View Source Rayex.Structs.RayCollision (Rayex v0.0.3)

RayCollision

Summary

Types

@type t() :: %Rayex.Structs.RayCollision{
  distance: float(),
  hit: boolean(),
  normal: Rayex.Structs.Vector3.t(),
  point: Rayex.Structs.Vector3.t()
}