim
function
accepts an integer in milliseconds for the round-trip-time to the server. For example:
// app.js
let liveSocket = new LiveSocket(...)
liveSocket.connect()
window.liveSocket = liveSocket
// in the browser's web console
>> liveSocket.enableLatencySim(1000)
[Log] latency simulator enabled for the duration of this browser session.
Call disableLatencySim() to disable
Loading state and errors
By default, the following classes are applied to the LiveView's parent container:
"phx-connected"
- applied when the view has connected to the server"phx-disconnected"
- applied when the view is not connected to the server"phx-error"
- applied when an error occurs on the server. Note, this class will be applied in conjunction with"phx-disconnected"
if connection to the server is lost.
All phx-
event bindings apply their own css classes when pushed. For example
the following markup:
<button phx-click="clicked" phx-window-keydown="key">...</button>
On click, would receive the phx-click-loading
class, and on keydown would receive
the phx-keydown-loading
class. The css loading classes are maintained until an
acknowledgement is received on the client for the pushed event.
In the case of forms, when a phx-change
is sent to the server, the input element
which emitted the change receives the phx-change-loading
class, along with the
parent form tag. The following events receive css loading classes:
phx-click
-phx-click-loading
phx-change
-phx-change-loading
phx-submit
-phx-submit-loading
phx-focus
-phx-focus-loading
phx-blur
-phx-blur-loading
phx-window-keydown
-phx-keydown-loading
phx-window-keyup
-phx-keyup-loading
For live page navigation via live_redirect
and live_patch
, as well as form
submits via phx-submit
, the JavaScript events "phx:page-loading-start"
and
"phx:page-loading-stop"
are dispatched on window. Additionally, any phx-
event may dispatch page loading events by annotating the DOM element with
phx-page-loading
. This is useful for showing main page loading status, for example:
// app.js
import NProgress from "nprogress"
window.addEventListener("phx:page-loading-start", info => NProgress.start())
window.addEventListener("phx:page-loading-stop", info => NProgress.done())
Within the callback, info.detail
will be an object that contains a kind
key, with a value that depends on the triggering event:
"redirect"
- the event was triggered by a redirect"patch"
- the event was triggered by a patch"initial"
- the event was triggered by initial page load"element"
- the event was triggered by aphx-
bound element, such asphx-click
For all kinds of page loading events, all but "element"
will receive an additional to
key in the info metadata pointing to the href associated with the page load.
In the case of an "element"
page loading event, the info will contain a
"target"
key containing the DOM element which triggered the page loading
state.
Client hooks
To handle custom client-side JavaScript when an element is added, updated, or removed by the server, a hook object may be provided with the following life-cycle callbacks:
mounted
- the element has been added to the DOM and its server LiveView has finished mountingbeforeUpdate
- the element is about to be updated in the DOM. Note: any call here must be synchronous as the operation cannot be deferred or cancelled.updated
- the element has been updated in the DOM by the serverbeforeDestroy
- the element is about to be removed from the DOM. Note: any call here must be synchronous as the operation cannot be deferred or cancelled.destroyed
- the element has been removed from the page, either by a parent update, or by the parent being removed entirelydisconnected
- the element's parent LiveView has disconnected from the serverreconnected
- the element's parent LiveView has reconnected to the server
The above life-cycle callbacks have in-scope access to the following attributes:
el
- attribute referencing the bound DOM node,viewName
- attribute matching the DOM node's phx-view valuepushEvent(event, payload, (reply, ref) => ...)
- method to push an event from the client to the LiveView serverpushEventTo(selectorOrTarget, event, payload, (reply, ref) => ...)
- method to push targeted events from the client to LiveViews and LiveComponents.handleEvent(event, (payload) => ...)
- method to handle an event pushed from the server
For example, the markup for a controlled input for phone-number formatting could be written like this:
<input type="text" name="user[phone_number]" id="user-phone-number" phx-hook="PhoneNumber" />
Then a hook callback object could be defined and passed to the socket:
let Hooks = {}
Hooks.PhoneNumber = {
mounted() {
this.el.addEventListener("input", e => {
let match = this.el.value.replace(/\D/g, "").match(/^(\d{3})(\d{3})(\d{4})$/)
if(match) {
this.el.value = `${match[1]}-${match[2]}-${match[3]}`
}
})
}
}
let liveSocket = new LiveSocket("/live", Socket, {hooks: Hooks, ...})
...
Note: when using phx-hook
, a unique DOM ID must always be set.
For integration with client-side libraries which require a broader access to full
DOM management, the LiveSocket
constructor accepts a dom
option with an
onBeforeElUpdated
callback. The fromEl
and toEl
DOM nodes are passed to the
function just before the DOM patch operations occurs in LiveView. This allows external
libraries to (re)initialize DOM elements or copy attributes as necessary as LiveView
performs its own patch operations. The update operation cannot be cancelled or deferred,
and the return value is ignored. For example, the following option could be used to add
Alpine.js support to your project:
let liveSocket = new LiveSocket("/live", Socket, {
...,
dom: {
onBeforeElUpdated(from, to){
if(from.__x){ window.Alpine.clone(from.__x, to) }
}
},
})
Client-server communication
A hook can push events to the LiveView by using the pushEvent
function and receive a
reply from the server via a {:reply, map, socket}
return value. The reply payload will be
passed to the optional pushEvent
response callback.
Communication with the hook from the server can be done by reading data attributes on the
hook element or by using push_event
on the server and handleEvent
on the client.
For example, to implement infinite scrolling, one can pass the current page using data attributes:
<div id="infinite-scroll" phx-hook="InfiniteScroll" data-page="<%= @page %>">
And then in the client:
Hooks.InfiniteScroll = {
page() { return this.el.dataset.page },
mounted(){
this.pending = this.page()
window.addEventListener("scroll", e => {
if(this.pending == this.page() && scrollAt() > 90){
this.pending = this.page() + 1
this.pushEvent("load-more", {})
}
})
},
updated(){ this.pending = this.page() }
}
However, the data attribute approach is not a good approach if you need to frequently push data to the client. To push out-of-band events to the client, for example to render charting points, one could do:
<div id="chart" phx-hook="Chart">
{:noreply, push_event(socket, "points", %{points: new_points})}
And then on the client:
Hooks.Chart = {
mounted(){
this.handleEvent("points", ({points}) => MyChartLib.addPoints(points))
}
}
Note: events pushed from the server via push_event
are global and will be dispatched
to all active hooks on the client who are handling that event.
Note: In case a LiveView pushes events and renders content, handleEvent
callbacks are invoked after the page is updated. Therefore, if the LiveView redirects at the same time it pushes events, callbacks won't be invoked.