Plushie ships mix tasks for running, building, downloading, inspecting, and debugging Plushie applications and renderer binaries.
| Task | Purpose |
|---|---|
plushie.gui | Run a Plushie app |
plushie.build | Build the renderer binary from source |
plushie.download | Download a precompiled renderer binary |
plushie.inspect | Print the UI tree as JSON |
plushie.connect | Connect to a remote renderer |
plushie.script | Run automation scripts headlessly |
plushie.replay | Replay scripts with real windows |
preflight | Run all CI checks locally |
plushie.gui
Starts a Plushie application with a renderer binary.
mix plushie.gui PlushiePad
This compiles your project, resolves the renderer binary (see binary resolution), starts the Plushie supervision tree (Bridge + Runtime), and opens your app's windows. The task blocks until the app exits, either by closing the last window or pressing Ctrl+C.
Flags
| Flag | Description |
|---|---|
--build | Run mix plushie.build before starting |
--release | Build with optimisations (requires --build) |
--json | Switch wire protocol to JSON (see debugging) |
--watch | Enable hot code reloading |
--no-watch | Disable hot reload even if config enables it |
--debounce MS | File watch debounce interval in milliseconds (default: 100) |
--daemon | Keep running after the last window closes |
Daemon mode is useful for apps that manage their own window lifecycle.
In both modes, closing all windows delivers
%SystemEvent{type: :all_windows_closed} to update/2. Without
--daemon, the runtime shuts down after that update. With --daemon,
it continues running so you can open new windows, show a tray menu, etc.
Hot reload
Hot reload watches your source files and recompiles on change, updating
the running UI without restarting. Enable it with --watch or
permanently in config/dev.exs:
config :plushie, code_reloader: trueFlag priority: --watch > --no-watch > config > disabled.
When active:
- Elixir changes: any
.exfile in your compilation paths triggers recompilation. The runtime re-callsview/1with the current model (not a freshinit/1) and diffs the new tree against the old one. Only the changes are sent to the renderer. This means your application state (form inputs, scroll positions, navigation) is preserved across recompilations. The debounce (default 100ms) prevents rapid recompilation when your editor writes multiple files. - Rust changes (native widgets only):
.rsandCargo.tomlchanges triggercargo buildwith a longer debounce (200ms). On success, the Bridge callsrestart_renderer/1which cleanly shuts down the old renderer process and starts a new one. The runtime re-syncs by sending a fresh settings message and full snapshot to the new process. Widget state managed by the runtime (Elixir-side) is preserved; widget state managed by the renderer (scroll offsets, cursor positions) resets. - Dev overlay: a status bar appears at the top of each window during
rebuilds. It uses the
__plushie_dev__/ID prefix so its events are intercepted by the runtime before reaching yourupdate/2. The overlay shows "Rebuilding..." with a collapsible drawer for build output. It auto-dismisses on success (unless expanded) and persists on failure with error details and a dismiss button.
JSON debugging
mix plushie.gui PlushiePad --json
Switches the wire protocol from MessagePack to
newline-delimited JSON. Each message is a complete JSON object on its own
line, making it straightforward to inspect with
jq or pipe to a file:
mix plushie.gui PlushiePad --json 2>protocol.log
For renderer-side logging, set the RUST_LOG environment variable:
RUST_LOG=plushie=debug mix plushie.gui PlushiePad --json
This prints every protocol message the renderer sends and receives, plus
internal decisions (widget rendering, event dispatch, animation frames)
to stderr. The combination of --json (human-readable wire format) and
RUST_LOG (renderer internals) gives full visibility into both sides of
the protocol.
See the Wire Protocol reference for the message format and field descriptions.
plushie.build
Generates a Cargo workspace and compiles the renderer binary from Rust source.
mix plushie.build # debug build
mix plushie.build --release # optimised build
Plushie apps are two processes: your Elixir app (state, events, UI trees) and a Rust renderer (window management, GPU rendering, platform integration). The renderer is a compiled binary that the SDK communicates with over a wire protocol. This task builds that binary.
Most apps use mix plushie.download for a precompiled binary and never
need to build from source. Building is required when you have
native widgets (Rust-backed custom rendering) or
want to work against a local renderer checkout.
Flags
| Flag | Description |
|---|---|
--bin | Build the native binary (default if no flags given) |
--wasm | Build the WASM renderer via wasm-pack |
--release | Build with optimisations (also enabled by config :plushie, build_profile: :release) |
--clean | Clean the build directory before building |
--verbose | Print full Cargo output even on success |
--bin-file PATH | Override native binary destination |
--wasm-dir PATH | Override WASM output directory |
--bin and --wasm can be combined to build both artifacts in one pass.
What it generates
The task creates a Cargo workspace under _build/<env>/plushie/
containing:
- Cargo.toml - workspace manifest with dependencies from crates.io
(version from
BINARY_VERSIONfile) or local paths (whenPLUSHIE_SOURCE_PATHis set). Includes[patch.crates-io]for local source mode so all crates share the same types. - main.rs - entry point that initialises the Plushie renderer and
registers each native widget via its
rust_constructorexpression. - Crate references - one
[dependencies]entry per native widget, pointing to the widget's Rust crate.
Native widget auto-detection
Native widgets are discovered automatically via
Plushie.Widget.WidgetProtocol protocol consolidation at compile time.
Any module that implements the protocol and exports native_crate/0 is
included in the build. No configuration needed. Add a native widget
dependency to your mix.exs and it appears in the next build.
The task validates:
- No two widgets claim the same type name
- No two widgets produce the same Cargo crate name
- Widget versions are compatible with the renderer version (pre-1.0: major.minor must match; post-1.0: major must match)
Local source vs crates.io
By default, Rust dependencies come from crates.io using the version in
the BINARY_VERSION file at the project root. For development against a
local renderer checkout, clone it as a sibling directory:
git clone https://github.com/plushie-ui/plushie-renderer ../plushie-renderer
Then point the build at it:
PLUSHIE_SOURCE_PATH=../plushie-renderer mix plushie.build
Or permanently in config:
config :plushie, source_path: "../plushie-renderer"This adds [patch.crates-io] to the generated Cargo workspace,
redirecting all crate dependencies to local paths. This is essential when
modifying the renderer alongside the SDK. Without it, the build would
mix crates.io types with local types, causing Rust compilation errors.
To build against the latest renderer main branch:
cd ../plushie-renderer && git pull
cd ../plushie-elixir && PLUSHIE_SOURCE_PATH=../plushie-renderer mix plushie.build
WASM builds
mix plushie.build --wasm
mix plushie.build --wasm --release
Builds a WASM renderer via wasm-pack
with --target web. The output files (plushie_renderer_wasm.js and
plushie_renderer_wasm_bg.wasm) go to priv/static/ by default.
WASM builds require a local renderer source checkout
(PLUSHIE_SOURCE_PATH) and wasm-pack on the PATH. The task sets
WASM_BINDGEN_EXTERNREF=0 to avoid "failed to grow table" errors in
some browser environments.
Requirements
- Rust 1.92+ (checked at build time via
rustc --version) cargoon the PATH- For WASM: wasm-pack on the PATH
plushie.download
Downloads a precompiled renderer binary from GitHub releases.
mix plushie.download # native binary
mix plushie.download --wasm # WASM renderer
This is the fastest way to get a working renderer. The binary is
platform-specific (OS + architecture) and version-matched to the SDK
via the BINARY_VERSION file.
Flags
| Flag | Description |
|---|---|
--bin | Download the native binary (default if no flags given) |
--wasm | Download the WASM renderer tarball |
--force | Re-download even if files already exist |
--bin-file PATH | Override native binary destination |
--wasm-dir PATH | Override WASM output directory |
Checksum verification
Every download is verified against a SHA256 checksum fetched from the same GitHub release. If the checksum does not match, the downloaded file is deleted and an error is raised. There is no option to skip verification. This is intentional, as the binary runs as a child process of your application.
Native widget refusal
If your project contains native widgets (detected via protocol
consolidation at compile time), the download task refuses to proceed and
lists the detected widgets. Native widgets add Rust crate dependencies
to the renderer, which means a precompiled binary cannot include them.
Use mix plushie.build instead.
Pure Elixir widgets (those with view/2 or view/3 callbacks but no
native_crate/0) work fine with precompiled binaries. They compose
existing renderer widgets and do not require a custom build.
plushie.inspect
Prints a Plushie app's initial UI tree as pretty-printed JSON, without starting a renderer.
mix plushie.inspect PlushiePad
The task calls init/1 to get the initial model, then view/1 to
produce the UI tree, then Plushie.Tree.normalize/1 to convert widget
structs to plain maps. The result is printed as formatted JSON via
Jason.encode!/2.
This is useful for:
- Debugging layout structure and widget nesting
- Verifying prop values without opening a window
- Quick inspection in CI or scripts
- Checking that
view/1doesn't crash with a fresh model
No renderer binary is needed. The tree is computed entirely in Elixir.
Script mode
mix plushie.inspect PlushiePad --script test.plushie
With --script, the task starts a real test session (with a renderer),
executes the .plushie script instructions, and prints the tree after
execution. This lets you inspect the tree at a specific point in an
interaction sequence. Script failures are reported with the action,
selector, expected value, and error message.
plushie.connect
Connects a Plushie application to an already-listening renderer via a Unix domain socket or TCP port.
mix plushie.connect PlushiePad /tmp/plushie.sock # Unix socket
mix plushie.connect PlushiePad :4567 # TCP port
This is the Elixir side of Plushie's remote rendering architecture.
Normally, plushie.gui spawns the renderer as a child process (the
:spawn transport). With plushie.connect, the renderer is already
running elsewhere and listening on a socket. The SDK connects to it
and communicates over the same wire protocol. The app code is
identical either way.
Flags
| Flag | Description |
|---|---|
--token TOKEN | Shared authentication token |
--json | Use JSON wire format instead of MessagePack |
--daemon | Keep running after all windows close |
Resolution
The socket path comes from the CLI argument or PLUSHIE_SOCKET
environment variable. The authentication token is resolved in priority
order: --token flag, PLUSHIE_TOKEN environment variable, or a JSON
negotiation line on stdin (1-second timeout).
The remote rendering flow
Start the renderer with
plushie --listen --exec "...":plushie --listen --exec "mix plushie.connect PlushiePad"The renderer starts, binds a socket, and spawns the command. The socket path is passed to the command via
PLUSHIE_SOCKET.mix plushie.connectreadsPLUSHIE_SOCKET, connects, and starts the Plushie supervision tree withtransport: {:iostream, adapter}.From this point, the protocol is identical to local mode. The only difference is latency, since messages travel over a socket instead of stdio pipes.
This pattern enables:
- Remote desktop: Elixir on a server, renderer on a workstation
- Embedded devices: Elixir on a Nerves board, renderer on a connected display
- SSH tunnels: pipe the socket through SSH for encrypted remote GUI
- Custom transports: WebSocket bridges, TCP adapters, etc.
See the Configuration reference for transport mode details and the iostream adapter contract.
plushie.script
Runs .plushie automation scripts headlessly.
mix plushie.script # all in test/scripts/
mix plushie.script path/to/test.plushie # specific script
Without arguments, discovers and runs all .plushie files under
test/scripts/. Each script starts a fresh app session against the
mock backend, executes the instructions, and reports pass/fail.
The task suppresses runtime log output (sets Logger to :warning)
during execution to keep the output clean. Artifacts (screenshots, tree
hashes) are written to tmp/plushie_automation/.
Exit code is 0 if all scripts pass, 1 if any fail.
plushie.replay
Replays a .plushie script with real windows and real timing.
mix plushie.replay path/to/test.plushie
Unlike plushie.script (which runs headlessly against the mock backend),
replay uses the :windowed backend. This means real windows appear on
screen, GPU rendering is active, and wait timing directives in the
script are respected. The script plays out in real time.
Useful for:
- Visually verifying that an automation script does what you expect
- Creating demo recordings or walkthroughs
- Debugging interaction sequences that behave differently with real rendering (timing, animation, focus)
preflight
Runs the full CI check suite locally, stopping at the first failure.
mix preflight
Steps, in order:
mix format --check-formatted- code formattingmix compile --warnings-as-errors- compilation with strict warningsmix credo --strict- static analysis and style checkingmix test- the full test suitemix docs --warnings-as-errors- documentation generation (dev env)mix dialyzer- type checking via Dialyzer
The order is deliberate: fast, cheap checks first (formatting takes milliseconds), expensive checks last (Dialyzer can take minutes on first run). Stopping at the first failure avoids wasting time on downstream checks when an earlier one fails.
Each step streams its output directly to the terminal. A green PASS or red FAIL marker appears after each step. If all steps pass, the task prints "All checks passed." and exits with code 0.
If preflight passes locally, CI will pass. Run it before pushing.
Binary resolution
Several tasks need the renderer binary. Plushie.Binary.path!/0
resolves it in priority order:
PLUSHIE_BINARY_PATHenvironment variable - explicit override, useful for CI or custom build pipelines- Application config
:binary_path- explicit per-environment path - Custom widget build in
_build/<env>/plushie/target/- auto-detected aftermix plushie.build - Downloaded binary in
_build/plushie/bin/- auto-detected aftermix plushie.download
Steps 1 and 2 are explicit: if set but pointing to a missing file, they raise immediately with a clear error. Steps 3 and 4 are implicit discovery: they check the path silently and fall through to the next option if not found.
The resolved binary is validated for the current OS and architecture
before use. See Plushie.Binary for the full resolution logic and
version information.
See also
- Configuration reference - environment variables, application config, and transport modes
- Testing reference - test backends, CI setup, and the full test helper API
- Wire Protocol reference - message format for
--jsondebugging Plushie.Binary- binary path resolution and version- Guide: Getting Started - first
use of
plushie.downloadandplushie.gui - Guide: Shared State - remote rendering with SSH transport