View Source Phoenix.LiveComponent behaviour (Phoenix LiveView v1.0.1)
LiveComponents are a mechanism to compartmentalize state, markup, and events in LiveView.
LiveComponents are defined by using Phoenix.LiveComponent
and are used
by calling Phoenix.Component.live_component/1
in a parent LiveView.
They run inside the LiveView process but have their own state and
life-cycle. For this reason, they are also often called "stateful components".
This is a contrast to Phoenix.Component
, also known as "function components",
which are stateless and can only compartmentalize markup.
The smallest LiveComponent only needs to define a render/1
function:
defmodule HeroComponent do
# In Phoenix apps, the line is typically: use MyAppWeb, :live_component
use Phoenix.LiveComponent
def render(assigns) do
~H"""
<div class="hero">{@content}</div>
"""
end
end
A LiveComponent is rendered as:
<.live_component module={HeroComponent} id="hero" content={@content} />
You must always pass the module
and id
attributes. The id
will be
available as an assign and it must be used to uniquely identify the
component. All other attributes will be available as assigns inside the
LiveComponent.
Functional components or live components?
Generally speaking, you should prefer function components over live components, as they are a simpler abstraction, with a smaller surface area. The use case for live components only arises when there is a need for encapsulating both event handling and additional state.
Life-cycle
Mount and update
Live components are identified by the component module and their ID. We often tie the component ID to some application based ID:
<.live_component module={UserComponent} id={@user.id} user={@user} />
When live_component/1
is called,
mount/1
is called once, when the component is first added to the page.
mount/1
receives a socket
as its argument. Note that this is not the
same socket
struct from the parent LiveView. It doesn't contain the parent
LiveView's assigns
, and updating it won't affect the parent LiveView's
socket
.
Then update/2
is invoked with all of the assigns passed to
live_component/1
. The assigns
received as the first argument to update/2
will only include those
assigns given to live_component/1
,
and not any pre-existing assigns in socket.assigns
such as those assigned
by mount/1
.
If update/2
is not defined then all assigns given to
live_component/1
will simply be
merged into socket.assigns
.
Both mount/1
and update/2
must return a tuple whose first element is
:ok
and whose second element is the updated socket
.
After the component is updated, render/1
is called with all assigns.
On first render, we get:
mount(socket) -> update(assigns, socket) -> render(assigns)
On further rendering:
update(assigns, socket) -> render(assigns)
Two live components with the same module and ID are treated as the same component, regardless of where they are in the page. Therefore, if you change the location of where a component is rendered within its parent LiveView, it won't be remounted. This means you can use live components to implement cards and other elements that can be moved around without losing state. A component is only discarded when the client observes it is removed from the page.
Finally, the given id
is not automatically used as the DOM ID. If you want to set
a DOM ID, it is your responsibility to do so when rendering:
defmodule UserComponent do
# In Phoenix apps, the line is typically: use MyAppWeb, :live_component
use Phoenix.LiveComponent
def render(assigns) do
~H"""
<div id={"user-#{@id}"} class="user">
{@user.name}
</div>
"""
end
end
Events
LiveComponents can also implement the handle_event/3
callback
that works exactly the same as in LiveView. For a client event to
reach a component, the tag must be annotated with a phx-target
.
If you want to send the event to yourself, you can simply use the
@myself
assign, which is an internal unique reference to the
component instance:
<a href="#" phx-click="say_hello" phx-target={@myself}>
Say hello!
</a>
Note that @myself
is not set for stateless components, as they cannot
receive events.
If you want to target another component, you can also pass an ID
or a class selector to any element inside the targeted component.
For example, if there is a UserComponent
with the DOM ID of "user-13"
,
using a query selector, we can send an event to it with:
<a href="#" phx-click="say_hello" phx-target="#user-13">
Say hello!
</a>
In both cases, handle_event/3
will be called with the
"say_hello" event. When handle_event/3
is called for a component,
only the diff of the component is sent to the client, making them
extremely efficient.
Any valid query selector for phx-target
is supported, provided that the
matched nodes are children of a LiveView or LiveComponent, for example
to send the close
event to multiple components:
<a href="#" phx-click="close" phx-target="#modal, #sidebar">
Dismiss
</a>
Update many
Live components also support an optional update_many/1
callback
as an alternative to update/2
. While update/2
is called for
each component individually, update_many/1
is called with all
LiveComponents of the same module being currently rendered/updated.
The advantage is that you can preload data from the database using
a single query for all components, instead of running one query per
component.
To provide a more complete understanding of why both callbacks are necessary, let's see an example. Imagine you are implementing a component and the component needs to load some state from the database. For example:
<.live_component module={UserComponent} id={user_id} />
A possible implementation would be to load the user on the update/2
callback:
def update(assigns, socket) do
user = Repo.get!(User, assigns.id)
{:ok, assign(socket, :user, user)}
end
However, the issue with said approach is that, if you are rendering
multiple user components in the same page, you have a N+1 query problem.
By using update_many/1
instead of update/2
, we receive a list
of all assigns and sockets, allowing us to update many at once:
def update_many(assigns_sockets) do
list_of_ids = Enum.map(assigns_sockets, fn {assigns, _sockets} -> assigns.id end)
users =
from(u in User, where: u.id in ^list_of_ids, select: {u.id, u})
|> Repo.all()
|> Map.new()
Enum.map(assigns_sockets, fn {assigns, socket} ->
assign(socket, :user, users[assigns.id])
end)
end
Now only a single query to the database will be made. In fact, the
update_many/1
algorithm is a breadth-first tree traversal, which means
that even for nested components, the amount of queries are kept to
a minimum.
Finally, note that update_many/1
must return an updated list of
sockets in the same order as they are given. If update_many/1
is
defined, update/2
is not invoked.
Summary
All of the life-cycle events are summarized in the diagram below. The bubble events in white are triggers that invoke the component. In blue you have component callbacks, where the underlined names represent required callbacks:
flowchart LR
*((start)):::event-.->M
WE([wait for<br>parent changes]):::event-.->M
W([wait for<br>events]):::event-.->H
subgraph j__transparent[" "]
subgraph i[" "]
direction TB
M(mount/1<br><em>only once</em>):::callback
M-->U
M-->UM
end
U(update/2):::callback-->A
UM(update_many/1):::callback-->A
subgraph j[" "]
direction TB
A --> |yes| R
H(handle_event/3):::callback-->A{any<br>changes?}:::diamond
end
A --> |no| W
end
R(render/1):::callback_req-->W
classDef event fill:#fff,color:#000,stroke:#000
classDef diamond fill:#FFC28C,color:#000,stroke:#000
classDef callback fill:#B7ADFF,color:#000,stroke-width:0
classDef callback_req fill:#B7ADFF,color:#000,stroke-width:0,text-decoration:underline
Managing state
Now that we have learned how to define and use components, as well as
how to use update_many/1
as a data loading optimization, it is important
to talk about how to manage state in components.
Generally speaking, you want to avoid both the parent LiveView and the LiveComponent working on two different copies of the state. Instead, you should assume only one of them to be the source of truth. Let's discuss the two different approaches in detail.
Imagine a scenario where a LiveView represents a board with each card in it as a separate LiveComponent. Each card has a form to allow update of the card title directly in the component, as follows:
defmodule CardComponent do
use Phoenix.LiveComponent
def render(assigns) do
~H"""
<form phx-submit="..." phx-target={@myself}>
<input name="title">{@card.title}</input>
...
</form>
"""
end
...
end
We will see how to organize the data flow to keep either the board LiveView or the card LiveComponents as the source of truth.
LiveView as the source of truth
If the board LiveView is the source of truth, it will be responsible
for fetching all of the cards in a board. Then it will call
live_component/1
for each card, passing the card struct as argument to CardComponent
:
<.live_component
:for={card <- @cards}
module={CardComponent}
card={card}
id={card.id}
board_id={@id}
/>
Now, when the user submits the form, CardComponent.handle_event/3
will be triggered. However, if the update succeeds, you must not
change the card struct inside the component. If you do so, the card
struct in the component will get out of sync with the LiveView. Since
the LiveView is the source of truth, you should instead tell the
LiveView that the card was updated.
Luckily, because the component and the view run in the same process,
sending a message from the LiveComponent to the parent LiveView is as
simple as sending a message to self()
:
defmodule CardComponent do
...
def handle_event("update_title", %{"title" => title}, socket) do
send self(), {:updated_card, %{socket.assigns.card | title: title}}
{:noreply, socket}
end
end
The LiveView then receives this event using Phoenix.LiveView.handle_info/2
:
defmodule BoardView do
...
def handle_info({:updated_card, card}, socket) do
# update the list of cards in the socket
{:noreply, updated_socket}
end
end
Because the list of cards in the parent socket was updated, the parent LiveView will be re-rendered, sending the updated card to the component. So in the end, the component does get the updated card, but always driven from the parent.
Alternatively, instead of having the component send a message directly to the
parent view, the component could broadcast the update using Phoenix.PubSub
.
Such as:
defmodule CardComponent do
...
def handle_event("update_title", %{"title" => title}, socket) do
message = {:updated_card, %{socket.assigns.card | title: title}}
Phoenix.PubSub.broadcast(MyApp.PubSub, board_topic(socket), message)
{:noreply, socket}
end
defp board_topic(socket) do
"board:" <> socket.assigns.board_id
end
end
As long as the parent LiveView subscribes to the board:<ID>
topic,
it will receive updates. The advantage of using PubSub is that we get
distributed updates out of the box. Now, if any user connected to the
board changes a card, all other users will see the change.
LiveComponent as the source of truth
If each card LiveComponent is the source of truth, then the board LiveView must no longer fetch the card structs from the database. Instead, the board LiveView must only fetch the card ids, then render each component only by passing an ID:
<.live_component
:for={card_id <- @card_ids}
module={CardComponent}
id={card_id}
board_id={@id}
/>
Now, each CardComponent will load its own card. Of course, doing so
per card could be expensive and lead to N queries, where N is the
number of cards, so we can use the update_many/1
callback to make it
efficient.
Once the card components are started, they can each manage their own card, without concerning themselves with the parent LiveView.
However, note that components do not have a Phoenix.LiveView.handle_info/2
callback. Therefore, if you want to track distributed changes on a card,
you must have the parent LiveView receive those events and redirect them
to the appropriate card. For example, assuming card updates are sent
to the "board:ID" topic, and that the board LiveView is subscribed to
said topic, one could do:
def handle_info({:updated_card, card}, socket) do
send_update CardComponent, id: card.id, board_id: socket.assigns.id
{:noreply, socket}
end
With Phoenix.LiveView.send_update/3
, the CardComponent
given by id
will be invoked, triggering the update or update_many callback, which will
load the most up to date data from the database.
Unifying LiveView and LiveComponent communication
In the examples above, we have used send/2
to communicate with LiveView
and send_update/2
to communicate with components. This introduces a problem:
what if you have a component that may be mounted both inside a LiveView
or another component? Given each uses a different API for exchanging data,
this may seem tricky at first, but an elegant solution is to use anonymous
functions as callbacks. Let's see an example.
In the sections above, we wrote the following code in our CardComponent
:
def handle_event("update_title", %{"title" => title}, socket) do
send self(), {:updated_card, %{socket.assigns.card | title: title}}
{:noreply, socket}
end
The issue with this code is that, if CardComponent is mounted inside another component, it will still message the LiveView. Not only that, this code may be hard to maintain because the message sent by the component is defined far away from the LiveView that will receive it.
Instead let's define a callback that will be invoked by CardComponent:
def handle_event("update_title", %{"title" => title}, socket) do
socket.assigns.on_card_update.(%{socket.assigns.card | title: title})
{:noreply, socket}
end
And now when initializing the CardComponent from a LiveView, we may write:
<.live_component
module={CardComponent}
card={card}
id={card.id}
board_id={@id}
on_card_update={fn card -> send(self(), {:updated_card, card}) end} />
If initializing it inside another component, one may write:
<.live_component
module={CardComponent}
card={card}
id={card.id}
board_id={@id}
on_card_update={fn card -> send_update(@myself, card: card) end} />
The major benefit in both cases is that the parent has explicit control over the messages it will receive.
Slots
LiveComponent can also receive slots, in the same way as a Phoenix.Component
:
<.live_component module={MyComponent} id={@data.id} >
<div>Inner content here</div>
</.live_component>
If the LiveComponent defines an update/2
, be sure that the socket it returns
includes the :inner_block
assign it received.
See the docs for Phoenix.Component
for more information.
Live patches and live redirects
A template rendered inside a component can use <.link patch={...}>
and
<.link navigate={...}>
. Patches are always handled by the parent LiveView,
as components do not provide handle_params
.
Cost of live components
The internal infrastructure LiveView uses to keep track of live components is very lightweight. However, be aware that in order to provide change tracking and to send diffs over the wire, all of the components' assigns are kept in memory - exactly as it is done in LiveViews themselves.
Therefore it is your responsibility to keep only the assigns necessary in each component. For example, avoid passing all of LiveView's assigns when rendering a component:
<.live_component module={MyComponent} {assigns} />
Instead pass only the keys that you need:
<.live_component module={MyComponent} user={@user} org={@org} />
Luckily, because LiveViews and LiveComponents are in the same process,
they share the data structure representations in memory. For example,
in the code above, the view and the component will share the same copies
of the @user
and @org
assigns.
You should also avoid using live components to provide abstract DOM components. As a guideline, a good LiveComponent encapsulates application concerns and not DOM functionality. For example, if you have a page that shows products for sale, you can encapsulate the rendering of each of those products in a component. This component may have many buttons and events within it. On the opposite side, do not write a component that is simply encapsulating generic DOM components. For instance, do not do this:
defmodule MyButton do
use Phoenix.LiveComponent
def render(assigns) do
~H"""
<button class="css-framework-class" phx-click="click">
{@text}
</button>
"""
end
def handle_event("click", _, socket) do
_ = socket.assigns.on_click.()
{:noreply, socket}
end
end
Instead, it is much simpler to create a function component:
def my_button(%{text: _, click: _} = assigns) do
~H"""
<button class="css-framework-class" phx-click={@click}>
{@text}
</button>
"""
end
If you keep components mostly as an application concern with only the necessary assigns, it is unlikely you will run into issues related to live components.
Limitations
Live Components require a single HTML tag at the root. It is not possible to have components that render only text or multiple tags.
Summary
Functions
Uses LiveComponent in the current module.
Callbacks
@callback handle_async( name :: term(), async_fun_result :: {:ok, term()} | {:exit, term()}, socket :: Phoenix.LiveView.Socket.t() ) :: {:noreply, Phoenix.LiveView.Socket.t()}
@callback handle_event( event :: binary(), unsigned_params :: Phoenix.LiveView.unsigned_params(), socket :: Phoenix.LiveView.Socket.t() ) :: {:noreply, Phoenix.LiveView.Socket.t()} | {:reply, map(), Phoenix.LiveView.Socket.t()}
@callback mount(socket :: Phoenix.LiveView.Socket.t()) :: {:ok, Phoenix.LiveView.Socket.t()} | {:ok, Phoenix.LiveView.Socket.t(), keyword()}
@callback render(assigns :: Phoenix.LiveView.Socket.assigns()) :: Phoenix.LiveView.Rendered.t()
@callback update( assigns :: Phoenix.LiveView.Socket.assigns(), socket :: Phoenix.LiveView.Socket.t() ) :: {:ok, Phoenix.LiveView.Socket.t()}
@callback update_many([{Phoenix.LiveView.Socket.assigns(), Phoenix.LiveView.Socket.t()}]) :: [ Phoenix.LiveView.Socket.t() ]
Functions
Uses LiveComponent in the current module.
use Phoenix.LiveComponent
Options
:global_prefixes
- the global prefixes to use for components. SeeGlobal Attributes
inPhoenix.Component
for more information.