View Source Rayex.Structs.Mesh (Rayex v0.0.3)

Mesh

Summary

Types

@type t() :: %Rayex.Structs.Mesh{
  anim_normals: [float()],
  anim_vertices: [float()],
  bone_ids: [non_neg_integer()],
  bone_weights: [float()],
  colors: [non_neg_integer()],
  indices: [non_neg_integer()],
  normals: [float()],
  tangents: [float()],
  texcoords: [float()],
  texcoords2: [float()],
  triangle_count: integer(),
  vao_id: [non_neg_integer()],
  vbo_id: [non_neg_integer()],
  vertex_count: integer(),
  vertices: [float()]
}