Plushie has two kinds of custom widgets: pure Elixir (compose existing widgets or draw with canvas) and native (Rust-backed, for custom GPU rendering). This reference covers the macro API, handler protocol, event flow, state management, testing, and native widget integration.

For a narrative introduction, see the Custom Widgets guide.

Widget macro API

use Plushie.Widget generates a struct, constructor, setters, protocol implementations, and (for stateful widgets) the Handler behaviour. The macro detects which callbacks and declarations are present and generates the appropriate code.

Declarations

MacroPurposeExample
widget/2Type name and optionswidget :gauge or widget :gauge, container: true
field/3Typed propertyfield :label, :string, default: "Hello"
event/2Event declarationevent :change, value: :float
state/1Internal state fieldsstate hover: nil, count: 0
command/2Widget command (native)command :set_value, value: :float
rust_crate/1Rust crate path (native)rust_crate "path/to/crate"
rust_constructor/1Rust constructor (native)rust_constructor "gauge::new()"

Widget type name

widget :my_widget declares the type name. This name appears in custom event tuples ({:my_widget, :change}) and is used for protocol dispatch. Choose a unique name across your application. Duplicate type names are not validated at compile time and will cause event routing confusion.

Field types

Primitive atom shortcuts: :integer, :float, :string, :boolean, :atom, :any, :map.

Domain types use their full module name (e.g. Plushie.Type.Color, Plushie.Type.Length, Plushie.Type.Font).

Composite types can be expressed inline as tuples:

field :tags, {:list, :string}
field :mode, {:enum, [:read, :write]}
field :scores, {:map, {:string, :integer}}
field :range, {:tuple, [:float, :float]}

Any module that implements Plushie.Type can be used as a field type. See the Custom Types reference for building your own type modules.

Field options

Every field declaration accepts the type as the second argument and an optional keyword list of options:

field :name, :string, default: "untitled", doc: "Display name."
OptionTypePurpose
:docString.t()Description for setter @doc and the auto-generated Props table in @moduledoc. Always provide this for public-facing widgets.
:defaultterm()Default value in the struct. When present, the field is not required at construction time.
:optionboolean()When false, excludes the field from the keyword options API (with_options/2, __field_keys__/0). Use for positional-only fields. Default: true.
:wire_nameatom()Override the prop key sent over the wire. Use when the Elixir field name differs from the renderer's expected key (e.g., field :is_toggled, :boolean, wire_name: :checked).
:requiredboolean()Explicit required flag. Positional fields without a default are required automatically.
:cast(term() -> term())Custom cast function for the setter, bypassing the type's cast/1. Use for fields that need coercion beyond what the type provides.

Type-specific constraints (like :min, :max, :min_length) are passed through to the type module. See Custom Types: Field constraints.

Writing good field docs

The :doc option is the primary way to document widget props. It appears in two places:

  1. The setter's @doc (visible in h MyWidget.spacing in iex and in per-function hexdocs)
  2. The auto-generated Props table in the widget's @moduledoc (visible at the top of the module's hexdocs page)

Write concise, specific descriptions:

# Good: specific, actionable
field :spacing, :float, doc: "Space between checkbox and label in pixels."
field :style, Plushie.Type.Style, doc: "Named preset (`:primary`, `:danger`) or custom `StyleMap`."

# Bad: restates the name
field :spacing, :float, doc: "The spacing."
field :style, Plushie.Type.Style, doc: "The style."

Include the unit (pixels, milliseconds) when applicable. Link to related types or docs with backtick references. Mention the default behavior when nil ("Default: fill", "Default: shrink").

Fields without :doc get a generic "Sets the :name field." message. For internal or experimental widgets this is fine, but published widgets should document every field.

Reserved field names

The following names are reserved and cannot be used in field declarations. The macro raises a compile error if you try:

NameReason
:idAlways the first positional argument to new/N. Present on every widget struct.
:typeUsed internally for the widget's type string on the wire.
:childrenManaged by the container system (container: true).
:a11yAuto-generated accessibility field with special cast (A11y.cast/1). Set via a11y: %{role: :button} in options, not as a declared field.
:event_rateAuto-generated rate-limiting field. Set via event_rate: 60 in options.
:doReserved by Elixir for block syntax.

If you need to send a prop with one of these names over the wire, use :wire_name on a differently-named field:

field :widget_type, :string, wire_name: :type, doc: "Custom type tag."

Container widgets

widget :my_widget, container: true adds a :children field to the struct and configures new/2 to accept :do blocks. Children are available in view/3 via props.children:

def view(id, props, state) do
  import Plushie.UI
  column id: id do
    props.children
  end
end

Note: container: true does not auto-generate push/2 or extend/2 methods. If you need the pipeline API for your container widget, define them manually:

def push(%__MODULE__{} = w, child), do: %{w | children: [child | w.children]}
def extend(%__MODULE__{} = w, children), do: %{w | children: w.children ++ children}

Event routing

  • event :name, value: :type - scalar payload, delivered in WidgetEvent.value
  • event :name, fields: [field: :type, ...] - structured payload, delivered in WidgetEvent.value as an atom-keyed map

Custom events appear in WidgetEvent.type as {widget_type, :event_name} tuples (e.g. {:my_widget, :change}). Built-in event names (:click, :toggle, etc.) use the standard spec automatically.

Generated code

use Plushie.Widget generates:

  • defstruct with :id, all declared props, :a11y, :event_rate (plus :children if container: true)
  • @type t and @type option
  • new/2 constructor with prop validation
  • Per-prop setter functions (for pipeline style)
  • with_options/2 for applying keyword options
  • Plushie.Tree.Node implementation
  • Plushie.Widget.Handler behaviour (if view/2 or view/3 defined)
  • __initial_state__/0 - returns the default state map
  • __widget__?/0 - returns true (marker function)
  • __field_keys__/0 - valid option names for compile-time validation
  • __field_types__/0 - nested struct types for do-block syntax

For native widgets, additionally generates:

  • native_crate/0, rust_constructor/0, type_names/0
  • Per-command functions (e.g. set_value/2 for command :set_value)

Handler protocol

Plushie.Widget.Handler

Callbacks

CallbackSignatureRequired?
view/2(id, props) -> treeYes (stateless)
view/3(id, props, state) -> treeYes (stateful)
handle_event/2(event, state) -> resultNo
subscribe/2(props, state) -> [sub]No

If only view/2 is defined (no state), the macro generates a view/3 adapter that ignores the state argument. This means the normalisation pipeline always calls view/3 uniformly.

handle_event/2 return values

All clauses must return one of:

ReturnEffect
{:emit, family, data}Emit event to parent. Original replaced.
{:emit, family, data, new_state}Emit and update state.
{:update_state, new_state}Update state. No event to parent.
:consumedSuppress the event entirely.
:ignoredPass through unchanged. Next handler in scope chain gets it.

Default behaviour when handle_event/2 is not defined:

  • If the widget declares events: :consumed (opaque by default)
  • If no events declared: :ignored (transparent by default)

Widget tiers

TierDeclarationsBehaviour
Statelesswidget, field, view/2Transparent to events. No state.
Stateful+ state, view/3, handle_event/2Captures and transforms events. Has state.
Full lifecycle+ subscribe/2, eventEvents, state, subscriptions.

The macro detects which tier applies at compile time based on what callbacks and declarations are present.

Event flow

Events walk the scope chain from innermost to outermost:

  1. Event arrives with id and reversed scope list.
  2. Runtime builds handler chain from the scope using the widget handler registry.
  3. Each handler's handle_event/2 is called in order (innermost first).
  4. {:emit, ...} replaces the event and continues to the next handler.
  5. :consumed stops propagation.
  6. :ignored passes the original event to the next handler.
  7. If no handler captures, the event reaches update/2.

Canvas background events use the unified pointer types (:press, :release, :move, :scroll) and are delivered to update/2 like any other event. They are not auto-consumed.

Widget-scoped subscriptions

Widgets can declare their own subscriptions via subscribe/2. These are automatically namespaced per widget instance to prevent collisions with app subscriptions or other widget instances:

@impl Plushie.Widget.Handler
def subscribe(_props, state) do
  if state.animating do
    [Plushie.Subscription.every(16, :animate)]
  end
end

The runtime wraps each subscription tag in a tuple: {:__widget__, window_id, widget_id, inner_tag}. Timer events matching this structure are intercepted and routed through the widget's handle_event/2 instead of reaching update/2. The inner tag (e.g. :animate) is what the widget sees in the event.

Multiple instances of the same widget each get independent subscriptions. If instance A is animating and instance B is not, only A receives timer events.

State management

State lifecycle

Widget state follows tree presence:

  • Appear: widget enters the tree -> state initialised from __initial_state__/0
  • Update: handle_event/2 returns {:update_state, new_state} or {:emit, ..., new_state} -> state updated
  • Re-render: view/3 called with current state on each update cycle
  • Disappear: widget leaves the tree -> state cleaned up

There are no explicit mount or unmount callbacks. If the widget's ID changes between renders, the runtime sees it as a removal and re-creation, resetting state.

State storage

The runtime maintains widget state in the handler registry, keyed by canonical scoped ID (e.g., "main#form/picker"). During the render cycle, states are passed to Plushie.Tree.normalize/2 via the normalize context map, where they are looked up when widget placeholders are encountered. New widgets (no stored state) fall back to __initial_state__/0.

Placeholder-to-rendered pipeline

  1. MyWidget.new(id, opts) returns a widget struct.
  2. Plushie.Widget.to_node/1 (via Tree.Node) converts to a widget_placeholder node tagged with the module and props.
  3. During Plushie.Tree.normalize/1, placeholders are detected.
  4. State is looked up from the registry or initialised from __initial_state__/0.
  5. view/3 is called with the ID, props, and state.
  6. The rendered output replaces the placeholder and is normalised recursively.
  7. Widget metadata (module, state, event specs) is accumulated in the NormalizeCtx during normalization. Tree nodes are pure wire representations and do not carry metadata.
  8. The runtime derives the handler registry from the tree for O(1) event dispatch lookups.

Custom widget IDs are transparent to scoping. They do not create scope boundaries. Children rendered by a widget inherit the parent container's scope, not the widget's ID. See Scoped IDs.

Testing custom widgets

Plushie.Test.WidgetCase hosts a single widget in a test harness connected to a real renderer:

defmodule MyApp.GaugeTest do
  use Plushie.Test.WidgetCase, widget: MyApp.Gauge

  setup do
    init_widget("gauge", value: 50, max: 100)
  end

  test "displays initial value" do
    assert_text("#gauge/value", "50%")
  end

  test "emits change event on click" do
    click("#gauge/increment")
    assert last_event().type == {:gauge, :change}
  end
end

init_widget/2 starts the widget with the given ID and props. The harness wraps it in a window and records emitted events.

WidgetCase helpers

HelperPurpose
last_event/0Most recently emitted WidgetEvent, or nil
events/0All emitted events, newest first

All standard test helpers (click/1, find!/1, assert_text/2, model/0, etc.) are also available. See the Testing reference for the full API.

Native widget integration

When you need rendering capabilities beyond what built-in widgets and canvas offer (custom GPU drawing, new input types, performance-critical visuals), build a native widget backed by Rust.

Elixir side

defmodule MyApp.Gauge do
  use Plushie.Widget, :native_widget

  widget :gauge
  field :value, :float
  rust_crate "path/to/gauge_crate"
  rust_constructor "gauge::new()"
  event :value_changed, fields: [value: :float]

  # No payload
  command :reset

  # Typed scalar value
  command :set_value, value: :float

  # Structured fields (required fields become positional args)
  command :set_range, fields: [min: :float, max: :float]

  # Block form (optional fields become keyword opts)
  command :configure do
    field :min, :float
    field :max, :float
    field :step, :float, required: false
  end
end

The command macro supports the same forms as event:

  • command :reset (no payload)
  • command :set_value, value: :float (typed scalar value)
  • command :set_range, fields: [min: :float, max: :float] (structured fields)
  • Block form with field declarations (supports required: false for optional fields)

Required fields become positional arguments in the generated function. Optional fields become keyword options. Values go through Plushie.Type.encode_value/1 before hitting the wire.

Commands use the unified wire format matching events:

{"type": "command", "id": "gauge", "family": "set_value", "value": 72.0}

The command macro also works in standalone modules via use Plushie.Command (without use Plushie.Widget). See the commands guide for details.

Rust side

Implement the PlushieWidget trait from plushie_widget_sdk::prelude::*:

MethodPhaseRequired?
type_names()RegistrationYes
namespace()RegistrationNo
render()View (immutable)Yes
clone_for_session()MultiplexingYes
init()StartupNo
prepare()Pre-view (mutable)No
handle_message()Message dispatchNo
handle_widget_op()Command dispatch (receives the family and value from the wire)No
cleanup()Node removalNo
infer_a11y()AccessibilityNo

Panic isolation

The renderer wraps all mutable widget methods in catch_unwind. Three consecutive render panics auto-poison the widget (red placeholder shown). Poisoned state is cleared on the next full snapshot (triggered by tree changes or renderer restart).

Build system

mix plushie.build auto-detects native widgets via Plushie.Tree.Node consolidation. It generates a Cargo workspace with a main.rs that registers each native widget via its rust_constructor expression. No configuration needed. Add a native widget to your dependencies and it appears in the next build.

When removing a native widget, run mix clean to clear stale BEAM files. Protocol consolidation reads compiled .beam files, so leftover files from the removed widget will cause phantom detection until cleaned out.

See the Mix Tasks reference for build details.

Table element composition

Tables use a structural composition model via Plushie.Table.Element, Plushie.Table.Row, and Plushie.Table.Cell. Rows are children of the table widget (not data props), which enables LIS-based wire diffing for efficient updates when rows change order.

table "users", columns: columns do
  for user <- model.users do
    table_row user.id do
      cell "name", text(user.name)
      cell "email", text(user.email)
    end
  end
end

Plushie.Table.Element is the table-domain counterpart of Plushie.Canvas.Element. It shares the same Plushie.DSL.Element infrastructure and generates the same set of functions (new/1, new/2, setters, build/1, Plushie.Tree.Node impl). The separate module provides domain-appropriate naming.

See also