View Source Rayex
Rayex provides Elixir NIF bindings to Raylib
NOTE: some of the functions on raylib are not implemented yet, check the contributing section to help
Installation
The package can be installed by adding rayex
to your list of dependencies in mix.exs
:
def deps do
[
{:rayex, "~> 0.0.3"}
]
end
The docs can be found at https://hexdocs.pm/rayex.
Running from source
You need the following packages installed on your system:
- elixir
- erlang (headers)
- pkg-config
- raylib v5
- glibc
- clang-tools (formatter)
If you are using Nix or NixOS you can run nix develop to get an ready to go env to work with!
Now you can run:
mix deps.get
iex -S mix
And test with:
# Import all modules
iex> use Rayex
# open new window
iex> init_window(200, 200, "window name")
# draw a line
iex> begin_drawing()
iex> draw_line(10, 10, 50, 51, %{r: 255, g: 161, b: 0, a: 255})
iex> end_drawing()
You can also run our examples!!
cd examples/3d_picking/
mix deps.get
iex -S mix
iex> The3dPicking.run()
Contributing
There are a few things that you need to know about the code:
- This project aims to run each one of these functions with elixir
- To do so, we are using Unifex to create NIFs
- On
c_src/rayex/rayex.spec.exs
you can find the definitions that will be generated by Unifex - On
c_src/rayex/rayex.c
you can find how they are implemented - On
c_src/rayex/rayex.h
andlib/unifex/code_generator/base_types/...
you can find custom types - On
lib/rayex/unifex/raylib.ex
is where the generated functions will be stored and used for each module underlib/rayex
, the public API
Any contributions are appreciated
License
Copyright 2021 Shiryel
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.