View Source Rayex.Structs.Mesh (Rayex v0.0.3)
Mesh
Summary
Types
@type t() :: %Rayex.Structs.Mesh{ anim_normals: [float()], anim_vertices: [float()], bone_ids: [non_neg_integer()], bone_weights: [float()], colors: [non_neg_integer()], indices: [non_neg_integer()], normals: [float()], tangents: [float()], texcoords: [float()], texcoords2: [float()], triangle_count: integer(), vao_id: [non_neg_integer()], vbo_id: [non_neg_integer()], vertex_count: integer(), vertices: [float()] }