View Source Rayex.Structs.RayCollision (Rayex v0.0.3)
RayCollision
Summary
Types
@type t() :: %Rayex.Structs.RayCollision{ distance: float(), hit: boolean(), normal: Rayex.Structs.Vector3.t(), point: Rayex.Structs.Vector3.t() }
RayCollision
@type t() :: %Rayex.Structs.RayCollision{ distance: float(), hit: boolean(), normal: Rayex.Structs.Vector3.t(), point: Rayex.Structs.Vector3.t() }